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Getting Started with Plasticity Solid Modeling | Beginner How To | Episode 1 | Starting Shapes 

Learn Everything About Design
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12 сен 2024

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Комментарии : 50   
@mgorscak
@mgorscak 17 дней назад
Thank you so much for this. As someone who uses Fusion 360 and Blender, I want to use plasticity as something in between, I find your tutorial extremely useful to get acquainted very fast with the mechanics of this software. You earned yourself a subscriber! Keep up the great work!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 17 дней назад
Glad I could help! And thanks for the Sub!
@Augustein
@Augustein 2 месяца назад
Your method of teaching is pretty smooth. Simple and to the point.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 месяца назад
Thank you
@jimfellows1342
@jimfellows1342 4 месяца назад
Thank you very MUCH! So many plasticity tutorials are using previous versions and as a beginner I found it very frustrating when instructions don't jive with ver, 1.4.19. I can't wait for the rest of the series!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Glad it was helpful! It is certainly hard to make content when things change. We had a lot of videos that are not listed any more from beta versions and from pre 1.4. That is one reason I wanted to do this as 1.4 seems pretty stable in the changes that happened from 1.3.
@phingly2151
@phingly2151 Месяц назад
Wow this software is so cool! Great teacher as well.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Месяц назад
It is cool! and thank you!!
@2danshepherd
@2danshepherd 4 месяца назад
I've previously watched many of your Fusion 360 videos and they were great. I've recently switched to Plasticity since it seems a bit less buggy and overwhelming for me as a hobbyist. So I was thrilled to discover this series. The first one was great and I've already picked up some nuggets. Thanks.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Thats great to hear Dan! We do have a car modeling series in Plasticity and plan to do more. Im aiming for the 2.0 release :)
@joelom
@joelom 4 месяца назад
@@LearnEverythingAboutDesign any idea for when 2.0 drops. i know that they list it as Q2. i want to check out for personal use rather than SW/F360 I use for work. so kind of want to avoid paying 150 and then 150 again for 2.0.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
@@joelom I don't know of an exact date but i do believe you get 12mo of updates if you buy the Indie license. That includes major releases.
@joelom
@joelom 4 месяца назад
@@LearnEverythingAboutDesign ah you are right. missed that part!
@thehangardesigns
@thehangardesigns 4 месяца назад
Yes! Super excited about this one!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
The parts are coming out every day with #5 on saturday FYI.
@emelbilge
@emelbilge 3 месяца назад
Perfect beginner tutorial, thank you. 💚
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 3 месяца назад
Glad it was helpful!
@Vorpal_Wit
@Vorpal_Wit 4 месяца назад
In my experience the units do matter. I work mostly in millimeter and sub-millimeter scales normally, but in Plasticty I have encountered many parametric limitations and errors at these scales that force me to work at 10X (centimeter scales) and then scale down later, usually in another app. One of the most common errors is offsets on circular surfaces squaring off. Fillet/Chamfers and the Pipe tool also behave erratically at these scales.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Ah yes, my "units don't matter" is more for just learning to model. focus on scale. For you I wonder what the back end precision is. Like since the default units are Meter as it is with most CAD programs and i wonder if the precision is 5 or 6 decimals. so if you are at say .075mm you start getting into rounding errors. FWIW I have run into this with other programs especially when using other units. Say deg/min/sec instead of a deg value. So when you model at the CM scale and you scale down you are still seeing these limitations?
@Akumeitakai
@Akumeitakai 4 месяца назад
HELL YES! I still have time on my 30 day trial! I'd at least like to get through using the program and seeing if it can finally port to NGons reliably. I badly want to use this exceedingly fun program to make things for 3D printing!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
The 5 part of this series will be dropping every day. So hopefully you have your trial til Saturday :)
@Akumeitakai
@Akumeitakai 4 месяца назад
@@LearnEverythingAboutDesign LETS GOOOOOOOOOOOOOOOO!
@SirTools
@SirTools 4 месяца назад
First week with Plasticity was horrible, 2nd week was good and 3rd week back to horrible again. I use Fusion 360 and just can't seem to work with this software. Thanks for this basic for modeling, ! I'm trying to learn it, but so far...not going well. 🤠
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Sorry to hear that! It can be a struggle going from a parametric CAD program and shifting the way you model. It is much easier for those coming from Blender that have some CAD experience. Hopefully this new series will teach you the basic modeling tools, but what I can say if you are trying to jump from Fusion to Plasticity is trying turning off history in Fusion. This way when you make a sketch it isn't tied to the solid you create. This shift will be more like how Plasticity works.
@SirTools
@SirTools 4 месяца назад
I was thinking over a few weeks I'd have it and...NOPE...going down hill. But, I don't give up. Never could master Blender LOLOL...
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
@@SirTools I get it 100% :) that is why I made this playlist ru-vid.com/group/PLBDfGh8A8kXU0m-0xVwrbQFTiGR2wfyKZ Too many blender tutorials are easy to follow but the info doesn't stick.
@danholzer4626
@danholzer4626 4 месяца назад
Thank You for this!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
My pleasure! Episodes are dropping every day.
@maciejkowalski5916
@maciejkowalski5916 4 месяца назад
Super very clearly presented
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Thank you so much 🙂
@kev661121
@kev661121 Месяц назад
Good evening, I am doing 3d object out of stainless steel. I don’t want to spend my time drawing the object . My art is in fabrication and design of the object. Is there anyway I can import the object and print off the toP, side, end and front views to a template and then I can draw patent on material.?? Then my art starts by shaping, bending, and welding. Thanks Kevin Auburn, Al
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Месяц назад
Kevin, i am not exactly sure I follow what you are asking. Yes you can import images to use as references if that helps you model. you use Import/Append from the file drop down menu. Plasticity doesn't have any "sheet metal" functionality like in other CAD programs where you can bend/form and/or add welds to it. If you are just looking to make a 3d version before you start hand forming that is fine, but if you are hoping to "unfold" something from a 3d shape to get say a flat pattern dxf that can be laser cut for your starting shape I don't think Plasticity will work.
@hoseinbebany
@hoseinbebany 3 месяца назад
Ty for the valuable information Sir, is this software free forever or is it a subscription based or trial or mayb expires after 3 months etc
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 3 месяца назад
You're welcome! The software is not free. There are 2 license types. Indie and Studio. Both are perpetual licenses so you buy it once and you own it. The software does get updates and with your license you get 12mo updates. If you want to upgrade to a newer version there is an upgrade option. www.plasticity.xyz/#pricing
@hoseinbebany
@hoseinbebany 3 месяца назад
@@LearnEverythingAboutDesign ty so much for the fast reply gentleman
@user-kb2qz3gj6k
@user-kb2qz3gj6k 4 месяца назад
Thank you bro
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Welcome
@eddrawrs
@eddrawrs 4 месяца назад
im just trying to do the opposite of extrude tool to make a doorway, how do i go about it? its driving me insane, im completely new to these kinds of programs😭😭
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
There are many ways to do it but probably your best bet is to go to one of the standard views that works for your shape (Front = 1, Right = 3, Top = 7 on the numpad). use the line tool or rectangle tool to sketch the opening you want, and then pull it through your part. A little more advanced, you can draw the open profile of the doorframe (like an upside down U shape), then extrude it, during the extrude use Shift + T for thickness (shown in the bottom right) and you can make the shape that way.
@jensensphotography4570
@jensensphotography4570 16 дней назад
Have you used this software for modeling car parts?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 16 дней назад
I have not. I generally go for a parametric CAD program where i use a traditional dimension driven sketch. I do have a video on this channel modeling a TE37 rim as well as a car modeling series, but as for things that i have milled, printed, or produced in some way, no not yet.
@jensensphotography4570
@jensensphotography4570 16 дней назад
@@LearnEverythingAboutDesign I did have a quick glance at the concept car you were doing. And a year ago I did watch a lot of your fusion 360 videos of doing all sorts of modelling of car related stuff which I really enjoyed. At the moment I’m using onshape to try and create an under belly fairing for my motorcycle. At the moment just doing the right sketch’s and extrusions is working. But would love to use a free form tool like fusion 360. Have you seen/used the Phi plugin for Onshape. Looks good but still doesn’t seem to have the exact freedom like Fusion 360
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 16 дней назад
@@jensensphotography4570 I haven't used Phi. I did some early Beta Testing for OnShape before it was public and made a how to course for Pluralsight years ago, but other than that I don't really use OnShape. Before Fusion I used to use PowerSurfacing in Solidworks which was a great SubD tool, but you are going to be into $$$ to get that and a license of solidworks. And honestly Fusion handles the Mesh better if you are doing anything off a scan, unless you got something like a plugin from a mesh tool like QuickSurface. Never seems to be a great solution :)
@jensensphotography4570
@jensensphotography4570 16 дней назад
@@LearnEverythingAboutDesign thanks mate, I will have a look at Pluralsight and QuickSurface. And see weather I should try stick to the one platform or have to mix it up. But I should definitely give Phi a try 👌🏻✌🏻
@JonneytheKidd
@JonneytheKidd День назад
WHERE IS THE QUICK START GUIDE?????
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign День назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9cgBK8ljH1k.html I have several but if you are 100% new and never used plasticity that link might be a good place because we cover the UI. We did a UI update video for 24.1.8 but not a whole lot has changed in that sense.
@JonneytheKidd
@JonneytheKidd 9 часов назад
@@LearnEverythingAboutDesign Thank you for taking the time to respond so quickly... WOW! Never opened it up until today. Thanks again.
@James-on1vy
@James-on1vy 4 месяца назад
Why Plasticity when Blender is the best of the best, free, and open source??
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Different use cases. Blender is great at a lot of things (and also free of course), but its not brep/nurbs model. You model solids/surfaces not mesh. Many can make the case to just use CADsketcher or some other cad-esc type add-on and if that workflow works for you, by all means stick with it. At the core CAD solids(BREP) and surface(NURBS) are mathematically accurate surfaces calculated based on their inputs. A sphere is a true sphere, not a bunch of triangles for example. Blender does some "shade smooth" and subDiv magic which means you can model a very simple version of something and shade it smooth. This is also true if you say take your 3d model asset over to Unity for a game. You have a low poly model that can appear smooth and if you are making an asset for say a mobile game, that might be the best choice. Plasticity is an in-between software. More of a direct model style workflow akin to Blender(without a mod stack), but working with accurate solids/surfaces that are high quality like a parametric cad program.
@James-on1vy
@James-on1vy 4 месяца назад
@@LearnEverythingAboutDesign well that was a great explanation. Thank you for clearing that up!