A few corrections for the video. 1) Some time after the defeat of the Soviet Union and before 1990, GDI was formed within the UN Security Commission and was internally known by the name Special Operations Group Echo and/or Black Ops 09. 2) The First Tiberium War actually started in 2019/2020. 1995 was just the date that Tiberium arrived on Earth. I will note that this is a retconned date that in my opinion doesn't make that much sense. Irregardless, it is the date that has the most evidence backing it up. 3) I messed up the percentages for the Red, Yellow and Blue Zones. It should be 30% Red Zones, 50% Yellow Zones, and 20% Blue Zones.
The 2020 date in Renegade's manual was a major mistake that makes no sense whatsoever, for various reasons. It also directly contradicts Westwood's own statements saying that Tiberian Sun (which explicitly begins in late-2030) begins 30 years after the end of Tiberian Dawn. This squarely places the First Tiberium War as happening from 1997 to 2000. Regardless of EA's meddling or alleged retconning, Westwood's intent was always for TD to take place at the end of the 1990's, not 2020. Some sources also claim that the 2020 date in Renegade's manual was simply a typo, perhaps intended to be 2002 (which conveniently happens to be the year Renegade was released 🤔).
Mention of SCP C&C4 detected. Counter in progress. There is no C&C4. There is no 4th game. Failure to acknowledge this will result in brother....... Foundation response..
@@shanavalkyria3438 SCP C&C4 again detected,. Emergency defensive protocal activated. Please wait for SCPfoundation members and brotherhood assistants /?\. This scp will not again enter this realm of reality. All SCP foundations members and Assistant Brotherhood allies prepare for possible Tiberium incursion and other possible incursion.
>be me, "competent commander" >get overrun by CABAL's Cyborgs >only win by shitting out more Titans more than they shit out Cyborgs >" c o m p e t e n t c o m m a n d e r "
A mod for Tiberian Sun (But is fully standalone) called Twisted Insurrection has plot of Brotherhood of Nod winning the first tiberium war and they engineered the downfall of GDI by sniping the White House with Ion cannon. It portrays probably the most grim depiction of the universe, planet is run by terrorist zealots and tiberium is mutating faster than in any game depicted and GDI... or what has left of it are being disbanded by UN which is under control of Brotherhood. So they need to stage a insurrection and team up with a corporation that deals with manufacturing vehicles and weapons to save mankind. Twisted Insurrection really shows the heroic side of GDI, even in face of doom, they fight and prevail....
GDI is only the faction on earth capable of simultaneously stopping the Scrin and eliminating conflicts by the brotherhood of NOD. An ultimate global superpower and the last savior of humanity from the Tiberium.
From what I gather Kane's Wrath was listed with an EP1 subtitle implying there might have been more expansions planned, but given that C&C games traditionally only get one expansion pack I feel that was a mistake. We should at least have gotten some levels where you kick Nod's sorry ass.
@@dragonstormx if thats true then EA might have had plans for a GDI expansion and obviously another episode for the Scrin which we already know they did could totally picture it: C&C 3 Tiberium Wars: Global Storm (lol)
This is actually kinda true. In every game there is always Kane as leader of the Brotherhood. With the exception of Anton Slavik in the Firestorm expansion. Where as GDI's leader always changed from game to game.
@@Jethild very much like a bureaucratic system. A leader comes to the fore, does well, and gets forgotten lest they become too powerful. And Slavik was following Kane, just had more freedom to do what he was asked to do his way
Yeah i find it interesting that Kane (despite being depicted as the bad guy so to say) is really the main character in the tiberium series, GDI is like a faceless organization that fears change and will try everything to stop it while Nod is the alpha chad that knows people improve with change...not by being stagnant.
@@tureytaino2785 aye but during war why change your military leaders who know the enemy. We never see the same general twice and they get less competent as the war goes on. I prefer the forgotten and NOD in that regard, they keep good leaders in place. If they severely mess up they get a second chance before being killed off
There was already a voice actors who DID played in both GI Joe and C&C Renegade. Gregg Berger voices Carlos Mendoza. "I been waiting for my chance to waste you!- Carlos Mendoza. Fun Fact: Gregg voices Spirit from GI Joe. Neil Ross voices the GDI prisoner. "You got a control panel?"-GDI prisoner. Fun Fact: Neil voices Shipwreck, Buzzer, Dusty, and Monkeywrench. Also he voices the Kivro from Red Alert 2. "Kirov reporting!"
Hey Thank you for doing all of these lore videos, I appreciate them a lot. And the videos is of good quality as well so you earned yourself a subscriber as I enjoyed watching them greatly. Keep up the Amazing work!
I disagree, the tiberium timeline follows the Soviet victory ending of Red Alert. Kane himself says that the Soviet union will be useful to the Brotherhood until the 90s were it will be allowed to dissipate and the brotherhood will come into the open.
Well it could have except the timeline does not follow the Soviet victory but rather the allowed victory in RA 2 and like I said C&C never makes mention, ever, of RA. You're quite right that was the original intent but that caused continuality issues and then Westwood was bought by EA.
@@gabrieliacoboni6951 There was an intel file on the EA C&C3: Tiberium Wars website that specifically referenced Kane being Joseph Stalin's advisor during the Great War. No idea if that file can still be found, or if the website's even still up.
One thing you got wrong. Command and Conquer Renegade states that the first Tiberium War occurred in 2019. The 90s was just when Tiberium landed and Nod made their presence first known
Incoming long comment. Yes, I read that part of the Renegade manuel at the time I was making this video. But to me that date felt like a retcon. Yes, you could say it was an official retcon by Westwood Studios themselves. However, I still don't think it makes that much sense. It's pretty clear to me that Tiberian Dawn is, especially from a cultural standpoint, a product of the 1990s. From the soundtrack, to the units, (A10s, Humvees, DPVs, etc.), to the story and setting itself. With the Brotherhood clearly being based off insurgent groups and terrorist organizations from that time period. Much of the conflict in the game takes place in either Africa or Eastern Europe. At that time you had the Bosnian War going on which, again, was a major influence on the game. And Africa has always had conflicts at various points in history involving warlords and civil wars. Also if 2019 is the date of TW1 then the technological gap between it and TW2 doesn't make any sense. If the war lasted roughly 3 years ending in 2022 then that leaves only an 8 year difference between them. So in 8 years, somehow GDI managed to invent mechanized walkers, hovercraft, a large space station, and space ships all on their own? With no help from a device like the Tacitus? If we compare that to our own world in 2020, at best we have reuseable rockets. But I will say, I do think it makes sense for the First Tiberium War to have officially started some time after 1995. I personally would say 1999, but I think anytime between 1997 - 2001 would be a more solid time period of when the war officially started. That way Tiberian Dawn remains consistent and in line with the culture of it's time. And the roughly 30 year technological gap between TW1 and TW2 is kept consistent as well. But when making this video I thought it best to just stick with what the official start date of the conflict was at the time Tiberian Dawn was made. I could write more but at that point I might as well make a whole video on the topic which might be worth doing in the future.
@@Jethild Really good points there. I think the reason the Renegade manual retconned the date to 2019 was because someone decided to make everything in Renegade have a futuristic Tiberian Sun style, and have a bunch of advanced sci-fi weapons like laser rifles and personal ion cannons, personal cloaking devices, and Nod already having mutants and cyborgs. By the time Renegade came out in 2002, the mid nineties was already "the past", and maybe they felt it would seem weird to have laser guns and stealth suits in a game set in 1995. I did enjoy all the sci-fi stuff, I love energy weapons, plus it meant that both the player's arsenal and the enemies you faced had a cool progression over the course of the game. But in original C&C the Obelisk of Light, Ion Cannon and Stealth Tank were cutting edge experimental prototypes, and they seemed plausible in a game set in the "present day". There was never any suggestion that infantry could have cloaking suits or laser guns. If it weren't for the holograms of Kane throughout the game and the final missions featuring the Temple of Nod in Sarajevo, I'd have thought that Renegade was actually set some time inbetween Tiberian Dawn and Tiberian Sun. The look and style of of the weapons, and Nod's black and red vehicles and uniforms fit perfectly for a story set mid way between TW1 in 1995 and TW2 in 2034, indeed 2019 would probably be an appropriate date for it. Renegade could have worked great as a sort of "C&C 1.5", a small GDI commando mission against Black Hand operations in the "Cold War" between the two big Tiberium wars. Except multiple things in Renegade make clear that it is actually set during the events of Tiberian Dawn, and Kane is be. So I agree with ignoring the Renegade date retcon and sticking with the original Tiberian Dawn date.
@@youreviltwinLP Blame EA for that. They wanted really clear GI JOE kind of factions with strong atheistics, hence NOD look out of place. My head canon is that Renegade depicted the most advanced NOD Regiment that had the best force projection capabilities and thus was targeting locations globally and at a rapid pace that Dead Six and GDI were struggling to keep up with, while the bulk NOD conventional army was much larger and fought in Africa and Europe.
@@johnwest5957 I like that head canon. Especially with Renegade mostly dealing with the Black Hand. The first level in the desert doesn't seem to have a connection with anything and is just a random Nod base, so it would have been better if that had classic Tiberian Dawn aesthetics, but if we overlook that, everything else is Black Hand related and they have all the cutting-edge stuff.
@@kermit8804 it's bad because it gets rid of classic base building, the live action cutscenes are trash compared to the previous games, it ignores the cliff hanger from CnC3 the imminent scrin invasion, it's a very bad ending to an awesome franchise
That one was game that had nothing to do with CNC and the CEO had the bright idea of slapping the the CNC name to it. Well he probably thougt it was a good idea at the time. But that shows you how much CEOs really know about making a good game, Pipos.
GDI came as a result of governments enacting """temporary""" emergency powers and not relinquishing these powers after the crisis. I am *totally* shocked
@@filipkutac1748 Tbh, with tiberium being a huge ecological and environmental threat, having a stronger globalized organization is more of a need compared to today.
Good video. Do you have any video ideas for the remastered version of Command & Conquer? Although the question may be premature since it doesn't come out until next week.
A very obscure fact: The GDI were not always the knights in shiny armor they presented themselves as. They committed rather hideous war crimes against unaffiliated people on the Balkan, which motivated Anton Slavik to join Nod (this information is only available on the CnC wiki, it's left out of the games themselves). Also, they were acting rather discriminating towards the Forgotten during the second Tiberium war, referring to them as "shiners" and using them as cannon fodder to buy time for a base construction during the assault on the Chem-missile production and storing plant. McNeil was a rather rare exception, treating them somewhat better. But he was mostly doing so, so he could commission their Ghost Stalkers for his covert ops. For me, Tiberian Sun is the best installment of the franchise story-wise. It has no real "good" or "bad" guys. It has a gritty and dark atmosphere, very fitting for a dying and war-torn world the Earth has become. And along comes C&C 3, which is technically far superior (gameplay-wise, Tiberian Sun suffers from numerous glaring flaws, such as poorly designed missile weaponry and the terrible AI of the Tiberium harvesters), but its writing is a few tiers below the writing of Tiberian Sun. And Tiberian Sun had those impressive (for their time at least) CG scenes with its units in action, surpassing even Starcraft's cinematics.
I would advise that one should be careful when reading from the CnC Wiki, as I have seen plenty of entries on there that do not provide sources for where they got some of there information. Which leads to some info being either wrong or misleading. In terms of the stuff about Slavik, they are just pulling from the Cnc Bible. Which was Westwood's attempt at trying to canonize certain elements of the CnC universe. The key word here being "attempt" as it was ultimately a failure, and the version that can be found online was leaked, and is therefore technically "unofficial." Also the online version is just one version/draft, when apparently there had been a few. So the supposed other ones that never became public could have differing information. Some stuff from the bible ended up making it's way into Tiberian Sun and some didn't. So the information about Slavik could be correct, since it's the only place where we actually do get any background info on him. But because it's technically unofficial, I'm not sure if it can be taken as 100% canon. I do agree that GDI aren't exactly the pinnacle of all that is good. They have their negative aspects like all large organizations do. I also agree that Tiberian Sun did have the best atmosphere and world building in the franchise. Though personally I prefer dark gritty settings in fiction, and TS fits that pretty well.
@@Jethild You have a point there, said info should be taken with a grain of salt. Regarding Slavik, it's backed up by the fact that he didn't commit a single act of violence against civilians. There were no civilian massacres nor mass abductions under HIS command (but I seriously doubt that the other inner circle members were the same). That said, Slavik was by no means a saint. His massacre of the Forgotten using hijacked GDI units is but one instance. He was incredibly efficient, accomplishing major victories with limited assets against a military juggernaut. But that efficiency was quite ruthless and he was merciless towards anyone who obstructed Kane's plans. Unlike the other generals, he was a soldier more than anything. Tiberian Sun really needs a remake. A remaster, even the one like Tiberian Dawn got, wouldn't be enough. Missile weapons, sensor arrays, aircraft in general.... and a lot more would need fixing. Doubt we'll ever get one, but cautious optimism is not bad in this case.
@@RoadKamelot2nd I actually think there is a very good possibility of there being TS/RA2 remasters. TD/RA1 sold well, so their is certainly incentive for EA to do more remasters. Though I don't think they'll put much effort into fixing the issues you described. Theirs obviously this wave of nostalgia going on in gaming culture at the moment. So remasters are a good way for publishers and developers to cash in on it. I am very doubtful that a brand new CnC game will ever get made though. RTS has become a niche genre and Battle Royales are currently the hip thing now. That's why practically every major publisher has to have at least one in their portfolio of games.
@@dinocha0s Different languages different sound use, different syllable structure, different alphabet characters. _English_ is one of the most confusing languages in the world to learn because it steals a ton of these alternate sound/spelling variations and doesn't use them consistently.
So the Allied campaign does not lead into the Tiberium games it leads into the other Red Alert games The Soviet victory on the other hand leads into the Tiberium games as Kane does not appear in the Allied Campaign
So I've been doing some research into this and it's actually more complicated than it initially seems and requires a video to explain everything. But without typing a really long comment, the Allied ending to RA 1 was always meant to be the canon ending that would lead to C&C TD. This was confirmed by former Westwood devs, as at the time, they never had any plans to make an RA 2.
@@Jethild Actually supposedly it didn't matter which campagin. The Soviet Union was going to fall either way. Either by its own bloated self or by its destruction by the allies in RA1. It didn't matter as KANE wins either way. The Soviet union degrades and falls by the 80s to 90s a crap ton societ tech and officers now out of job will be job hunting and militaries looking for surplus. If its crushed by the Allies the soviet army remains scattered to allied nations and officers hiding until Kanes forces picks them up. Again soviet surplass dissappears and or local ones are created KANE still gets what he wants. KANE wins in both. the Soviet one however just makes it easier for him.
@@Quetzalcoatl_Feathered_Serpent Do you have any evidence (such as quotes from former Westwood staff for example) to support that the campaign didn't matter and that the soviet union would collapse either way? The Allied ending being canon is based off what one of the former WW designer's, Adam Isgreen, said on the old Petroglyph forums years ago. Although overall it really doesn't matter, as EA owns the IP now and so far I haven't seen them say anything official in regards to which ending they think is the canon ending to RA. So I guess it's really just up to whichever one people want to believe. As of right now, I just stick with the Allied ending that WW intended it to be according to Adam Isgreen. That's how I've decided to frame the Tiberium timeline lore videos. But if you think the Soviet one works then that's fine too.
@@Jethild My headcanon places RA2 in a separate timeline due to Einstein’s time travel shenanigans. RA2 is a totally separate branch timeline from the RA-TW universe.
We all know that GDI is a corrupted entity, serving only rich, keeping their precious Blue Zones intact in exchange for their own funding. They don't care about the majority of mankind, living in Yellow Zones. And now seriously, I know this retcon in TW made GDI seem off character, but made them look believable. They were no longer knights in shining armor, fighting cartoon villains. They became more corrupt, ridden by bureaucracy and more concerned about their funding than protecting the mankind. They even gave up all humanitarian aid in Yellow Zones because they found it not worthy of effort and too costly.
Well, the Tiberium timeline actually started with the Soviet victory over all of Europe and the removal of Stalin by the Brotherhood of Nod which had infiltrated the USSR since probably the 1930s...
This is incorrect; According to Westwood themselves, the Tiberium timeline follows the Allied victory, and the Allied victory leading to TD just makes far more geopolitical sense as well. The Soviet timeline in RA1 is just a non-canon 'what-if' scenario, or at best, a case where it doesn't matter who wins because Kane and the Brotherhood will rise either way. Meanwhile, the UN-supported Allied victory paves the way for the UN taking a more direct role in international peacekeeping operations, leading to the formation of SOG BO9 and eventually its successor, the Global Defence Initiative (which primarily consists of the former Allied Nations and the occupied former Soviet Union).
@@BM-yn7mcIf you're still out there, I want to speak my head canon about the Soviet campaign. With the Allies defeated, the Soviets held absolute control over Europe. The Allies, still recovering from their defeat, later formed the Global Defense Initiative in another effort to contain the Soviets. However, unbeknownst to them, Stalin was killed by "traitors" during his personal celebration in England, with those traitors revealed to be agents of a secret religious organization called "The Brotherhood of Nod". The Nod agents proceeded to promote Stalin's best commander as Chairman of the CPSU and, as such, leader of the Soviet Union. In a fate not that far different from our own Soviet Union, the Union collapsed in the early 90s and as such Europe is able to finally rebuild properly with most of the Allies (and I presume GDI) having reasserted control of the continent along with improving relations with the new Russian Federation. These improving relations also resulted in the transfer of some of Russia's old Soviet era technology such as the WW2-era Mammoth tank. Meanwhile, third parties within the Federation also lent "The Brotherhood" some of their old tech in the form of cybernetics. Again however, unbeknownst to pretty much everyone, except those within this secret "Brotherhood", the entire planet would change. Firstly, for the better, then second, after a few decades, for the worst...
Great video. I would love to know more about the UN Global Defence Act, if only Eydie Laramore and Joe Kucan had taken that thought further. If you look at the C&C endings, especially Nod's, it's apparent that GDI and even General Sheppard are subject to US jurisdiction. And hey, where did that Nimitz carrier in the opening come from, come to think of it :) Having said that, when GDI wins, then UN Secretary of Defence dr. Charles Olavetti congratulates you.. but if Nod wins, then it's only task force commander Sheppard (who could be one of many task force commanders) thrown under the bus, no mention of dr.Olavetti
Hey lad, I my recent comments I mostly comlained about how fucked up the Games after Renegade were/are... But I totally forgot to congratulate you for this content. The Lore is the most interessting Aspect of the whole CnC Universe. Your vids are great and I hope you & channel continue to thrive. Long story short: Great work, ma boi! Keep it up! Another thang: Is it just me or do I hear a slight german accent in your voice? Are u german?
Tiberium Wars and Kane's Wrath were awesome. They could have used more cutscenes closer to the style showcased in the old games but considering that EA was at the time falling in terms of quality....i would say we were lucky the games i mentioned above ended up as good as they did. Why do you think these games were/are fucked up?
@@barone8889 Kanes Wrath was very good, atleast plotwise. It filled a Plot/Lore hole and John Kucan (Kane), man! But as I stated in an other comment, the Add-On was made this way thanks to Community/Fanbase Intervention. Everybody was enraged how shitty the TW plot actually was. So they (EA) decided to do a complete other thing.+ They fixed some things in the MP and put this great Game Mode in... 'World Domination" it was called, if I remember correctly.But the Core problem remaind: This ass old SAGE engine with that 30 fps cap! Veteran players, like myself, complained that the gameplay feels 'slow'. It was barely ok playin the Campaign, but the MP was ungodly. Remember how SC coined the Term 'Zerg rush'? Well, back in the day, CnC coined the term 'Tank rush'. I think it wasn't the fault of the Dev Team... I think EA denied to allocate further Resources to them in order to develope a new Engine. Probably because a 'SAGE2' would've no usage outside of CnC & 'Battle for Middel-Earth'. By the time CnC 3 was finished, BFME2 already hit the stores... And was rejected. (The 1st title was far superior) But that's just speculation. Conclusion: They should've developed a succesor to the bloody SAGE engine before CnC3 (And BFME2). I mean, they had almost 4 yrs. between General: ZH and CnC3. They're also speculations that SAGE2 was in developement, but was cancled. So, the Engine and EA Budget cuts+rushing were the ultimate Death trap for CnC after the Westwood era. Atleast from my PoV.
@@Jethild Ty for appreciation. And remember: This comes from a CnC veteran. I remember discovering Red Alert+CnC Gold in 1996... I was at the local PC/Gaming shop and I bagged my Dad buying it for me... We bought 100s of hours of fun. (This version were the german censored versions but hey, that were the versions we had access to back then) Remember the SP maps you could (And still can) dl over RA1 fan sites back in the days? Man... I remember bagging my Mom to hang up the bloody phone so I can dl a map! 😂
Imho the GDI of the 2nd Tiberium War in Tiberian Sun, with the Walkers, Hover Tanks, Sonic Tanks and so on was the coolest iteration of GDI. But I like Tiberian Sun in general more, with the dystopic graphical and ambiente setting and story, it really made you feel the devastation caused by Tiberium, made Earth feel like a hope forsaken, dying world. When EA took over, the style of narration, graphics etc. started to become pretty... childish, comic-like. The same is true already for C&C Tiberium Wars.
Preach! I also prefer TS aesthetics over the post westwood-look of the EA titles. Even GDI's logo became more cartoony since Tiberium Wars. Also EA abandoned GDI being gold and made them blue/orange for some reason. TibSun was truly the pinnacle of the tiberium timeline.
It's strange that a C&C had a lot of cool ideas and concept arts, but there is something preventing these from being made into a proper game, they always get cancelled. EA had an allergy with a cool C&C. C&C Continuum - cancelled C&C Renegade 2 - cancelled Tiberium FPS - cancelled C&C Generals 2 - cancelled
Hey Curious. Why not use the cutscenes from the remastered versions? Could help in making the visual fidelity look a lot clearer for our modern monitors.
How is it possible that the finished scrin tower is immune to all attacks? Even if it's bullet proof it surely isn't ion cannon proof or is it made of mirrors that would send back the giant ion laser thing
When finished, the aliens activated a phase shield that engulfed the entire structure, rendering it inmune to any kind of damage. Scrin phase technology works by bassicaly creating an interdimentional space around an object. Imagine it working like that mirror dimension in Doctor Strange.
Kane lived a long life when you think about it. After the end of soviet gameplay, he is what...30? 40? And the game is in year 1940 ish? Until the 3rd tiberium war, he still look good for someone who lived for 100 ish by then. But yea, he is the prophet alright.
It blows me away just how many faces I recognize from hollywood in this game. I wasnt able to play alot of C&C as a kid, only had access to Red Alert of the PS1 and the one thing that left an impression on me was the music xD. Kinda sad in a way that today we have almost 2 seperate types of celebrities, or maybe 3 now. We have out VAs for video games, then theres hollywood and probably youtube creators. Some hollywood actors still do alot of VO for games but they arent exactly headlining people it seems. Just a thought I had xD
For fear of nitwits who dont know the series, I say leave the series alone while it's still good and no more games. Pulling their heads out of their asses will result in more shit.
Welp, I knew that he would'nt touch the C&C 4... but it was interesting that he cropped a scene from it (Council of Directors) and from a cancelled planned FPS C&C game 😅
Officially no. Intended, yes. There's some framed pictures of RA tanks in Renegade, but that's more of an Easter egg. Most fans pretend as originally intended that it is canon, so up to you really.
@@89Keith I could be wrong about this but I believe, some dev interview said that a full Soviet victory never occurred in the Tib timeline, it was just a drawn out stalemate. That's how GDI came to be. (Something that would not have occurred under a Soviet regime)
I may be in the minority but I prefer the less sci fi look of GDI in CnC 3. The idea that the Brotherhood is more advanced in many many ways is really cool, and their explanation as to why mechs aren't that good are founded in logical arguments. Plus I'm sorry but the look of the mechs I. Tiberean Sun were kinda lame. They were boxy with a single color and that's it. The Steel Talons redesign were a lot better in my opinion
but wait didnt the allied victory lead to red alert? sins a video explains how the soviet victory leads to tiberium because of kane and the allied victory leads to red alert because no kane
I'm just going to repeat my reply to another comment on my Nod faction video that said a similar thing: No one can say with any real certainty which of the campaigns in RA1 leads to the Tiberium timeline. Back when Westwood owned the IP, Allies/GDI campaigns were always considered canon. And yes, this includes the Allies victory in RA1. The exception to this rule was Firestorm, as both GDI and Nod stories occur at the same time. Now EA owns the C&C IP. So the question is, which faction story does EA consider to be canon for RA1? Unfortunately, we don't have an answer to that, as they have never made any comment on it. Because of this, fan theories surrounding RA1 and it's endings have sprung up and all of them can be considered valid until EA says otherwise. For myself, I am not currently convinced by the theories of the Soviet victory leading to RA1. So for now, I default to Westwood's original take, which is that RA1 Allied victory is canon and leads to both the events of TD and RA2. It's okay if you don't agree with that. But at the moment that is the framing for all my C&C related lore videos.
Me: *see the comment keep saying the C&C4 is not exist* why people just can't get use to it Also me: *Laugh in tiberian incursion* let me tell you the plot why C&C red alert is still connect to C&C tiberium because tiberian incursion is The game was intended to finish the Tiberium universe, why you ask. Is quite easy first you need to learn the plot " The introductory sequence showed a GDI commando in Screaming Eagle power armor floating in the debris field of Philadelphia, destroyed off screen by Nod. There were a number of flashback sequences before the commando re-entered the atmosphere. The armor was melted during re-entry. GDI and Nod fought in Area 51. GDI was attempting to retrieve the remaining Screaming Eagle suit from the vaults. During the fighting, GDI inadvertently activated technology from Command & Conquer: Red Alert in one of the vaults, including a Chronosphere. A chrono vortex threw Yuri back in time. Yuri was the result of Nod's psychic experimentations and an acolyte of Kane. This would make Command & Conquer: Red Alert 2 another branch of the timeline. " Also the tacitus and the forgotten have their story but the tacitus become major plot. "We had also developed two completely different origins for the Tacitus, and since both stories leveraged that origin, I'm trying to remember what each included. One was centered around the Tacitus being a soul-prison for the leader of the martian force that fought against the Scrin (they knew how to beat the Scrin, but discovered it too late) while the Earth was still primordial, and the other was centered around the Scrin rebels stealing the "bible" of the Scrin -- which may or may not have been written by them in the first place -- and the Scrin Primal's crusade to recover it." Both were interesting and had some cool reveals. Also the forgotten aswell and finally the full reason why the scrin want to destroy human race "The Scrin didn't account for what effect Tiberium would have on some humans (i.e. the forgotten). They thought it would kill all humans off, but unfortunately, some that were exposed survived and actually began to be able to harness Tiberium's energies themselves. They turned out to be humankind's most powerful weapon against the Scrin, since they could control Tiberium in a way the Scrin could not, making them a huge threat. The forgotten were going to become a full faction in the expansion for the game." Take that C&C4 hater i know the gameplay is suck and worst thx to damn EA but... After read this tiberian incursion plot and story i finally understand why you guy hate C&C4 is not the C&C4 you guy need to hate, you guy must hate the EA why not just reuse the plot of tiberian incursion in the first place
They need to make Command and Conquer Kane's Ascension. Eliminate CnC4 from Canon and make it to where the skrin come back, nod and gdi fight the skrin at times together as allies, and depending on the mission on their own and at the end Kane leads the brotherhood through a portal to the skrin's homeworld where Kane "ascends" and rules as a "god" over his people while gdi helps to rebuild the earth.
They'll fight for for freedom wherever there's trouble, GDI is there~! GDIIIIII(A Real American Hero)~! GDI is theeeere~! It's GDI against Nod, the enemy, fighting to save the daaaaay~!
There was already a voice actors who DID played in both GI Joe and C&C Renegade. Gregg Berger voices Carlos Mendoza. "I been waiting for my chance to waste you!- Carlos Mendoza. Fun Fact: Gregg voices Spirit from GI Joe. Neil Ross voices the GDI prisoner. "You got a control panel?"-GDI prisoner. Fun Fact: Neil voices Shipwreck, Buzzer, Dusty, and Monkeywrench. Also he voices the Kivro from Red Alert 2. "Kirov reporting!"
the GDI are not the worlds last best hope for us The Commander is after all we know we have the most exp as in every game we get the same Speech from EVA which is Welcome back Commander
@@pongel7447 not the same universe in the Tiberium timeline/universe our player is the only commander in the entire GDI or Nod that can get the job done which is why we always get the welcome back speech
@@maxrander0101 partly wrong as I remember in the GDI campaign the other GDI commanders were leading successful attacks on actin towers and wiping out all but one
@@cheez3184 only after your player commander led the way without you they were losing you rallied the units near the main command and allowed for other commanders to push back
Do we know anything about GDI’s military structure? Like do they have separate branches ie army, navy Air Force? What does a GDI infantry or armored company look like on paper?
Well, as far as I am aware, generally GDI has 5, ish branches: 1) Space forces- Ion cannons, space stations, their maintenance teams, and generally all they need to maintain the space dominance around Earth. help commanders on the ground if the infrastructure required is built and supplied. Can't see them as part of any other branch due to sheer size and complexity. 2) Main GDI forces- your bog standard divisions like the ones in the tib wars campaign, do ... pretty much everything? Defend the blue zones, fight in yellow, and if needed venture into Red. Equipment is the most standard of all and generally is your jack-of-all-trades tool in the GDI military. 3) Steel Talons- experimental high-tech forces, on paper, in practice tib war 2 hardware slightly upgraded and cutting the budget in the infantry. Combat wise? Old, but not really outdated firepower that can still throw decent punches both against NOD (Which was the point) and Scrin. Tho, limited in number, and as stated in the video suffered one significant defeat after the other, so probably aren't that charming in GDI high command. 4)ZOCOM- Task forces dedicated to operations in the Red zones, as well as their reclamation. Well ... slightly more ... promising results in their field compared to Steel Talons, which nicely shows that few, alterations in the arsenal overcome its shortcomings. Still, nothing too impressive compared to standard GDI forces. 5) Navy- haven't seen too much of it, all we know is that NOD can't handle a stand-up fight with GDI Navy (No surprises there), but generally aren't that involved in ground campaigns aside from supporting GDI main with fire support, transportation or air support. As far as we have seen, what units in what companies are assigned is more on the field decision making rather than instituted in doctrine, and judging from world conquest mode in KW, GDI high command generally divides force on the ground into bases and strike forces. Bases secure locations, patrol regions, provide assistance to civilians, and are generally also production centers, strike forces meanwhile are mobile groups that are used in an offensive, defensive, or supportive manner, tho they are limited to a certain size, probably to allow them to operate far away from nearest supply depo. Most of this, however, boils down to what the local commander has in their arsenal and deems necessary for the mission, we build and yield, High command just passes general directions, and execution is usually down to officers on the ground. The space branch maintains itself and provides support, Navy does its own thing and sometimes helps the ground if HQ calls for it.
I didn't really got into Tiberium related C&C games... can someone explain why Kane is so liked ? He's a badass, i will give you that... but his plot armor makes me really dislike his character.
Hes like Scorpion of Mortal Kombat. Hes the mascot and the face of command and conquer. I dont understand the hype either, like I dont know the mad love for Scorp in MK. Kane is also very charming and charismatic so that helps his image.
Kane is an enigma. He’s somehow survived multiple catastrophic attempts on his life, formed a worldwide organization and saved it from breaking up permanently twice, all for tiberium. He says it’s for human evolution but it can’t be that simple. Even Kane knows how messed up Tiberium can be. So why? Is he Scrin? Is he THE Cain of Biblical origins? Is that how he keeps surviving? He’s a mystery
What that giant four legged walker thingy that's basically the gdi version of the at-at meant for and why didn't it appear after the firestorm problem And why does it look devastating in the cutscene but sucks when used in the game
I believe that is the mammoth mark 2.. the rail cannon on it can annihilate multiple enemies in 1 shot if they are in a straight line. It also has anti-air capabilities. Unfortunately it's slow as heck. But if you attach a carry all to it and drop it off behind enemies while another group attacks from the flank, it can devastate enemy forces. If you have a captured mobile repair vehicle to go with the mammoth mk. 2, it can last long enough to wreck havoc.
In C&C3:KW, some part of the lore(one of the intel files) explains why you don't see the Mammoth MKII post firestorm. They were expensive AF and GDI had other problems to deal with, namely combating the spread of tiberium. Also, since the Brotherhood pulled another "we're splintered after Kane died" act at the end of Tib War Two having a supermassive walker around seemed like less of a priority. The intel also mentions that Nick "Havoc" Parker from Renegade protested their removal from production.