The reason this tutorial is so helpful is because you're actually teaching us WHY you're doing things. So many other videos are just a sped up AI voice spitting instructions at you. You don't learn anything if you're just blindly following steps not knowing why you're doing it. Thank you for this, I'm definitely going to check out your other stuff.
I download the file but im having trouble appending it to blender. Whenever I select the file, the whole folder opens up, then when I select a specific flame and press append, my blender quits.
Hey There! This video might help ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0TjA13TnsmA.htmlsi=6t2SGxhLEMGDmOtj&t=172 (starting at 2:52) you can append the scene group and add it your scene collection. I would also check to make sure you have the latest version of Blender. Hope this helps!
Hey there! Yes it does! However for cycles you will have to turn up the transparency passes in the render settings and the bloom will have to be in the compositor rather than the blook that eevee gives you.
hmm it looks cool, and I subscribed to your patreon, but how can I render it out with transparent alpha? when I did, it made the flames look almost black and white?
Hey Kaspar! are you using cycles to render? if so you'll need to crank up the transparency in the render settings that should take care of the material transparency. You may have to adjust the overall number of total bounces. To get the nice bloom that eevee gives you in cycles, you'll need to use the compositor and add a glare node. Let me know if this helps! Feel free to message me on patreon if you are still having issues! :)
This works up until it's time to actually draw the fire, once I start drawing it just draws curves instead of applying the "Stuff" collection. All of the settings are the same as the video. Working in 4.2
Great tutorial. Had an extra idea for you. As you draw the fire, because you're using a fire texture, all of the fire objects have exactly the same moving texture. So, use an Object info node into the W of the musgrave texture (after switching it to 4D) and into the Z rotation of the musgrave mapping node (with a separate XYZ node in between) and it will give all of the instanced objects' shader some variation. Also, would love to know how you could make this animated. Can't use the bevel start and end frame of the curve, so what would be a workaround for that?
I'm gonna try what you suggest here with the W field! Sounds cool! :) For animating the curve, try connecting/parenting the desired vertex to an empty via the hook modifier. It's limited movement if you have a lot of vertices, but can potentially work. EIDT: I actually see not that you want to achieve that the curve gradually appears from one side to another, perhaps the "Endpoint Selection" node can be used for this.
@@markokovacevic3225 I want it to appear like it's being written. If you were just doing this with a curve, you would add some bevel and then keyframe the start and end of the bevel. But geo nodes seem to cancel that out. I've been messing around with it and using curve to mesh and trim curve nodes seems to achieve the same effect, but the instanced objects don't seem to be affected by this. I'll keep messing around and let you know if I find a solution.
@@pmdesigns5798 Good luck! I'm no expert by any means, so last question/suggestion, that you probably tried already: even if you put "realize instances" in the node tree, the instances still don't behave the way you want them?
@@markokovacevic3225 Got it. Pretty easy actually. Just add a "trim curve" node between the first "group input" node and the first "curve to point/s" node/s and use the "end" slider to adjust the length of the curve. Don't use "Realize instances". not sure why, but it just makes it look bad. If using the "length" setting, it seems to jitter about as you extend the curve, so best to stick it to "count". Big problem, I think this means that the geo node setup needs to be duplicated and changed for each letter, if you wish them to be written consecutively. If I get time, I'll make a video and send you the link. Just so you can see what your tutorial helped someone else to achieve!
@@markokovacevic3225 If you want to use the pen tool, continue your drawing and then select your last curve vertex and the first one you've just made, right click and choose, "make segment".
How can I assign different materials to each of the three objects that I put in the same collection info node? I used the set material node, but it applied the same material to all three objects.
i am upgrading to newer version of blender to see if someting is missing, but i cannot select fire or smoke the file bought from your link are diffrent
Hey @@Freddyshred666, let me know if upgrading the version of blender helps. I want to get it working for you. If you'd like to send an email to contact@motionblendstudio.com we can talk more.
the update did fix every. i had not updated blender in over 18 month,. some of the control were missing, so i was unable to select fire or smoke (it was like it was turned off), you've juste simplified my futur music video project by 1000x. now i can add smoke and fire at ease..