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Get started with Geospatial Creator in Unity 

Google AR & VR
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Google's new toolkit of geospatial tools & services, Geospatial Creator, allows you to create geospatially anchored 3D content and preview it in Unity. In this workshop, you'll go through the steps of placing 3D content in the real world with Unity's editor and previewing it on your device.
Resources:
Read about the new Geospatial Creator → goo.gle/3pdk2fE
Get started with Geospatial Creator in Unity → goo.gle/gc-unity
Visit our Geospatial Creator website → goo.gle/geospatialcreator
Speakers: Dereck Bridie
Watch more:
Watch all AR Sessions → goo.gle/IO23_ar
Watch all the workshops from Google I/O 2023 → goo.gle/IO23_workshops
Watch more Mobile Sessions → goo.gle/IO23_mobile
Watch more AI/ML Sessions → goo.gle/IO23_ai_ml
All Google I/O 2023 Sessions → goo.gle/IO23_all
Subscribe to Google AR & VR→ goo.gle/arvr-yt
#GoogleIO #GoogleAR #ARCore #GeospatialAPI #Unity

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9 май 2023

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Комментарии : 147   
@GoogleARVR
@GoogleARVR Год назад
Watch all the AR Sessions → goo.gle/IO23_ar_pin
@antdx316
@antdx316 Год назад
It doesn't have triggers like Adobe Aero? It's just fixed? How do we get all the triggers and stuff to happen such as tap andn proximity?
@marinhozzz
@marinhozzz 6 месяцев назад
If you have a blackscreen you need to go to Assets > Settings > URP Balanced > Inspector and add AR Background Renderer Feature
@endiqose228
@endiqose228 2 месяца назад
Hi, when I open the app in android, I see nothing but a black screen as you have described, but I don't see the URP Balanced in Settings. Can you help please?
@minecrafter0505
@minecrafter0505 9 месяцев назад
Dereck did a great job of communicating the setup for this! Although I have some suggestions for productions like these for the future: After following the tutorial, I got no camera image (black screen) but was able to see the object. I guess this has something to do with the URP setup, but it wasn't explained here. Luckily, someone in the comments mentions this, so I will attempt their suggestion. I'd also love it if there were tutorials and code labs that didn't use any Sample Scenes, but build the app from scratch. This is something I find particularly annoying when working with ARCore both in Unity and in Android (Java), the reliance on samples creates a disconnect of understanding for developers. Either offer the required things as includable libraries, so developers don't have to include sample code in their codebase, or explain the whole process from a clean project, so developers can apply their code style to it and can gain a deeper understanding of the mechanisms involved. But using sample scenes is IMO hurting the adoption and prevents a deeper understanding for developers not familiar with AR. Sceneform used to offer this, being as simple to work with as a sample scene while keeping the more complicated, but less modified mechanisms like Shaders in library code. Also, it looks like Cesium no longer has the import that is shown at 2:58. I reimported it a few times before continuing because I thought I was doing something wrong. Corrections in the description or a pinned comment for at least some time after releasing this should be used to avoid this (or maybe the ability to modify the video, but that's on the RU-vid team ;D). Speaking of the dependencies, it would be great to have them linked directly in a dedicated section in the description and not just linking to the documentation pages, where the ARFoundation Extensions and Cesium assets are not shown in the same place and also imported via git and not tarball. Just do something like: Dependencies mentioned at 2:00: AR Foundation Extensions: [Direct link to GitHub releases] Cesium: [Direct link to GitHub releases] Or link to a dedicated documentation page for these dependencies. If I follow this tutorial, I don't want to have to read through the Getting Started Guide in the docs as well to retrieve the dependency links. Finally, since this is aimed at developers who will watch this with less priority on the "production value", I think you can omit the orbit camera, which kind of threw me off when used without the presenter looking into it. Just use one perspective with the teleprompter on it, it works for other video tutorial channels, too.
@davestr2046
@davestr2046 4 месяца назад
Your remarks otes are more helpful than the video itself. Picked up some good pointers from you. Thanks.
@JiriVratislavsky
@JiriVratislavsky Год назад
When you use AR in unity at the same time as URP and you want to "see through" you have to "Configuring the AR Camera background using a Scriptable Render Pipeline" (search in unity docs (I tried to add a link but my entire comment was deleted)). Without this you will probably see a tiger on a black background. But the build finally works for me.
@kena0853
@kena0853 Год назад
It says to create a folder and the Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer), but I can't find the option, it only shows me the Rendering menu but nothing like Forward Renderer. I saw a video where they showed where it was and they were using 2020 version, as this video says to use 2021.3 version I'm using that. How did you find the way to put the assets?
@Oak_360
@Oak_360 Год назад
@@kena0853 Have you found solution yet?
@manja7963
@manja7963 Год назад
@@Oak_360 For me it worked when I went to Assets > Settings, choose the URP you're using. Then in the inspector click on add Renderer Feature and add AR Background Renderer Feature
@Oak_360
@Oak_360 Год назад
@@manja7963 Thank You I fixed it
@gunterstunter
@gunterstunter 10 месяцев назад
In light of the recent Unity drama and droves of devs leaving for unreal. Can you provide the same compatibility to unreal engine with ar core as you do with unity? That would be awesome.
@drawforever486
@drawforever486 Год назад
Can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me.Your comments are welcomed
@lukepilky_ar
@lukepilky_ar Год назад
Cant wait to try this!
@GoogleARVR
@GoogleARVR Год назад
Great! Make sure to tag us on Twitter @GoogleARVR to show us your awesome creations.
@hamzzashaffi
@hamzzashaffi Год назад
Thank you so much! :))
@alaschgari
@alaschgari Год назад
Thx for sharing!
@omerdinlemez660
@omerdinlemez660 Год назад
Hey, i work in unity with the ARGeospatialAnchors are they more precise in cesium?
@martinrabaglia616
@martinrabaglia616 11 месяцев назад
So, the latest build with Unity 2021, arcore 1.37 and Cesium 1.0 doesn't get the camera imagens in any android device.
@veith3dclub
@veith3dclub Год назад
Very good tutor and speaker!!!
@GoogleARVR
@GoogleARVR Год назад
We'll make sure to pass this along to Dereck! Thanks for the nice comment.
@ericgilligan602
@ericgilligan602 Год назад
If there is not a 3d map tile of a location will this still work? My town has street view on google maps but no 3d models of buildings! Maybe its possible to create a building from street view images so I can use it to create an AR game? Anyone? Cheers
@richyrich4914
@richyrich4914 11 месяцев назад
@googleARVR is this possible in developer mode? also does it have to go through universal render pipeline or can i just build and run through unity (using windows). thank you
@bestbannersever
@bestbannersever Год назад
Thanks for the helpful tutorial. Question does it work with WEGEL or do you need to use Android only? Android loaded ok.
@selindoga
@selindoga 9 месяцев назад
That is exactly what I was looking for!!! I love you googleeee
@GunjanVishwakarma-qs9bc
@GunjanVishwakarma-qs9bc 7 месяцев назад
if it worked for you then i have a question... when i add my api key in ar geospatial creator origin " [ErrorList.h:72] Errors when loading tileset: - Received status code 404 for tileset" I am kinda new to AR still learning... i would really appreciate ur help
@in2mindmedia
@in2mindmedia Год назад
I got this to work and it's AMAZING.
@GoogleARVR
@GoogleARVR Год назад
Glad you love it! Make sure to tag us on @GoogleARVR on Twitter to show us your awesome creations.
@drawforever486
@drawforever486 Год назад
So glad to hear it ,,can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me
@user-zt3vs3qv1p
@user-zt3vs3qv1p 9 месяцев назад
Hello! tell me if it is possible to create mini-games in unity for Web AR so that you can interact with 3D objects, for example, clicks. Is it possible to do this?
@aulderangroup
@aulderangroup 3 месяца назад
Great information thank you. 🙏 ❤
@msguler
@msguler Год назад
How can I findi these files? When I look at package manager there is only ARCore XR Plugin 4.2.8 version
@jorgehdragustinovisr9618
@jorgehdragustinovisr9618 5 месяцев назад
Thanks a lot for this video. Could you please make the same using the new version 2022.3.19f1. Some menus changed and I cannot finish well.
@KaanErayAKAY
@KaanErayAKAY Год назад
It is great feature. I will try it soon. Thank you Google. 🎉
@GoogleARVR
@GoogleARVR Год назад
Thanks! Make sure to tag us on Twitter @GoogleARVR to show us your awesome creations.
@wantt.a4124
@wantt.a4124 Год назад
Why when I open app it's still dark even I allowed my camera access already ? Is there any player setting that open back camera or it is already default ? Can anyone help me plz TT
@racherim
@racherim 9 месяцев назад
Any updates for new version of unity since AR Origin is decapitated on Unity 2022.311f (as of now) which replaced by XR Origin.
@SquareLeim
@SquareLeim Год назад
Unfortunately, it did not work for me. I saw the map in the editor and I was able to build, but I cannot get pass the "Get Started" button from the UI. I'm using a GS 22+. I also made sure to get the long & lat correct + add all of the critical geospatial components + also made sure the project api keys were added. Can you maybe think of something I'm missing?
@lennyc6638
@lennyc6638 Год назад
Did you make sure to add" AR Background renderer" in all the renderer?
@marvelousquotes
@marvelousquotes 8 месяцев назад
can i do it in 3D instead of URP? somehow my build get stuck
@dingosmoov
@dingosmoov Год назад
Awesome
@sandraeriusand9021
@sandraeriusand9021 12 дней назад
Thank you for the tutorial. I have a question. How would you go about having multiple origins? I've noticed that when you set an origin location in AR Geospatial Creator Origin, it creates a map area where that origin is the center, making it difficult to work in larger map areas. How can this be resolved? Thank you.
@NilanjanNath-i3b
@NilanjanNath-i3b 10 дней назад
How do I get the localtion data on the 3D world such that when I run the app, on the app screen the location or name of the nearby buildings, places are shown.
@arthurloub5752
@arthurloub5752 Год назад
Can't believe there isn't a link in the description to download the extension. Where can I find it? Can't find on github.
@GoogleARVR
@GoogleARVR Год назад
Here's a link to our documentation page: developers.google.com/ar/geospatialcreator/unity/quickstart You'll want to download the ARCore Extensions for AR Foundations in Unity, which will include Geospatial Creator in versions later than Unity 2021.3.
@aasurjya
@aasurjya 17 дней назад
Is this possible only in this specific version that you have mentioned ?
@grantjohnson5339
@grantjohnson5339 Год назад
Has anyone got this to work on IOS? It is building fine in unity but when I try to run it from x-code to my device then I get a build failed with two errors "Framework not found ARCoreBase" and "Linker command failed with exit code 1 (use -v to see invocation)" Any guidance or help would be much appreciated. Super excited to start using it!
@BR14Nx
@BR14Nx 6 месяцев назад
U probably have to install the necessary packages with "pod install" from within your build project folder. pod will automatically detect the missing dependencies and install it, so it will create a .workspace file for you that you can use to build to your ios device.
@janhorak5363
@janhorak5363 10 месяцев назад
Is there a way to do this for WebXR and WebGL?
@user-tp7zk3ss9z
@user-tp7zk3ss9z 11 месяцев назад
Where to download the arcore_unity_extenaion?
@Freakei
@Freakei Год назад
This doesn't work everywhere yet, right? I got to make it work but my app tells me that I am not in a vps activated area.
@rubenhekkens
@rubenhekkens Год назад
Thanks for the tutorial! How can we animate a model in Geospatial Creator? I've been trying to do this by modifying its position.x in the Update() function, as is common for Unity. But when built to Android, this doesn't work..
@haraldgundersen7303
@haraldgundersen7303 Год назад
Have you tried using an AR Geospatial Creator Anchor and tried localpositioning of your Model beneath the anchor?
@BR14Nx
@BR14Nx 6 месяцев назад
If you animate the root location of your animated model, then it will move around the local untiy scene (AR Session Origin as its origin). So you have to give it a parent. Either with or without the geo anchor. depends if you want to have it in local untiy space, or earth space let's say.
@user-sv6gq7jv8x
@user-sv6gq7jv8x Год назад
tried to install the AR core extensions with a git URL, but it directs me to the Apple ARKit XR Plugin? seriously?
@st-nq1vb
@st-nq1vb 10 месяцев назад
Thanks for the video. Is it possible to plant content in every alley of a town and explore it instead of just one location? Users can walk around and explore
@BR14Nx
@BR14Nx 6 месяцев назад
Yes, the Creator Origin is only for the editor, so the developer can see where he places anchors. The creator origin will be destroyed during launch. The Creator anchors are the necessary bits that will be added as 'Trackables' to the AR Session Origin.
@myoungkang6184
@myoungkang6184 Год назад
When I build to iOS, I'm getting build failed error for Unity framework associated with ARCore components (missing _ARAnchor, _ARConfig, ArEarth, etc.) in Xcode. I've followed the directions but are there packages that I need to include in addition to what is shown in this video for iOS? It looks as though its missing some ARCore components? Any guidance is appreciated!
@teeehynuguyen8654
@teeehynuguyen8654 8 месяцев назад
Hey did you fix this?
@myoungkang6184
@myoungkang6184 8 месяцев назад
nope @@teeehynuguyen8654
@ruyabaraz
@ruyabaraz 3 месяца назад
hi. were you able to find a solution to this?
@myoungkang6184
@myoungkang6184 3 месяца назад
@@teeehynuguyen8654 no, no one answered
@myoungkang6184
@myoungkang6184 3 месяца назад
@@ruyabaraz nope but haven’t tried recently
@haraldgundersen7303
@haraldgundersen7303 Год назад
Where can I find the Tiger model? Would be nice to have a tiger in the neighbourhood...
@AasurjyaBikashHandique-cs3ls
@AasurjyaBikashHandique-cs3ls 17 дней назад
Is this possible on in this specific version ?
@PhilFreedom
@PhilFreedom Год назад
Its funny, dudes building an Android app on a mac and omitting the differences in the ios set up. The links are wrong (tho u can find the right files by search), the tiger (and the donut, from the aero tutorial) is not linked or available it seems (tho u can find other rando unity packages at the unity asset store), the altitude is not really mentioned (probly since the project is near the coast, tho is negative, yeah?) so you may have to guess around or pull up google earth for the altitude (my assets seemed invisible but were just underground), and the ADK program doesnt seem to have an ios counterpart... which is where I'm at. The tiles are cool and its neat to see the potential... just need a little more support or more project guides... and its hard to say if the random passerby would have any idea unless u mount a QR code somehow. Tho maybe the its still in the 'video document it' stage, as opposed to the exposing strangers to AR experiences stage.
@jackstudio1405
@jackstudio1405 7 месяцев назад
I have followed the exact steps from this tutorial, but when I was building my project, the process always stock at the "Building Scene0:Geospatial" process and no longer proceed. Is there anyone know what's the problem? Thanks a lot!
@marinhozzz
@marinhozzz 6 месяцев назад
assets > external dependency manager > android resolver > setings and disable auto resolution
@aleksandrakocon2711
@aleksandrakocon2711 Год назад
From where can I download that Tiger asset package?
@itsuigy
@itsuigy Год назад
Same question :/
@dekpo4727
@dekpo4727 10 месяцев назад
I want to make a geospatial AR project in my campus but my campus have no 3D building view in google map (i live in bali, indonesia). I saw a lot of tutorial showing they have 3D building view as their target location. Is it possible to make this project if my target location have no 3D view?
@chiragmadaan7489
@chiragmadaan7489 9 месяцев назад
did you get any solution for that , please revert back
@BR14Nx
@BR14Nx 6 месяцев назад
Yes, it will just use your GPS location and IMU sensors to localize then.
@Simon3Dguy
@Simon3Dguy 8 месяцев назад
No links for the assets. I suppose I could just poke around the internet and hope I get the right ones
@garybeattie3903
@garybeattie3903 4 месяца назад
It may be a bit late in the day for suggesting this, but I found Sketchfab to be a great source for 3D models (animated also) - on getting the app to run (thanks to @marinhozzz for the "add AR Background Renderer Feature" tip), I now have a tiger snarling in my front garden 🐅
@poojab3272
@poojab3272 Год назад
hai I have an doubt .. I did register in google could and enable the map titles.. But the apk did not create the tiles in the unity scene ... Do I have to pay for map tiles ?
@lennyc6638
@lennyc6638 Год назад
You dont have to pay, you have to open maps billing account unfortunately google needs our credit card details to check that we are human or not🤣
@BR14Nx
@BR14Nx 6 месяцев назад
@@lennyc6638 You will pay after a certain amount of API requests. But yes, setting up a payment method is mandatory.
@3dVizualizationz
@3dVizualizationz Год назад
Hi, where can I download the dependences file?
@stinknay
@stinknay 8 месяцев назад
They are like - Here are 20 links in the video description, go search them all and try to find them. For someone who wants to jump in and do a quick proof of concept it's not possible with the instructions.
@robrever
@robrever 6 месяцев назад
Can you do a video on how to update asset(s) location in realtime?
@tanmayadash8519
@tanmayadash8519 Год назад
We need a dedicated course from ARcore team. Google has all the courses but not ARCore one.
@bilawal
@bilawal Год назад
Agreed!
@GoogleARVR
@GoogleARVR Год назад
Let us know what you're thinking about as a dedicated course if these workshops aren't what you're looking for.
@PhilFreedom
@PhilFreedom Год назад
@@GoogleARVR Probly just more project builds. A walk thru for ios would be great. Expanding interactivity such as balloon popping, coin grabbing, falling leaf collecting, slalom for bikes or skateboards, scavenger hunts... maybe an educational quiz via historical tour... different strategies for sharing the experience... examples for demonstrating the different possibilities for augmentation. Get some ppl on behance to do some live streams (after its more readily available)...
@richyrich4914
@richyrich4914 11 месяцев назад
@@GoogleARVR let me know if you hold a geospatial course. Definitely needed
@jadenpolto1791
@jadenpolto1791 9 месяцев назад
​@@GoogleARVR Would love a whole course that didn't use any Sample Scenes, but build the app from scratch. This is something I find particularly annoying when working with ARCore both in Unity and in Android (Java), the reliance on samples creates a disconnect of understanding for developers. Either offer the required things as includable libraries, so developers don't have to include sample code in their codebase, or explain the whole process from a clean project, so developers can apply their code style to it and can gain a deeper understanding of the mechanisms involved. But using sample scenes is IMO hurting the adoption and prevents a deeper understanding for developers not familiar with AR.
@tabea857
@tabea857 10 месяцев назад
I always get the error: Assembly 'Packages/com.google.ar.core.arfoundation.extensions/Editor/ExternalDependencyManager/Editor/Google.IOSResolver.dll' will not be loaded due to errors: Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform? Reference validation can be disabled in the Plugin Inspector. Can somebody help out?
@tabea857
@tabea857 10 месяцев назад
ok I just had to install the "iOS Build Support" module from the Unity Hub.
@GunjanVishwakarma-qs9bc
@GunjanVishwakarma-qs9bc 7 месяцев назад
@@tabea857 is it compulsory to download ios build support even if u r not making it for ios devices? and there is one more question... when i add my api key in ar geospatial creator origin " [ErrorList.h:72] Errors when loading tileset: - Received status code 404 for tileset" I am kinda new to AR still learning... i would really appreciate ur help
@adilvrflight3348
@adilvrflight3348 Год назад
What if developers made many different objects in the same location?
@GoogleARVR
@GoogleARVR Год назад
You can add multiple objects to the same location!
@ivo11b
@ivo11b Год назад
I followed all the steps from the video and managed to setup up everything but when I start my app on Android phone I get a "Geospatial sample encountered an EarthState error: Error Internal" and the screen on my Android smartphone is completley black. I only see the above stated error message and "Tap on screen to create anchor" message and GEOSPATIAL POSE:not tracking in the upper left corner. Anyone have any clue how to resolve this error?
@ericgilligan602
@ericgilligan602 Год назад
same.... you resolve this?
@ashashi
@ashashi Год назад
In URP, under ADD Render featture, ADD AR Background Render Feature
@potapota1223334444
@potapota1223334444 Год назад
I'm getting the exact problem. Have you solve this?
@potapota1223334444
@potapota1223334444 Год назад
@@ashashi yo your fix worked. Thanks!
@davidmarywhite
@davidmarywhite Год назад
Thanks! This tutorial works well on my end
@GoogleARVR
@GoogleARVR Год назад
Great, love to hear! Make sure to tag us in your creations on Twitter, @GoogleARVR!
@davidmarywhite
@davidmarywhite Год назад
@@GoogleARVR 1 issue. How to optimise it?
@drawforever486
@drawforever486 Год назад
@@davidmarywhite So glad to hear it ,,can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me.
@davidmarywhite
@davidmarywhite Год назад
@@drawforever486 just insert any 3D gameobject in the hierarchy scene. No need to be a prefab. Attach the script component called "Geospatial Anchor" something like that. Choose longitude and latitude for position and height. Done
@drawforever486
@drawforever486 Год назад
@@davidmarywhite Ya same i tried it following this video but my gameobject is not in fixed position which i specifiedwhen i build and see it ,when i build the app the gameobject is in a position but its always in the scene
@potapota1223334444
@potapota1223334444 Год назад
When I input my location coordinates from Google Maps onto Unity, the rendered world became flat and the camera on my Android app is just a black screen (but I can see the 3D Object I imported) Has anyone encountered this?
@lennyc6638
@lennyc6638 Год назад
Please make sure to add "AR Background renderer" in all three renderer in the asset folder then this problem should be resolved..
@potapota1223334444
@potapota1223334444 Год назад
@@lennyc6638 i tried this as well and can confirm it works. Thanks!
@micol04
@micol04 9 месяцев назад
i anchored my models. but they spawn exactly in front of my camera not in world space and are too small
@garybeattie3903
@garybeattie3903 4 месяца назад
I had the same issue and changing the Altitude Type to Terrain in the AR Geospatial Creator Anchor settings worked for me
@micol04
@micol04 4 месяца назад
i did same. still didnt work. ill check my setup again. Thank You @@garybeattie3903
@SanjitaJain471
@SanjitaJain471 Месяц назад
While using Tiles API, Google cloud asked me to add credit card details, how can i continue without adding credit card details?
@jiricapek6717
@jiricapek6717 11 месяцев назад
My tiles is not 3D. only flat map. Where could be a problem?
@BR14Nx
@BR14Nx 6 месяцев назад
VPS won't work, but GPS will
@gunterstunter
@gunterstunter 2 месяца назад
Does this work on unreal too? If not can we expect it in the future?
@private_krapfen950
@private_krapfen950 6 месяцев назад
Will AR be a normal part of google maps in the future?
@BR14Nx
@BR14Nx 6 месяцев назад
What does that even mean?
@pratikpol4406
@pratikpol4406 8 месяцев назад
Is google maps API is free or its chargeable?
@asdrasika
@asdrasika 8 месяцев назад
Does anyone know if Geospatial API for unity supports WebGL builds ?
@BR14Nx
@BR14Nx 6 месяцев назад
Might gonna work if you your device and browser can access your GPS location and has camera access
@taotaoking8111
@taotaoking8111 Год назад
Flashback occurs after opening the generated APK program~~
@warpirecords3767
@warpirecords3767 10 месяцев назад
I can't download cocoapod in ios
@jonathanfoster5106
@jonathanfoster5106 5 месяцев назад
I'm a developer and have some ideas of how I would like to apply this, but I have some knowledge gaps that I need filled in. Does Google offer any type of paid 1 on 1 consultations that I could have with an expert to ask questions?
@ulee4323
@ulee4323 2 месяца назад
Thanks for the video! Just I met a problem, seems can't finish the Android build forever😭, it's now lasting for nearly 2 hours, but the progress bar hasn't moved any. Does anyone met this problem? My setting is just follow this video tutorial. 🙏
@Dweeh
@Dweeh Месяц назад
Same problem here. I realized that some of his Player Settings were different than my default ones - besides the ones he talks about when he goes through the settings. I changed those settings - and this time my build did not get stuck. Have no idea which setting that caused it to get stuck though.
@davestr2046
@davestr2046 4 месяца назад
Unity, Unity.......Unity...oh dear! I love it to bits but constantly with myriad third parties, dependencies,updates, deprecations et al involved, a fresh out-of-the-box tutorial released at breakfast time is pretty much archaic by supper. Lets have a look at where AR Session Origin is, what they have called it and where they have moved it today? With each iteration starts another asset\object\component treasure hunt and back to the drawing board. EDIT: Got this demo to work quite well and looks good with a different model\anim but the problem is altitude as the properties here don't cut it, so I have had to code off-set the model from centre screen of my device. Which is fine for a local experience and one model. Not so clever for multi placement of different models and sizes.
@cgcsw0237
@cgcsw0237 Год назад
What about ios AR unity?
@GoogleARVR
@GoogleARVR Год назад
iOS is supported. Here's a list of supported devices: developers.google.com/ar/devices
@jameschoi5318
@jameschoi5318 3 месяца назад
the tiger AR geospatial creator anchor is not positioning itself to the scence
@tabea857
@tabea857 10 месяцев назад
If I follow the instructions and install the app on my phone the camera doesnt work and my screen is black. Anyone has an idea?
@churagajyu5100
@churagajyu5100 9 месяцев назад
Did you find the solution? I am also getting a black screen. I am not using URP, standard pipeline.
@bruce8912
@bruce8912 7 месяцев назад
Me too - Have someone an idea to fix?
@tabea857
@tabea857 7 месяцев назад
@@bruce8912 U need to add th ar background manager to the used urp
@BR14Nx
@BR14Nx 6 месяцев назад
You have to add a AR Background Renderer to your URB Renderer setting. Make sure that every setting has this since your app can load different settings depending on your target device
@virtualcity365
@virtualcity365 Год назад
How about ios ?
@ratiburrahaman643
@ratiburrahaman643 Год назад
@st-nq1vb
@st-nq1vb 9 месяцев назад
Why is it not working in Korea?
@inosisi9314
@inosisi9314 Год назад
What is the price?
@lennyc6638
@lennyc6638 Год назад
Its free
@jadenpolto1791
@jadenpolto1791 9 месяцев назад
the tiger now is a bit static. i prepared an animation. lets set it to always animate. aaaand its still not moving. who cares, let's wrap it up. camera goes black? I won't show how to fix that either. Just fake the half baked result. ROFL. You guys don't really care enough to have a tutorial that manages to get there and expect people to work on this?
@bruce8912
@bruce8912 7 месяцев назад
Some here, I'm getting angry :(
@BR14Nx
@BR14Nx 6 месяцев назад
You have to add a AR Background Renderer to your URB Renderer setting
@JahangirJadi
@JahangirJadi 3 месяца назад
I wonder why ARCore is not getting the hype it deserves.
@Jokerandthechild
@Jokerandthechild Год назад
You must pay for google cloud. So basically it's not free..😢
@jamespham7408
@jamespham7408 Год назад
do you happen to know how much that would cost?
@mikevandernoordt4507
@mikevandernoordt4507 Год назад
First $200 free and in trial, so just set up budget alert and you’re good to go (but yeah you do need to fill in bankdetails though, so just be carefull you don’t go over their free limit)
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