I appreciate that super game boy border on this video. That movie theater one was always favorite back in the day just because as you set the controller down for the credits the little people there would react as you'd expect during end credits of a movie. It was a neat little touch in a piece of hardware from the twilight age of add-on peripherals.
Until I saw this video, I thought I was the only person to have ever played Ghostbusters II on Game Boy. In the early 2000s, I couldn't find any mention of it online but did find the NES version and was annoyed I never got a chance to find it.
Pitfall is my favorite 2600 game, but David Crane never really evolved beyond that system. The games he worked on for the next generation, Ghostbusters 2, Boy and His Blob, Bart vs. The Space Mutant, all had that distinct Atari jank about them.
David Crane made an amazing simulation "game" on the C64 called Little Computer People. It was a big inspiration for The Sims. We never got Little Computer People on the NES, but there was a port on the Family Computer Disk System called Apple Town Story.
I absolutely adored this game. I felt like I'd discovered a hidden treasure on my Game Boy, since none of my friends seemed to know anything about it at the time.
Despite the views these videos recieve, I absolutely adore the detail and effort that is put into this series. I look forward to the next video on some obscure puzzle game, licensed kusoge or an actually good forgotten gem.
The relationship between Buster and Trapper roles make me think of MMOs and their "holy trinity" structure (tank, DPS, healer). Enemies are complex and require multiple techniques to handle, and each player character can only perform one technique at a time. I want to find out if the NES version has a two-player proto-MMO boss fight kind of gameplay.
Interesting how HAL Labs ended up developing a game based on a licensed property. They seemed to be especially experimental in the days before Kirby now that I think about it, like developing an RPG for the SNES. That's not to say they don't try any new things in modern times though, with Part Time UFO and all.
It's so damn refreshing to get away from all the arguing that goes on about current games to come upon content about of some of my childhood favorites. Even though we argued about games back then too, just at school instead of the internet.
Had no idea the GB version was a port of the famicom game and not the NES one. I imported the PAL version of the original game just to play it a while back.
I owned the NES version of this game, you could get it here in Europe, even if it wasn't too common; thankfully I didn't own the other Ghostbusters II game, heard mostly negative things about it, and you only seem to confirm that... interesting review, great to see that this is a good game!
So I’m guessing it was your “prerogative” to add those Bobby Brown references... But seriously, I’ve been following your videos for a year now! Keep up the great work!
Yep, that was the title (a computer version for the Commodore 64 also called it "Mondu's Fight Palace"). I think in Japan they simply called it "Fatman" for the Mega Drive. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OyOsaKDHBjQ.html At least Sanritsu cared to credit Activision in their release.