Also keep a eye on your stamina. When in 1v1's, You'd want the enemy to come to you which if you didnt realize that the combat tag is there once the battle commences which also means that stamina will deplete quite fast. Less stamina, more damage, take advantage.
@@dogesarelife4115Yeah but when IFrames isn't there you need to control it because you see, when I got no or low stamina I really got in danger and it can happen to anyone else. A good thing you said is the IFrames logic, I will tell you to use it wisely.
When In second phase, you'll want to get a m1 off but if u can...bait out the counter they have then do a m1 combo then a 3 into a 6 then a m1 then a 1. If you can predict what they're gonna do then you can risk it doing a counter(8) and if you get the 8 counter off(meaning the enemy hitted it), instantly do a 5(can be used on full stam and more effective on like 5/20 stam which is more damage). it WIll hit unless ur a milisecond short. also a 4 for some extra damage when they're knocked back. Practice it on a half stamina dummy.
@@Rurime counter anyone? they HEAVILY rely on LMBs, unlike many other characters who can start a combo even without an LMB people like asriel phase 2 heavily counter such a character because of this. they constantly have to be close and asriel can just do 1 or 2 and bam now they get punished for being so close and sans.. oh my god sans just obliterates them due to their low HP and lack of projectiles allowing them to use telekinesis whenever they want they do counter asgore a tad bit due to asgore being meant to counter certain things and punish, and frisk not really having any moves to counter as they all rely on the LMB
the developers of UTPR released an entire video on countering all of asgore's attacks and how to counter him as every character ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eRWBCyWs7P0.htmlsi=x3ImgrGlUd4L7817