"My enemies were many, my equals are none. In the shade of the Eifel tower, they said France could never be defeated. In the land of the Big Ben and the Royal Navy, they said Britain could never be humbled. In the realm of pasta and pizza, they said Italy could never be tamed. Now they say nothing. They fear me, like a force of nature, a dealer of thunder and death."
I would love to see you use the 11.9" triple turrets as "secondaries" on your last super bb as a tribute to the hard work the first generation CA's put in. You would have a lore friendly reason to use by saying you saved the turrets from the older ships you scrapped. Before you comment I know the game would treat them as mains.
The understanding I have of the operating cost levels is - "At Sea" is most expensive - then in port on "Sea Control" - then "In Being" - then "Limited" - and finally "Mothballed" is least expensive - with only "Mothballed" requiring you to remove the crew.
I almost want you to compile each Admiral Log into one video, for the sake of watching a smooth narrative as The Admiral grows ever more powerful. Especially since it seems our dear Yankee friends are interfering to boost the accursed Britsh.
The Yamato has an absolutely insane amount of 25mm AA guns, 149 triple turrets, one less on one side, But in this game, against destroyers, Destroyers inside 5-10 km range and they’re dead, Though, she also had more armor
Love this campaign and pretty much all your content. I'm currently playing a campaign myself and angered the Hungarians last night. They attacked me with 2/3rd of their fleet at once, which was around 230 ships against my 37. What a crazy 3 hour battle going on at 3 fps... keep making new campaigns please I love your ideas for them and the narrative keeps getting better each time
you can also set your ships to "limited" role in peacetime they remained crewed but take a penalty to training. it lowers the upkeep , and i think is supposed to be like moving the ship into reserve, and can only be done during peace. (and it can be done multiple ships at a time)
If you don’t have access to the maximum displacement on a hull one thing you can try is reducing the draft and beam, this can sometimes give you enough displacement back to get a longer hull. You probably could have fit the 4 double turrets for your super if you had done that.
I just had an idea for your next campaign based on what you said about a plunder only campaign. It is that you play as an alternate history empire that is just starting to build it's modern fleet after many years of neglect, with limited industrial capability. So the idea is that you can build your starting fleet however you like but you are not allowed to upgrade your dock size after you start. So you so be able to build more and more advanced ships but never larger ones, to get larger ships you will have to capture them from the enemy. I think it would be challenging enough without being overly frustrating early on.
If it's an 1890 start I think it would be pretty frustrating (maybe even impossible) to be forced to work with a 10,000 ton shipyard limit for the duration of the campaign. Yeah you can plunder the enemy ships, but that requires you to win the war first.
You can set the status of your ship to limited. That saved me from a huge deficit in the budget. Set the crew to low crew can additionally set back the expenditure while not affecting much in term of crew trainning, if you keep the trainning level to the highest.
Was listening to Admirals log while browsing Facebook. Had to sit up and check that I was watching the correct video when you did the Napoleon intro! Great quote!
I know it's not the latest video but if you set the fleet to "In Being" status or "Limited" it could save a lot of money too. I had the whole fleet to set to Sea Controll and I didn't know why my budget was so f up when I had the same fleet before and after the war. I set the fleet to in being and my budget was okay again.
I wish I knew how does the economy work in this game. In my long campaign with AH, in 1934 when I stopped playing, I had GDP of like 78 billions, France and UK whom I constantly whooped ass had both around 120/140, and Italy, who was my ally had something like 270 xD. And I always had 200% convoys, and I took every event that boosted GDP, even the ones that cost me naval budget.
Good to see this non-battle part of the game. Seems to be the key time prior to the wars....have to have the right fleet, else you're screwed come war time.
Anyone noticing just how bad the AI ship building has been the last few patches? Playing Britain 1920 campaign and the auto designed navy has every single ship over 50% off balance either fore or aft, so many 2in guns that nothing else has more than 20* of firing angles, and engines are no more than 75% efficient.
This was a good episode loved the new ship and new idea for next campaign slow ships considering how much weight goes into engines I think it would be an interesting campaign
Dam, Stealth, the Braunschweig class doesn't need range, seeing they can practically shoot Italian ships in the Mediterranean from the North Sea, lol 🤣🤣
I really wanted to see that battleship-cruiser work... a nice spread of guns rangings from 16 to 6 inch guns and pretty speed would be a nice deviation from your typical all gun all armour scheme
Your German "Super Yamato" : 3 knots quicker, barely have any secondaries, has .8 in bigger caliber guns, takes 5 minutes to reload Meanwhile Yamato: *chuckles in 27 second of reload and secondaries straight from her escort ship (class) as secondary* Not to mention the anti-airs that could maybe used in a pinch against light ships, not to mention the later upgrade from 20 AA guns to 540 (if I remember the numbers correctly)
I know this is a bit late, but the event at 9:00 had me laughing. You were scratching your head at how you were going to afford the fleet, then picked the option to cut your budget by 1%.
After some years, i a little welder joined the navy construction effort. But, in the last year's an old friend asked me to get some.... "Intriguing" pieces of engendering for the intelligence, now this old friend asked me to do a new item a fishing line and a system with ticks on a Necktie to be delivered as a gift to an old man. It needs to be light enough to get unnoticed until it's needed. Well, i love a good challenge.
fun tip if you way over budget the thing that is the most expensive is the transport building to the point that you can pay several millions for 0.01% building
Thought of a dumb idea for a 1890 start campaign refit only meaning you can't build any new ships other then your initial starting fleet and can only refit them
Hey Stealth, I'm playing through from Germany 1890, in 11 years I've already slaughtered the British twice, the French 3 times, and I own all the colonies of both except Ireland, because it's so crazily expensive. To be fair, it's the size of a small nation, and in the modern day, it is, while the others are almost all islands besides the French African colonies. Anyway, you should make in a different campaign, a boom and zoom heavy cruiser. One with an obscenely high speed and a fair bit of firepower for commerce raiding and small hit and runs on larger ships. Maybe like an upsized destroyer? Could be fun. Meanwhile, I'll continue building ships with highest gun tech, not necessarily biggest guns, decent speed, and as much armor as I can stack on after. I mean, I can slap a few battleships around and take minimal damage in return. That's why the British are now at war with me while their Navy consists of 5 torpedo boats and 1 heavy cruiser. While I've already graduated from a torpedo boat to a destroyer. Good luck with the rest of your campaign!
If you take enemy ship (for example from Italy), where they have better tech then you. Do you unlock that tech automatically, or that tech is possible only in that taken ship, or ship come without any tech that you don`t have researched?
I have an idea for a challenge. Shortest barrels on the smallest guns. Heaviest super battleship. facing off at 25 k against 5 of everything but only 2 battleships on the other side. Make it extra points for no secondary guns. Also so side mounts. Finally 1940 adversaries only. What do you think.
Every time I see Nave Regina I miss a few heartbeats (unfortunately for me Italian military ships are referenced in the male, even if the name like Minerva or in this case Regina are female. As well as "nave" is the common name of things, singular feminine)
Just my opinion but would have gone for seven inch secondary on the super BB. Then .would have just did your standard of armor and firepower on the cruiser.
@@Stealth17Gaming honestly it was just pretty overwhelming. I originally got the game before they had the campaign and it was mainly just build a fleet and go skirmish. But it seems like they added a TON of details to ship building and the campaign just kinda tosses ya in there without explaining how to move fleets or even where they are, What impacts your economy, best way to build balanced ships for early designs and such. Just an overall guide would be immensely helpful.
F.Y.I.- you don’t have to go scrapping all your old stuff,, conversion over to a better ship model can be done,, by blue printing the old one, then add new guns, armor, and mechanical ⚙️ peices ,, onto a old blue print,, then have them installed on to the next level generation of the same ship, this vastly reduces their overall cost,, whilst at the same time,, increases there over all performance.. just a tip,, guys, H.W.
You can modify the blue print to add or subtract armament, armor, and tons of new features,, but you are limited to the actual overall size of the original designs blue print,, and it’s constraints of size and price tag 🏷 your willing to spend,, up gunning your old ships,, to the next new blue print of the original design,, happy blasting everything everyone.😉
Dude,, it isn’t the available hulls,, that makes a ship 🚢 class possible,, it is what the overall intention of said vessels purpose is,,, if a battle cruiser hull doesn’t have the real estate,,available to place your intended ordinance,, or super structures, then ditch it in favor of a larger battle ship 🚢 hull ,, but place only cruiser weight weapons opon it,, same goes for super structure’s and accessories,, sir,, happy blasting, H.W.
I really think it’s funny how much the new heavy cruisers resemble the type of cargo ships you see on the Great Lakes. Also, for a huge challenge you should do a no construction campaign (outside of refitting your original ships/ships taken in peace deals). It would probably be near impossible, but it would be fun to watch. (just realized you suggested this in the video already... oops.)
you probably know by now, but when you are "directing" research, you are forcing more research into your direction, this takes away from all other projects, including ones that you are also directing. The NET is a research loss. While you will get the directed projects faster, all the others will be slower, the net is negative. Note your research is "average" if you either did NO direction or very little you would be very advance by now.