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Gladius PvP Guide | SM Rush 

Patuljak
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You'll have to turn the audio up a bit or use auto subtitles, apologies. I'll boost the voice if I ever do another one.
Watch me outline how to go for a good old rush as Space Marines. In this case it's the Armory + 1rax Tacs build, but there are multiple variations of the build that you can play around with, including going for a full infantry rush - swap the Armories with Apothecarions, and produce a mix of ASM with Meltas, some Devastators and a Tactical or two, maybe some Scouts. You can also open Req into Armory spam if you want to drown the enemy in Dreadnoughts with a slightly later timing. All rush builds share not making any science - which means its absolutely essential to stick to 2 tech per tier with very rare exceptions, constantly adding barracks while thinking about eco short-term instead of long-term, and trying to end the game or at least inflict a lot of damage before t50 at the LATEST, ideally before t40. If you manage to take down a city and slow down your opponent rush builds can stay competitive in midgame and beyond as well.
While most people don't particularly like getting rushed - personally I enjoy trying to defend rushes unless it happens all the time - rushing itself is fun to do, and it shakes up the meta by forcing the greedy players to adapt their builds to be able to deal with early aggression, at which point builds people use become much more varied in general.
Build inside video:
-Apothecarion
-Armory
-Armory
-Requisition
-Armory
-Energy / Armory (if energy is fine, meaning you won't go into less than zero if you make it after pop)
I could have, and should have, actually done a third Armory before the Req and be fine, since all my towers were on 20% req. You can't always do 4 barrackses before making Req, but this time I could have. I wasn't super focused while making the video.
If game goes on you add Pop and then Armories / Req / Energy as needed, always delaying Energy and Req as much you can. Tech wise, after Predators you get either Kraken Bolts (which boosts Tac, Razor and Bike right click damage) or Melta (which turns Tacs into vehicle and city killers), then Dreadnoughts into either Extra Infanty Armor or Stronghold Shielding (if your towers are exposed and/or you're using them offensively), then Vindicators. At some point after Dreads you can also backtech to get cheap techs like Tactical Doctrine. If the game dragged that long without you taking down a city you are probably in trouble, though.
For more nuances you'll have to actually watch the thing.

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17 июн 2024

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Комментарии : 7   
@johancito16345
@johancito16345 7 дней назад
you should upload more
@Patuljak333
@Patuljak333 7 дней назад
Any wishes on what kind of guide you'd like to see?
@johancito16345
@johancito16345 7 дней назад
@@Patuljak333 maybe how to start a match i struggle at the start
@Patuljak333
@Patuljak333 7 дней назад
@@johancito16345 do you mean build orders, or clearing wildlife, or something else entirely?
@ravilgallyamov8809
@ravilgallyamov8809 5 дней назад
@@Patuljak333 build orders for different factions would be helpful (especially during mediocre or bad starts - how to compromise), approximate timings, usual strategies for factions + unit composition against different matchups
@johancito16345
@johancito16345 4 дня назад
@@Patuljak333 srry for not responding. I mean wildlife is not that difficult atleast at the level i plqy out, build orders are much more difficult to memorize an atleast some to have as a base would be preety good imo. Thank you
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