The crazy parts about the Vahalla crossover is that the _entirety_ of the drink mixing system was in place, including the secret drink; and we got Paradeus long before Continuum Turbulence, which meant they had to strip the HOC shields off. Still absolutely frightening to try to kill 32k Doppelsoldners at night with what we had then.
Ha. Well, some extra information. During the livestream for the honkai collab there was a famous incident where dawei and Yuzhong were sitting in a sofa together presenting the collab on stream. During the first break Yuzhong accidentally revealed ALL the codes for crystals intended to be revealed over the course of the entire stream. There's a funny clip of that on bilibili with funny reactions from both of them. Gunslinger girl was pretty much yeah, Yuzhong's happy ending fanfiction for the girls. It was a 100% deserved collab, even if the story was very fanfictiony. If you take some of the information as canon, the event really fleshes out the commander as well. The jokes in the division collab got nerfed after a few days of being out on CN because ubisoft was unhappy about the jabs at the game. The collab skin prices were also the highest there. There are still scripts out there but our en version is the neutered one. Blue archive used girls' frontline chibis in place of completed ones during internal presentations and demonstrations. Does that count as a collab for your end section of Collabs that aren't Collabs? There's also the "idea" that Yuzhong Collabs with older, less relavent IPs in order to save money. Like division instead of division 2.
4:06 "this crossover event basically runs every single year" No, it only got one rerun. This collab only ran 2 times in every server in total, in 7 years. As for the Valkyria Chronicles collab, to make it short from what i've understood, SEGA wrote in the contract something that stated that if SEGA used some of MICA's IP outside of the limits of the collab, they'd have to pay a compensation for it. The thing is, they would only have to pay it once, no matter how many times they would use MICA's IPs outside of the contract, which basically means they could do what they want with the Girls Frontline name by just paying a small compensation once. This is apparently a common practice among big game companies trying to screw over smaller ones. This is why MICA cancelled the collab, despite having already made most of the assets for it (chibis, enemies, maps were already in the client at the time).
thats good though, since valkyria chronicles is a shitty game with shitty story and bad characters. especially the characters they wanted. like those evil racist darcsen supremacists (some of them litterly only prefer to be with other darcsen due to pride, which like real life supremacists terrorists sentiments, proves they were kinda evil)
The CODM x GFL collab was one of the best collabs from both games to me. I really do wish a second collab can happen one day in the future. Edit: Second GFL X CODM announced. I predicted it well.
for Type 81 Carbine case, she is literally based of 梁凌薇/Liang Lingwei, an anthropomorphism of China Railway CRH3804 from that Railway Girl Project, and both of them are designed literally by the same person. And MICA literally said it is a collab in Type 81 Carbine announcement posts. I did bought both cases of Hanyang Type 88 and Type 81 Carbine in the Facts and Trivia sharing event during the third anniversary of EN server, easiest win for me.
Codename: Bakery Girl was MICA's EARLIEST GAMES MADE AND SOLD. Bakery Girl: Reverse Collapse is an "Adjusted" version of that Old game (Alongside a major design and update of gameplay) to tie with the GFL universe, which is also being done within the GFL IP itself as you see some hints of Organizations and the formation of Factions that will run the new Cold War Lesmans arms race of the late to post 21st century that will be the Bakery Girl age.
GFL and GSG collab was done solely from the will of the creator, i think, because GSG feels almost like a beta version of GFL in a sence, i can see the world where Manticora project was a precursor to a T-Doll project.
The GFL collab on CODM got me into the game lol. There was a free skin for the Kar98k which is, well, the doll plastered on a good-looking redesign of the gun. Sucks that the Kar98k itself is bad in the game. You also forgot to mention that they made a UMP45 skin for the GKS (Black Ops 3's version of the UMP.) They also put 45 on a skin for an operator skill named "Bull Charge" - a wall that can run people over. I thought it was pretty funny.
For the Gunslinger Girls crossover, That manga was a pretty heavy inspiration for MICA Team’s first work “Girl of the Bakehouse”, a visual novel that was eventually made into Codename: Bakery Girl which itself is what Girl’s Frontline is technically a prequel to. Just some important context for why this collab happened
You know what'd make a weirdass killer crossover? Gfl x MechWarrior/BattleTech Some crazy shit like 404 wind up stranded in the Inner Sphere and sign up with the Gray Death Legion or the Wolf Pack signing with Wolf's Dragoons to fight some Clanners or Blakists.
Eclipses and Saros Event is going on right now, and Longitudinal Strain will be coming out in the next few months. Both of these events are side stories which take place days after Fixed Point. The next major event will be SlowShock, which is probably a year away.
From devs statements, events after they end the History for good will be miscelaneous events or side story stuff mostly, until they decide GFL isn't worth the upkeep cost anymore
@@jumpingpeppers2263apparently Fixed Point, Longitudal Strain and Eclipse & Saros take place in a span of the same 2 days with SlowShock following instantly after FP ended.
I think the Division Collab had the best timing of releasing in the EN. Ubisoft somehow tried to get into mobile with a somewhat similar game and it failed hard.
MICA probably is way too small to get a collab agreement that on't be an one sided BS fest, more so when the Microshaft acquisition of ActBlizz happens for good
Rainbow Six Siege X Arknights was the devs reasons, their love for the game and the most important character they want into the game is Lord Tachanka, if there's no Tachanka, the event loses it's spirits as they said in a BTS video of the collab from here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jjqCchRuDgI.html.