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Glass material with Lumen in Unreal Engine 5.3 | TUTORIAL 

DrawWithNightBuzzer
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Hello and happy new year. Welcome back to my first tutorial for this year. Found the best glass material for lumen, so let me know your thoughts down below. See you next time.
Archviz scene:
www.unrealengine.com/marketpl...
My Instagram:
/ draw.with.night.buzzer
My gaming channel:
‪@nightbuzzer‬
Chapters:
00:00 - Intro
00:26 - Create the material
04:55 - Translucency settings
05:44 - Outro
#unrealengine #unrealengine5 #render #rendering #3d #glass #archviz

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23 июл 2024

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Комментарии : 85   
@laurenmoore1237
@laurenmoore1237 3 месяца назад
Seriously, so helpful! Thank you!
@streamteam9922
@streamteam9922 Месяц назад
Just amazing! Thanks!
@mohamedabelaziz6239
@mohamedabelaziz6239 6 месяцев назад
this is awesome dude well done !
@antoniosuarez7881
@antoniosuarez7881 2 месяца назад
works fine, excellent info, thanks
@aldoromo1
@aldoromo1 2 месяца назад
Really nice settings. Glass is perhaps the material I have the most problems with in Lumen.
@leepowers1316
@leepowers1316 5 месяцев назад
Thank you!
@cookieplays33264
@cookieplays33264 5 месяцев назад
your right, should be good practice, humbled by your expertise!
@leepowers1316
@leepowers1316 Месяц назад
thanks dude!
@violentpixelation5486
@violentpixelation5486 5 месяцев назад
Awesome stuff! 👊💯 #ue5
@designhu6078
@designhu6078 6 месяцев назад
Thanks for sharing. I always thought that the effect of UE5’s glass material under ray tracing was a bug.
@emarinm1
@emarinm1 3 месяца назад
Hello. Excellent video. I wanted to ask why when I am setting "translucency" " lighting mode" surface translucency volume, the test sphere does not change from being a black sphere to an object with reflections as seen in your video. I ask this because if I keep moving forward and the sphere no longer shows the appearance of your video and then when I apply it and change the post process from raster to ray tracing it looks as if it had its own lighting or something similar but far from your result made at the bottom of the letter. What am I not considering? greetings
@drawwithnightbuzzer
@drawwithnightbuzzer 2 месяца назад
Hi. Try to see in the little viewport of the material if it's set to lit mode or not.
@moroalou
@moroalou 2 месяца назад
Hey man, thanks for this valuable video. Like many others, I'm struggling to create a translucent curtain, and there aren't any good RU-vid videos with results for Lumen
@drawwithnightbuzzer
@drawwithnightbuzzer 2 месяца назад
Hi. Glad you liked it. I actually have a video about curtains here on the channel.
@SuadKapetanovic
@SuadKapetanovic 4 месяца назад
this is great! Do you know how this affects performance in comparance to the rasterized type of translucency?
@drawwithnightbuzzer
@drawwithnightbuzzer 4 месяца назад
It does make the performance go down actually because it uses ray tracing, which is far more advanced. But it's not a huge impact, I mean it depends on your gpu.
@KRUChY_80
@KRUChY_80 5 месяцев назад
Very good pice of advice, I love Lumen but I thought that it would be easier to use, but nothing in UE is easy to use. There are always tone of stuff to set up before it will work in real time right. No one click solution. It would be great to see more of Lumen stuff from setting up common materials like bricks, walls, wood, steel to more advanced Post Processing volume and light specialty. It’s not so easy to get lighting right in Lumen.
@drawwithnightbuzzer
@drawwithnightbuzzer 5 месяцев назад
Glad you liked it. Thanks for the ideas, noted for the future.
@da_drood-digitalart
@da_drood-digitalart 5 месяцев назад
Awesome! Thank u so much ^^ I noticed though that if i set translucency type to Ray tracing the object material turns into a glitchy grey. Am i missing something? Using UE 5.3 with a rtx 2080Ti. Also quick question: if i get a translucency map (from Substance Painter) would i have to connect it to the Refraction connector of the material node? Thanks for any help you could give :)
@drawwithnightbuzzer
@drawwithnightbuzzer 5 месяцев назад
1. I think you mean the graininess of the refraction. In realtime it is a bit grainy, but if you render the image with a decent amount of samples it's going to look nice. 2. I agree. I think the transparency map is for the refraction, in this case you would put it in the slot where you set the IOR. But it could also be an opacity map if there isn't one. I don't really know why would you use one for refraction, it doesn't really make sense. It's hard to tell if I don't know the context. But try it out!
@da_drood-digitalart
@da_drood-digitalart 5 месяцев назад
@@drawwithnightbuzzer it's a big bottle with a ship model inside, next to a wall. I figured out the problem with the rat tracing and somehow by playing with the other settings. Thanks for your advices ;D
@tayayoung6031
@tayayoung6031 2 месяца назад
@@da_drood-digitalart how did you figure out the problem? i have the same issue. the moment i turn on raytracing the glass looks super ugly
@da_drood-digitalart
@da_drood-digitalart 2 месяца назад
@@tayayoung6031 sorry unfortunately i can't remember how i sorted that out precisely, if not just by playing a bit with the settings available *_*
@tayayoung6031
@tayayoung6031 2 месяца назад
Followed your tutorial, but even though I am interior it seems to be reflecting my skylight? instead of the surrounding environment? Thoughts? I am in 5.3 - UPDATE: I read through all the comments and found your response that turning off the option "affect raytracing" in the SKYLIGHT fixes it =)
@kuntalbiswas2685
@kuntalbiswas2685 4 месяца назад
Hi, I'm new to UE5.3.2. Imported my skeletal mesh. The scene consist only the mesh and few rect light. But the shadow doesn't look very good. It looks like starecase/ low resolution. Could you help me fix it? Thanks
@drawwithnightbuzzer
@drawwithnightbuzzer 4 месяца назад
Hi. Can you send me a message on instagram with some pictures?
@kuntalbiswas2685
@kuntalbiswas2685 4 месяца назад
@@drawwithnightbuzzer sure. Thanks for responding
@RVNverse
@RVNverse 5 месяцев назад
Can you try a Crystal Tutorial with nvrtx caustics branch?
@drawwithnightbuzzer
@drawwithnightbuzzer 5 месяцев назад
Hmm. I have seen videos, but I never tried it. I'll see what I can do.
@ivomollov3073
@ivomollov3073 3 месяца назад
Hi there, awesome vid you have there. Since 5.3 I don't seem to be able to have additive materials to have reflections. Do you know why is that?
@drawwithnightbuzzer
@drawwithnightbuzzer 3 месяца назад
Hi. I am not sure why that happens, but I don't think it has something to do with the version. I think mine works, so try to look in the material editor at the error panel, forgot how it's called. Usually it says there if something is not properly set up.
@ivomollov3073
@ivomollov3073 3 месяца назад
@@drawwithnightbuzzer Let me be more specific- I am following a VFX course made on v. 5.1 and all sprites / meshes with additive materials seem to emit light when bright enough color is set. In 5.3 this is no longer the case material. If you want to reproduce it, get a simple plane, apply to it the DefaultSpriteMaterial (any material with blend mode == Additive will work too) and add a very bright color (V >= 3 lets say). Place it on a level of your choice. Then change the blend mode of DefaultSpriteMaterial to opaque and see the difference. I hope there is a setting or a way to go around this
@yugi9710
@yugi9710 3 месяца назад
Awesome content 😊 btw any tips on where do you get good quality assets for interiors ?
@drawwithnightbuzzer
@drawwithnightbuzzer 3 месяца назад
This was a premade scene from the marketplace, but usually I make the furniture myself so that it fits my scene and for example I would add sofas or chairs and other decorations from other websites.
@yugi9710
@yugi9710 3 месяца назад
@@drawwithnightbuzzer thanks ! When working with clients on tight deadlines and a lot of iterations it's not doable, that's why I use sketchup/ enscape. I started to get into unreal, but as much as I want to implement it with my workflow I still find it not suitable for the early stages.
@drawwithnightbuzzer
@drawwithnightbuzzer 3 месяца назад
Yeah, I agree, Unreal is a lot more suitable for final shots. But I think you could use Twinmotion instead of Enscape if you want something new. It also comes with lumen or path tracing and is more user friendly and more suited for archviz or something like that. The great thing about Twinmotion is that is based on Unreal, so for the final stages, you could import the Twinmotion file into Unreal with everything set up already.
@tayayoung6031
@tayayoung6031 2 месяца назад
We use 3D sky, we just fill it with credits and then the team can just download whatever assets we need. Sometimes we have to model very specialty furniture, but 3D sky has A LOT of stuff. (it's all for 3ds max, but just import it to max and use datasmith to bring it into UE)
@yugi9710
@yugi9710 2 месяца назад
@@tayayoung6031 thanks ! Yeah 3dsky is awesome and there's a lot of free stuff too !
@ADRIANA6.12
@ADRIANA6.12 5 месяцев назад
Geat job! Thanks for the help!🫡
@mechuxxxxxx
@mechuxxxxxx 25 дней назад
hi, could you recreate this scene with light setup, settings etc? it is looking shockingly good. i got the same interior and my final effect doesnt even look half that good. thanks for great tutorials!
@drawwithnightbuzzer
@drawwithnightbuzzer 25 дней назад
Actually, I'm working on a few videos regarding exterior and interior lighting from scratch, but I am using another scene made entirely by myself. So I hope it will be helpful.
@mechuxxxxxx
@mechuxxxxxx 24 дня назад
@@drawwithnightbuzzer 😻
@RealityRenderStudio
@RealityRenderStudio 5 месяцев назад
hey , do you see the shape of your lights in the reflections if the size of a rectangle light is small , lets say 10 x 10 ? it feels very weird that i see a rectangle box. how do i fix that?
@RealityRenderStudio
@RealityRenderStudio 5 месяцев назад
i have shared the image as well , i can send this to you on some other platform if you want to
@drawwithnightbuzzer
@drawwithnightbuzzer 5 месяцев назад
Hi. Yeah, pretty much any lights will appear on the reflections because they're visible, but if you want to get rid of just that reflection of the rectangle light, you can disable "affect ray tracing reflections" in the details panel of the light, but note that it will also lose the lighting effect in the reflection. Hope this helped.
@zatlanibrahim5438
@zatlanibrahim5438 5 месяцев назад
In rectlight or any light therés an option called specular scale set it to 0
@seancollett6
@seancollett6 6 месяцев назад
Any chance to get caustics for the glass shader?
@drawwithnightbuzzer
@drawwithnightbuzzer 6 месяцев назад
Would be nice if they implemented that, but not any time soon I'm afraid, but who knows?
@tommyg83333333
@tommyg83333333 3 месяца назад
Not sure what I'm doing wrong but I applied this material to a flat piece of facade/window glass and I can't see shadows being cast through the glass. Followed every setting. I tried with thickness to glass and no thickness to glass. It also refracts incorrectly and heavily distorts when standing very close to the glass panel with a glancing view across the glass Any help would be appreciated
@drawwithnightbuzzer
@drawwithnightbuzzer 3 месяца назад
Hi. I'll try it myself and find a sollution to this. I'll let you know.
@user-zb7vq3hz2e
@user-zb7vq3hz2e Месяц назад
如果您有开放折射率,您可以尝试将折射率更改为正常像素偏移
@renderfactoryrf6436
@renderfactoryrf6436 6 месяцев назад
excellent! a question, how are you lighting the scene? When illuminated with an HDRI backdrop, the glass takes on the reflection of the sky even if it is in a closed room. You know why?
@drawwithnightbuzzer
@drawwithnightbuzzer 6 месяцев назад
Hi. I don't really use hdri, I use a simple sky and sun system. I don't really remember which one, but I think there's a setting in the details panel of the glass material.
@renderfactoryrf6436
@renderfactoryrf6436 6 месяцев назад
@@drawwithnightbuzzer Is there a setting so that the glass does not reflect the sky?
@drawwithnightbuzzer
@drawwithnightbuzzer 6 месяцев назад
I am almost certain that there is one.
@GooseMcdonald
@GooseMcdonald 6 месяцев назад
Same problem here...
@drawwithnightbuzzer
@drawwithnightbuzzer 5 месяцев назад
Sorry, my bad. It is not in the glass properties, but in the skylight properties. In the light panel of the skylight disable "affect ray tracing reflections". Hope this helped.
@marcesmack
@marcesmack 3 месяца назад
Hey, I followed your steps, but I see all the polygons from the model that i have that switch to super low res when I apply the translucent mateirial... why is that happening?
@drawwithnightbuzzer
@drawwithnightbuzzer 3 месяца назад
Hey. I think it's your 3d model. You should shade it smooth before importing.
@marcesmack
@marcesmack 3 месяца назад
@@drawwithnightbuzzer it was actually 5.4 because I did it in 5.3.2 and it works great 😁
@mohannadhaikal4178
@mohannadhaikal4178 2 месяца назад
My glass material is black in the preview window, using UE5.4.1, any idea how to solve this?
@drawwithnightbuzzer
@drawwithnightbuzzer 2 месяца назад
I'm not sure on how to solve it. It's not a problem for 5.4 but all versions, at least the ones that I worked with. But if you apply it on your model it will work.
@mohannadhaikal4178
@mohannadhaikal4178 2 месяца назад
@@drawwithnightbuzzer That's true, it does work normally, just looks odd when I configure it but I can't see the preview in the settings
@Artofraytracing
@Artofraytracing 3 месяца назад
Man when i open my material its only showing nodes grapes area. Not details panel or anything. Just node area. What to do?
@drawwithnightbuzzer
@drawwithnightbuzzer 3 месяца назад
Hi. Check the details under the Window tab.
@Artofraytracing
@Artofraytracing 3 месяца назад
@@drawwithnightbuzzer its showing tick but wont showing if u give me ur ig i can send u some ss
@drawwithnightbuzzer
@drawwithnightbuzzer 3 месяца назад
My ig is in the description. Sorry for the late reply.
@realemptystudio
@realemptystudio 17 дней назад
Uhm what about windows? How can I make light pass trough it
@drawwithnightbuzzer
@drawwithnightbuzzer 16 дней назад
For windows, usually I turn off the refraction. And if you don't like the look of raytracing translucency, you can leave it to raster as it looks good in most cases.
@hosseinSattari
@hosseinSattari 2 месяца назад
Hey man first of all thank you for your time i try this this but for me dont work when i change the surface tranclucency volume but doesn't work the material perview remain black
@drawwithnightbuzzer
@drawwithnightbuzzer 2 месяца назад
The material preview sometimes acts up and won't change, but if you apply it onto your asset, it will look fine.
@cookieplays33264
@cookieplays33264 5 месяцев назад
can you share the glass material?
@drawwithnightbuzzer
@drawwithnightbuzzer 5 месяцев назад
I don't think so, but each step is explained, so if you follow them, you will create it yourself very easily.
@user-it3us4vi3v
@user-it3us4vi3v 3 месяца назад
did everything but my glass is a mirror and abit emissive
@drawwithnightbuzzer
@drawwithnightbuzzer 3 месяца назад
Sorry to hear that, but it may be because of the lighting.Try it in different scenarios. If it doesn't work, let me know.
@jonos138
@jonos138 2 месяца назад
Using 5.3.2 and it looks dark.
@jonos138
@jonos138 Месяц назад
I had to turn off Lumen and use Raytracing, otherwise the glass looked too dark.
@Staydiie
@Staydiie 2 месяца назад
hi. how add some dirt on glass
@drawwithnightbuzzer
@drawwithnightbuzzer 2 месяца назад
Hi. you can either do it with a roughness texture, or more accurate with substrate material.
@ShyftLabs
@ShyftLabs 5 месяцев назад
Glass material doesn't have shadows
@drawwithnightbuzzer
@drawwithnightbuzzer 5 месяцев назад
Yes, it's a limitation for now. I really hope they look into this for the next versions.
@ShyftLabs
@ShyftLabs 5 месяцев назад
@@drawwithnightbuzzer I'm duplicating the glass object, altering its material, and then setting the "Actor Hidden In Game" flag to true in the details panel. After that, I navigate to the Lighting section and enable the "Cast Hidden Shadow" flag to create shadows.
@drawwithnightbuzzer
@drawwithnightbuzzer 5 месяцев назад
That's very smart. I didn't think of that.
@yyin2612
@yyin2612 4 месяца назад
just in 5.3 haven't shadow? @@drawwithnightbuzzer
@drawwithnightbuzzer
@drawwithnightbuzzer 4 месяца назад
It's like that in earlier versions as well.
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