In this video, I guide you through the steps on how to setup a Unity project, build it and deploy it on Hololens2. #tutorial #hololens #hololens2 #unity #unity3d #3d #gamedevelopment #augmentedreality #augmentedrealityapp #MixedReality
Is there any way to deploy to hololens 2 using URP? I've been trying to deploy and I can get the files to deploy to the hololens 2 but the app never actually begins. No Unity splash screen or anything.
Is there a specific Unity Hub Version that should be installed? and is there any specific Modules that needs to be installed before building the app for the Hololens 2?
Hey, after launching the project in the hololens (like in the video at 14:30), I cannot see the apple and the plate. It's not coming up, not showing even after several minutes. What could be the issue? Thank you in advance!
Hi, thanks for the tutorial! I've followed every single step and it worked in play mode, but I got a strange problem after I deployed it to HoloLens2. The deployments were successful, but then nothing appeared in scene except the splashed mesh, nothing means no unity logo, no game object. This problem has happened to all projects I created(I've also followed other tutorials and created some simple MRTK projects and image target projects), all of these projects function well in play mode, but after being deployed to HoloLens 2, none of them showed up in HoloLens 2. The solotions in Internet like Version Update, reinstallation and so on have I tried but none has worked, I really can't find out why the objects I created never show up in HoloLens2, so I'd like to ask if I can have the project you created in this tutorial, inclusive the build file, so that I can deploy it to HoloLens to see if they would show up and figure out the difference between my projects and a project without this"disappear problem".
At the last step start with debugging and pair with code where we need to type in the code in dekstop and did u used cable or without cable. How the project run in hololens. Please guide.
Hello there! thank you for the video. how exactly did you manage to use the articular hand mesh (with the triangle and grey material)? Im trying to make them as my default hand mesh.
I am trying to connect with the Hololense emulator. The devices find each other, but Visual Studio 2019 keeps telling me that the pairing code is wrong, even though I typed it correctly. Do you have a possible solution?
Hi Suraj! Amazing tutorial, huge regards, had no issues following. My question would be - how do I exit the simulation back to the regular window view once I'm done with the simulation?
Hi Suraj, nice video. I'm able to build one by just following your tutorial video.. thanks a lot. I have a question about the MRTK toolkit that you run in unity, here you show that we must open the MRTK feature tool first, then do the setting in Unity. But some other tutorials show that they can run the MRTK by opening the asset, then select a custom package, and then choosing the MRTK foundation file. What is the difference between the 2 processes? Thanks :)
Hi Suraj, Wonderful tutorial. I was able to build the project for Hololens 2. Can you please tell me how to remove the mesh from the background once the game starts ?
can I make a mixed reality project without hololense? we are going to borrow at our school, but while making the project is it possible to make one without hardware?
Hello. I followed your tutorial and I did everything, I just didn’t add the apple and the bowl. There is just a cube. I get an error message sayin fatal error LNK1112: module machine type 'x86' conflicts with target machine type 'ARM64’ . I used the old version of the unity like you but my vs is 2022, do you have any idea how to fix this¿
I haven't had this problem, but a quick Google search gives this suggestion: stackoverflow.com/questions/3563756/fatal-error-lnk1112-module-machine-type-x64-conflicts-with-target-machine-typ
Hey, I know you posted this a long time ago, but I found the solution. It doesn't show up in the new versions of unity, only in the 2020 versions. You don't need it so everything will work fine without it :) Hope you figured that out earlier and didn't wait 3 months for the response.
@@ST-ly8uf Hey, I know you posted this a long time ago, but I found the solution. It doesn't show up in the new versions of unity, only in the 2020 versions. You don't need it so everything will work fine without it :) Hope you figured that out earlier and didn't wait 3 months for the response.
Hey, the tutorial is great, but at the end when I'm supposed to move the object (when my hand is close to the object) it just dissapear and is exiting my game. What can I do?
@@SurajPattar After I press "Start Without Debuggin" it shows me the object, and then nothing, and no errors. Everytime I press Start, this happens. Can you send me you project please? I rewatch your viedo all day with all your stepts, something is wrong.
i dont have a target device option and whenever i choose ARM 64- but it says that my local machine does not support running projects compiled for the ARM64 architect. Project will be built but will not run. Why is this and how do i fix this
Hey I followed the tutorial and at first there is no error but after I enter the pair code the effect shown but after that there is nothing 14:23 there no unity logo or anything showing please help
After you've paired it, it takes a while for the project to build and deploy on the Hololens. I've trimmed that delay to save time. If it's not being deployed, are you getting any errors in your Visual Studio output?
@@SurajPattar nevermind I made another build for the game and it started running. Also do you think that there can be some sort of catapult/slingshot type game in the hololens 2?
@@SurajPattar I did everything as shown in the video until the ip adresse part and it works fine, but I don't see where I should enter that pairing code in visual code to connect them, and when I try to compile my program I get an error panel
@@SurajPattar YES they are both on the same network, when i click on pair it show the code, but nothing else happens , and i don't know where to type that code, actually that's the part i didn't get.
@@SurajPattar eventually it was a compiling error, i tried to rebuild the project in unity, and this time it compiled as it should and asked me for the code in visual studio, thank you sir !