@@giuseppecoluccia7230 I cannot find a recording of this anywhere on RU-vid, do you have a link? I'd like to hear the original piece the C64 music comes from...
@@BradleyQuerruel if he's talking about the game you could just find a longplay of this game which once you beat it it plays a different song on the screen where you input your name. although i looked too cuz i was curious but the closet match i could find is Dreaming Organist which the original is much slower - this dude was probably drunk or perhaps misheard cuz i dont hear it
I never had an issue, blow at it now but could take down the arcade like 30 years ago. It wasn't as pretty and the audio was NES quality, but it wasn't lacking in the stage design or challenge. Most of these are fairly awful in the pre-emulated/pure ported later stuff of the CD and after times. The GBC one is a bit of a gem, the GBC audio capabilities make it closer to original, but still heavily relies on the NES visuals with a few upgraded tweaks. Also the saving on it, it's brutal, even remembers how few lives are left.
@@stefanomacchi1977 Maybe I'm the odd one out, but I think the CPC could have had the best graphics/sound if better developers did that port. The Amstrad CPC is a great machine
Only had the c64 version as a kid, always loved it, especially with the SID music! That bloody useless torch though lol I also used an exploit on the first boss, he can't hurt you if you rush up and keep him off screen whilst pelting him.
That Amiga version is very close to the original arcade version, and that's saying something considering many arcade-Amiga conversions we've seen have been rather shoddy. It's weird that Ghosts n' Goblins Gold has the main theme from Ghouls n' Ghosts rather than the original theme. Damn, did the spriters have to put so much detail in the demons' butts in the intro of the Wonderswan game?! xD
It would be easy to bash many of those conversions but, to be honest, they are mostly respectable. The Commodore 16 had very little RAM to work with. ZX, CPC, ST and DOS PCs of the time weren't the best machines to port a sidescroller to, yet they are playable. I'm very fond of the C64 version because it's the one I grew up with and I love the alternative music by Mark Cooksey, but it's severely limited in content. Yet impressive for a single loading game that had to fit in RAM at once. A few years ago, scene group Nostalgia released a deeply reworked version for the C64 (named Ghosts'n Goblins Arcade) that comes in a cartridge image, which is mostly complete in content and improved in graphics, sound and gameplay, even though it's still based on the original conversion by Chris Butler. One thing that annoys me about many versions is that they rarely keep up with the frame rate of the arcade. Even the NES version that should easily be 50 or 60 fps seems like it's running at 25/30 at best. I'd say that the best versions are either PS1 or Saturn, with the Amiga following at a distance.
According to Retronauts' Jeremy Parish the NES version was coded by bloody Micronics who have (has ?) always made a point of having crappy framerates in their games.
i dislike (hate) the dreadful, horrible, terrible audio job Mark Cooksey had done on the Atari ST port (version) leave out the awful music just have the sound effects
or a person capable of coding arcade games on the Amiga without a source code Martin Ward/Richard Frankish he coded Buggy Boy, Commando, Paperboy, Space Harrier
I like that every version seems to be unique and taylored to each vintage console with no actual recycling of ports. Except the 8801 which seems based on the rectum I mean Spectrum. But with a bit of care taken to remove color clash. Great compilation!
@@wishusknight3009 yes, but that’s a common thing pc-8801 devs tended to do, color choice for backgrounds was a lot more limited very often to save cpu time! (I think) since the pc-8801 had absolutely NO hardware sprite or background support, everything had to be done in software, and that really impacts the CPU... a good example of that is Xanadu from falcom. Notice the all yellow backgrounds (albeit with a blue sky) ? Yet the game still struggles to run well! The pc88 is a machine that requires LOTS of optimization for games to run smoothly. The machine was primarily marketed as a business machine, like the IBM PC! But it was way more powerful in terms of graphics AND sound, running at a higher resolution with that! And was waaaaaay cheaper to produce than the IBM(what a scam come to think about it...) ! Had the 8801 come out in the West and been a success, it certainly would’ve saved a lot of money...
I had both the nes and the 64 versions. Nothing beats the 64 sound, and I loved my Nes version. The NEC PC-8801 looks like Nes sprite on speccy background. Surprised at how nice the Atari version looks in comparison to the Amiga. Impressed with the gameboy colour version. Not sure if I like the last one.
@FCB1975 muchas gracias! Esa versión de Arcade se vuelve desesperante a la que avanzas un poco más, jaja. Por suerte me autoimpongo capturar sólo el primer nivel.
One of the best arcade conversions in Amiga near arcade-perfectness, c64 conversion has also much smoother scrolling compared to nes. Many arcade conversions in Amiga were conversions modelled for Atari-st first which was more limited compared to Amiga. Most good conversions including this one were made separately for Amiga.
@@jasonlee7816 it was always atari ST shovelware, because they both have the same processor and the Amiga's display can easily be set up to match the ST's. The Amiga version in this case was coded separately and looks like they may have even extracted the graphics from the arcade roms
I had both Nes and 64 versions back in the day, there wasn't much in it, 64 had the music, Nes had the graphics/play. The Atari version looks really nice.
The GameBoy's music sounds (to me) like what the C64 version would have sounded like if it attempted to use the actual game's soundtrack. I spent the the entirety of the winter of 1986 through the summer of 1987 playing Ghosts 'N Goblins on the C64. Absolutely loved the game even though sometimes it got real sloppy and flipped two of the stages around. Looking back at the hardware, it's weird how the Arcade hardware wasn't that much more sophisticated than what the C64 had. But without needing to bother with an OS and dedicating more memory to graphical capabilities, it's easy to see why it was able to do what it did. This game was always fascinating for me. Makaimura featured a Crucifix as a weapon but I think that got switched to a different weapon in Ghosts 'N Goblins. Did you know that Capcom stood for "Capsule Computers?"
can i ask how did playing C64 Ghosts n Goblins become sloppy? where you playing it at a friend’s home? why did it get sloppy for you playing it? was the Ghosts n Goblins arcade game not more sophisticated as it had a M6809 CPU 1.5 MHz, Z80 audio CPU 3 MHz + 2 x YM2203 sound chips 1.5 MHz?
@@vauxhalldotnet my god..PC systems have always flaunted Ram and speed numbers towards Amiga and then they weren't able to scroll decently in an arcade.
Dunno what I expected when I bought this back in the day (05:09). I was disappointed nevertheless. The best thing about this game was its box. I really liked the CPC version though! Also: the PC versions music sounds very much like ragtime - if ragtime was played on a single voice beeper.
This video is about Ghosts n Goblins and the ports Sharp X68000 didn’t get a port of Ghosts n Goblins Sharp X68000 did get a version of Ghouls n Ghosts
@@retrosutra definitely mistaking it with Ghouls 'n Ghosts. Ghosts'n'Goblins not being on the Master System was one of the few things that made me jealous of the NES !
@@steuph1976 in the 8-bit era Nintendo made either all, most, some of the game developers sign contracts so that they are (were) only allowed to make the NES games
@@jasonlee7816 yes, I know. On the other hand, Sega games were great and when I finally played the NES version of Ghosts'n'Goblins I thought "yeah I didn't miss that much actually" :)
@@uriituw i’m guessing they hate the Ghosts n Goblins game because of 2 hits from an enemy results in death they love the Ghosts n Goblins game because it is challenging
I grew up with the C64 version, and despite the low framerate, i think the janky NES port beats it -- C64 is missing animation and correct behaviour for the Red Arremer and Spectral Shieldbearers, and ends after fighting the Chinese Dragon in the Lake Of Fire stage. NES version is a more complete package. Both C64 and CPC got perfected homebrew ports much later. WonderSwan and PSP are like totally different, rather than ports. C16 version ... what the fuck? Would have been rejected as a type-in listing in magazine.
Muchas gracias al canal por esta completísima comparación de versiones de este clásico entre los clásicos, para mí la versión arcade es el mejor juego jugado en mis 40 años de jugón. Además, como se puede ver en el análisis, uno de los juegos más porteados de la historia. Comentar que MSX se quedó huérfano de esta IP, pero en 2020 un programador español nos trae una increíble versión para este sistema, casi clavada a la versión arcade. Imposible elegir mejor juego para Halloween 🎃
16:41 how was that even acceptable to release a game like G&G that has to load in the middle of playing. You would think an Atari ST would have enough ram to load the entire level without have to load mid level.
El maldito juego más difícil de la NES... La más bella versión... La de PSP... Pero mi favorita, la versión Arcade.... La peor, la de PC Windows... Este juego es como los "chiles" te pica y te pica a seguir jugando....
This game was never released on the SNES. You might be getting it confused with "Super Ghouls 'n' Ghosts" which was a port of the sequel to Ghosts 'n' Goblins.
¡Hola! No, son sistemas diferentes. Ghost 'N Goblins no salió para X68000 pero sí su secuela Ghouls 'N Ghosts. Puedes verlo aquí: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rleOY_KSOi0.html
There's also the C64 "Arcade" edition that fixes art and level layouts, and restores intro and map screen, but sadly doesn't restore the original music. There is also a version for Colecovision that looks and plays surprisingly great for a console from 1982. Oh, and there's a version for MSX2 (with a V9990 graphics addon) that looks damn near arcade-perfect!
@@steuph1976 Do you believe or think anybody knew you specifically meant Amstrad CPC because they could read your mind? some people might think David Whittaker did or might’ve done the audio, music, sound in the Amiga, ST, C64, ZX Spectrum ports (versions)
This is my favourite platformer of all time. Love this game soo much. It's brutal, funny, entertainment and rewarding all at the same time. Takes ages to master. Takes me back to around to when I 15 when I first played this in an Western themed arcade in Southport and Blackpool. They even had it in Manchester airport back in the day. Good memories. I have a rare Gameboy colour boxed with all instructions etc in mint condition that goes for silly money on eBay. 👍😃♥️ P.s. Love the Amstrad's music. 👍 I also bought a PSP because of Ghost'n'Goblins being an exclusive on that system which I still have and still thoroughly enjoy. 👍🎃
each has something unique about it, sort of like a cover song. the psp version was hugely underrated. for the longest time there werent even complete playthroughs of it until recent years
Ultimate Ghost n Goblins? As if the original wasn't already hard and what is that Castlevania Ghost and Goblins? That's something I'm going to check out
@@gonzalotorres5282 When the video turned to the Bonus there it was. Ultimate Ghost n Goblins I said out loud to my self. Ultimate Ghost n Goblins, Why not call it Ghost n Goblins Remaster that's what I thought a few minutes ago if I long the Japanese Title. Ultimate Ghost n Goblins Goku Nakamura Deluxe... Just rolls of the tongue. - AVGN Castlevania Part 1 to almost quote.
If nobody's gonna say it, I will - the ZX Spectrum version is actually really good in spite of all the cutbacks! Sure, the graphics are kind of sparse, it doesn't make the best use of colour, the music is missing all together, and it only includes 3 out of 6 stages, but it plays much closer to the arcade original compared to both, c64 (even the "Arcade" remix version) and Amstrad CPC.
I love how ports look vastly different, often for non technical reasons. Anyway, I've grown up playing the C64 version. Well polished game, fantastic SID music but insanely hard
Well, there's a lot of technical reasons for many of the ports, and the fact that just about every single version of this on the other platforms was handled by a different porting house (and sometimes different per region).
¡Fantástico arcade! Gran versión la de NES, increíble lo que sacaban de esta máquina. Muy buena la de Amiga y una verdadera vergüenza lo que hicieron en PSP. Si no me equivoco tanto en Saturn como en Play se trataba de el arcade emulado.
There are Two remakes on Amstrad CPC+. On is already finished, a 64k port. Here's the link : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-602dlJ1z_ks.html The other one is still in development, for cpc+ 128k : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wXspDNGTrHg.html
Now we are talking. What an excellent arcade platformer. harder than King kongs first shit of the day but an enoyable hard. First played on Arcade, then C64,Atari ST,Amiga, and rcently on the nes. Another great upload and great nostalgia. thanks.
@@jasonlee7816 No regrets, its what i had at the time. I like the music on ST,Amiga and C64. The actual games were not up to scratch, i think the Amiga could have been much better. No nostalgia for the nes version but its probably the best of said bunch.
Amiga is the most faithful recreated one (ps1 and saturn are emulated), Wonderswan is the best graphically original one with the same gameplay.The best 8bit version is the nes one.The c16 and ms-dos versions are terrible. It's a pity there weren't Megadrive and SNES conversions because they would have been both perfect as Ghouls 'n Ghosts ones....
@@jasonlee7816 I haven’t played the c64 version nor have I played the psp version, but I do like the graphics on those versions. Also I’ve played ghosts and goblins resurrection on the Nintendo switch and it is totally awesome.
The C64 version's graphics are simpler, but in a very appealing way. The music is cool too, though I do like the NES and GBC versions' music best. The Amiga version is pretty cool, I like the sound effects and graphics.
Loading times during the level? Ouch, hard hit for the Atari ST one... Also, the C64 and Amstrad versions sound awesome! And the wonderswan version looks very impressive, shame about the small visual giltches (emulator issue I guess?)
I beat the Amiga version a few months back on a MiSTer (FPGA) using default controls (up to jump) and no save states. Probably the most difficult game I've completed and a damn fine conversion by Amiga standards. In some ways it's more difficult because you can't turn and fire in the air, but I think it's slower than the Arcade version on a PAL machine (how I had MiSTer configured).
The Wondersawn version surprised me gratefully, didn't expect they reimagined the original game ❤ The PS1 version it's very faithful to the original, such a great port! and the PSP version, what else can I say but amazing!! Looks great, an amazing addition for an amazing saga 🤯 btw is this one a remake or one of the other sequels?
With MiSTer I can play the arcade edition fully accurate, as well as all the ones up to Atari ST, I can't do playstation(Soon we might have the PSX on MiSTer. We're hoping it'll fit) or Saturn, but I can do the GBC and GBA as well. I am in love with these games now
4 me, the GBC version its the ultimate version. cause its almost the same graphics as the arcade an the controls are awesome, its even better than the nes version, also u can play it ANYWERE
I remember enjoying the c64 version as a kid, possibly coz it was easier than the arcade/ other versions. I never completed, but I think I got about 80% there.
Despite it missing so much from the arcade game, I adored the Amstrad CPC version back then. Even on its own it was a great game for 1986 on the Amstrad.
@@Booruvcheek well the ZX Spectrum version has the pants and additional weapons but I played it much later and I didn't like it. I hate the way zombies come out of the ground moving forward, it's weird !
The C64 version seems average, sure it's got an unusual but good tune, but gfx seem limited by blockiness and limited colours. The CPC version also carries an atmospheric tune and I think the amstrads enhanced palette (even though it's limited in this one) better matches the arcade. The spectrum version just lacks any atmosphere related to the arcade game.