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I like to give my characters quirks in the form of dementias, phobias, manias, and disorders. And give them a few catch phrases. Yes, giving your character goals is great.
Honestly your point at the end about making mistakes resonated so much with me. When i first got into TTRPGs, I thought I had to know everything/bs familiar with roleplay. But i reslly learned best when confused or making mistakes. This was a great fins on my feed especially as someon who's been GMing for a bit. (Good luck on the art piece for your world btw!)
I think you're confusing roleplaying with theatrical improv. To roleplay, seriously think about who your character is, what their place is in the world, what their motivations are, and what they would do in the situation they're in. Then, say that your character does that thing. That's it. Of course, you can add the theatrics in if that's the kind of table you're at. But it's extra. Don't feel pressured to do so.
One of the greatest joys in roleplaying is playing a character who is decidedly not like yourself. Of course, using touchstones that you can relate to can help you understand your own character better.
No, that's rollplaying. Saying, "I try to persuade the guard" instead of talking like your character and having the DM talk as the guard...that's roleplaying.
@sleepinggiant4062 I mean, yeah, obviously a player should explain how their character tries to persuade. You can't just roll. But it can be in character or not.
@@davidaustin4354 - there's an important distinction between the two in the roleplaying community. Simply playing D&D by rolling dice and saying what your character does, isn't roleplaying. Roleplaying is taking on a role and acting like a character.