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Getting started with Unity Version Control 

Unity
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22 окт 2024

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Комментарии : 49   
@BarelyTryingStudio
@BarelyTryingStudio День назад
FINALLY! You guys need to showcase this tool more even maybe explain why you should use this over git! This tool gets overlooked too much and it’s so good now! Thanks for all the updates
@zORg_alex
@zORg_alex День назад
I still can't see a reason to stop using GitHub. GitHub desktop is capable enough to do anything. Although I was fooled by it that git is installed on the system when it wasn't. Unity needs it to add git packages. GHD lacks a diff tool out of the box though.
@muhammadumair6306
@muhammadumair6306 15 часов назад
I guess one good thing about github for indie devs is that it's totally free unlike UVC's 5gb limit of project. Yes LFS has limit but it's only if your files keep exceeding 100mb of size. Correct me please if I am wrong.
@manulucio
@manulucio 14 часов назад
Thank you for your feedback! We will work towards that!
@BarelyTryingStudio
@BarelyTryingStudio 14 часов назад
@@muhammadumair6306 no not the project the hr per g, check the pricing part again because my project right now is 17gb
@Braneloc
@Braneloc День назад
Been using it for years, for those wondering: - It's free unless your project is huge, and then it is super cheap, even if you have the free licence for Unity. (good, don't panic) - It's still free for multiple projects. (good) - Yes, it's better than git for unity projects, no need to mess around with super clunky large file stuff. (good) - It doesn't balloon in size randomly when you aren't looking. (good) - You don't need to learn/use branches unless you want to. (good)
@guillem99
@guillem99 День назад
What's the maximum amount of storage that can be uploaded in the free tier?
@zORg_alex
@zORg_alex День назад
Why do you need to learn branches if you don't want to? I'm committing to main in my personal projects, unless I want to make an experiment and do it in a separate one. So I can merge only what I want or ditch that experiment.
@danielpenalba4015
@danielpenalba4015 14 часов назад
@@guillem99 5 GB per month
@geloHimself
@geloHimself День назад
The most powerful thing about using version control systems is being able to make different features and doing expermentations without worrying about messing up your project. + avoiding to have project1, project2, projectFinal, and projectFinalFR
@Th3-Mast3rmind
@Th3-Mast3rmind День назад
Not sure how Unity VC works, but generally, you should have one main branch called master/production, which is the most up-to-date branch. You then create new feature branches based on the master branch. So let's say I want to create a new inventory system. All I'd have to do is clone the master branch and then create a new feature branch called feature/InventorySystem. When the feature is complete and fully tested, all I have to do is merge or create a pull request back into master/production
@manulucio
@manulucio 14 часов назад
UVCS is perfect for that because you can create a child branch and work 100% independently there, with no fear of breaking the project for the rest of the team because you are safe working in a branch. Worst case scenario, if the project doesn't work in that branch, you can abandon and remove it.
@jerryglowfishinteractive1647
@jerryglowfishinteractive1647 День назад
Plastic was awesome even before Unity bought it.
@nullx2368
@nullx2368 День назад
Not sure if i'll use it instead of git but.. respectable, might end up using this eventually just hard to change habbits. This is useful for non programmers since locking makes it safer for non tech people
@The28studio
@The28studio День назад
I can see my self using this for small personal projects, esp that free 5gig suit that, if it's awesome, maybe for the production project
@The28studio
@The28studio День назад
NICE even thought I'm using git/gitub I can my self using this for my personal projects, this is one of few Unity recent acquisitions that made sense to me.
@manulucio
@manulucio 14 часов назад
Thank you for your kind words! Just let you know we support migrating git/github repositories with all their data and history. So it's very easy to switch!
@wrymen
@wrymen День назад
For new people, just be careful because: - you cannot delete/hide branches - Rider plugin is not in a working state - plastic app not usable when not having internet connection
@umapessoa6051
@umapessoa6051 День назад
Yes, its like they tried to reinvent git for no good reason and it didn't worked out, almost messed my commercial project to a point where i couldn't work on it anymore. Reverted to git and my problems magically disappeared. Not being able to delete branches was really weird, even for me that was a completely git newbie at the time.
@manulucio
@manulucio 14 часов назад
@@umapessoa6051 Sorry to hear it didn't work for you. Just for you to know, Unity Version Control (formerly known as Plastic SCM) was first released in 2005, at the same time Git was created, so it's not a reinvention of it, git is great but there are a lot of differences in between, like the ability UVCS/Plastic has to handle big binaries or big repositories. Regarding removing branches, that is something we don't support for branches already integrated. We allow it for the rest. Moreover, we are working on a way to hide and show branches for the entire team, no longer a local configuration.
@mikeha
@mikeha День назад
so is there a free tier of version control for the personal license of unity? the pricing info is not clear
@Braneloc
@Braneloc День назад
It's completely free and no fuss for almost everything. The free allowance is hard to hit (in the unlikely event you do, it's super cheap)
@mikeha
@mikeha День назад
@@Braneloc well by default it wants to add all my 3rd party assets to my repository, so that would make it extremely easy to hit the limit if I had a 5GB modular asset in my project
@Braneloc
@Braneloc День назад
@@mikeha I was concerned about that, so I have a separate project with loads of 3rd party assets in that I pull over the ones I want when needed into the main project. Unity also has a pretty good Asset Manager (available in Package Manager) too..
@MonsterCreations662
@MonsterCreations662 День назад
shukria
@Beatle_DEV
@Beatle_DEV День назад
How to resolve conflicts with prefabs and scenes? It’s always painful 😰
@alaslipknot
@alaslipknot День назад
The main "issue" i have with this is that in order to open the source control tool, i must open the engine. which can cause a lot of problem for few cases. I remember many times when my project was in an "un-opened" state (it instantly crash), and the only way to fix it was to revert some changes and fix the problem. Is it possible to do that with this tool ?
@Braneloc
@Braneloc День назад
Yes - "Branch manager" works outside of the Editor happily and seamlessly controls what is going on Editor loaded, or not :)
@BarelyTryingStudio
@BarelyTryingStudio День назад
You can use the tool without opening the editor just open the app
@beefy___
@beefy___ День назад
Just waiting for Linux support now...
@stas_khavruk
@stas_khavruk День назад
As always: a new video with Check Book below where is missing link to book...
@mathias6556
@mathias6556 День назад
They fixed it and added the link in the description
@darkman237
@darkman237 День назад
Is it available in other versions other than 6?
@Braneloc
@Braneloc День назад
yes. Easy and no fuss.
@darkman237
@darkman237 День назад
@@Braneloc I'm using 22.1.19
@darkman237
@darkman237 День назад
Can you walk me through?
@manulucio
@manulucio 14 часов назад
@@darkman237 the same workflow applies to all Unity versions.
@darkman237
@darkman237 14 часов назад
@@manulucio Can you walk me through?
@guillem99
@guillem99 День назад
What's the maximum amount of storage that can be uploaded in the free tier?
@The28studio
@The28studio День назад
5 giga per month
@guillem99
@guillem99 День назад
@@The28studio that's extremely small for a game project
@JakeCollinge
@JakeCollinge 16 часов назад
@@guillem99 Is it though? I mean its free. You must have a heavy amount of detailed assets/textures
@guillem99
@guillem99 13 часов назад
@@JakeCollinge not that many, you just need to have more than 1 or 2 environment asset packs and that will already take up more than 5gb.
@hldfgjsjbd
@hldfgjsjbd 20 часов назад
Step 1: open your wallet
@manulucio
@manulucio 14 часов назад
Nope! When you start it's free up to three users and 5GB.
@hldfgjsjbd
@hldfgjsjbd 12 часов назад
@@manulucio key words are when you start. After a while you make commits, add assets, add projects and eventually will pay anyway
@dimayudenko5322
@dimayudenko5322 День назад
Хорошо бы на андройде сделали урезоную версию unity
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