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Gloomhaven Tinkerer (Ultimate Build Path) - Beginner 

Neural Net Games
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20 окт 2024

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Комментарии : 31   
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Come and watch me play Magic The Gathering: Arena!! The BEST decks to beat the meta!! ru-vid.com/show-UCXFLYWi1sEIbgSb-kYvssJg
@maxmustermann-zx9yq
@maxmustermann-zx9yq 3 месяца назад
you underestimate tinkerers tools card, in 4 player, in the beginning room, you get swarmed in a lot of scenarios aka monsters wil run out of spaces to go aka they will step on that trap themselfs (not to mention you can hook gun them onto it), plus low initiative also using traps to force specific enemy paths is practically the required solution to the Inox encampment scenario on +3 difficulty
@Oct4vi4nus
@Oct4vi4nus 2 года назад
Absolutely agree with you. Together with the Spellweaver you can do some crazy stuff although I found it very hard to level up my trusted "Tank"-Tinkerer while the Spellweaver in our 2 player party was getting XP like madness. The flexibility of the Tinkerer made it fun to play and I think that it is a nice way to start Gloomhaven if you are new. You definitely learn that some cards are much worse than others and get a grip of what Gloomhaven can be like.
@JemyM
@JemyM 2 года назад
I see a lot of people undervaluing Crank Bow. To me, it's a signature move. As a Tinkerer it is not my role to dish out consistent damage. I fix things, and Crank Bow fix things. Before I use it the Move 4 is great, which means it's rests in my deck and gets a lot of use until I use it. When I use Crank Bow it's a sniper shot that for the most part fix things. I always use it together with Eagle-eye Goggles to ensure that I hit and I always use it tactically, usually taking out the target that is the most dangerous. I use it against heavily shielded targets - but then in coalition with Piercing Bow. I use it to take out mini-boss elites that are surrounded by mooks that they buff/heal. I use it to slay the one-too-many that is nudging on our tank. I use it to snipe very strong ranged monsters while I keep myself out of range. And if I really need to slay something, I combine it with Toxic Bolt and a Minor Power Potion. This is the only card I have in my arsenal that do these things. The range combined with the damage matters.
@tahmistandish9338
@tahmistandish9338 3 года назад
I recently played the Tinkerer for the first time and at high levels. It was more fun than I thought it would be! I took both level 7’s instead of an 8. Playing those two on the same turn was a great combo at times! Definitely some Tinkerer cards that aren’t great though.
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Everybody's favorite underdog class!
@jamesknowles9236
@jamesknowles9236 3 года назад
I agree with almost all of your card picks - unless noone else is playing any healing at all, then play all the healing cards. For the perks, however, removing negative scenario effects should ALWAYS be your 1st choice. Way too many scenarios, as well as a majority of city and road events, add negative scenario effects to the party.
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Hey James thanks for watching but ignore negative scenario effects does not work on city or road events and thus is not actually that good! Only 29 out of 95 scenarios have a negative scenario effects and so in my opinion removing variance from your deck is far better :)
@viesturskokarevics2427
@viesturskokarevics2427 3 года назад
Revised Tinkerer would be cool. For Gloomhaven 2nd edition. If we ever get one. TI got 4 editions, so there is hope. And Isaac can let his team to do this if he is not interested, because there are some GH folks like Rage badger and Crimson scales developer who would be happy to do this. And Gripeaway.
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Ya with just a few tweaks could be a very different experience! I have watched part of Rage Badgers vid on the Tinkerer but still need to finish it
@ThatOtherPerson
@ThatOtherPerson 3 года назад
Yeah, but since Tinkerer is Isaac's favorite class I doubt he would want to let it change. :-/
@JemyM
@JemyM 2 года назад
I pick Curative Aerosol at level 7 and Murderous Contraption at level 8. Both level 8 cards are underwhelming while having both level 7 cards are amazing and can be used in combo, or in plenty of other combos.
@nathanmays7926
@nathanmays7926 3 года назад
Don't forget Energizing Tonic has great synergy with Boots of Happiness!
@benocleaf
@benocleaf 3 года назад
Lol. Trolling?
@2n1n_
@2n1n_ 3 года назад
thats funny
@gerbendekker3273
@gerbendekker3273 2 года назад
My favorite Gloomhaven character (or at least, so far). Thematically I'm always drawn to that jack of all trades-type support character. In D&D, I usually play a bard or artificer, and in Pathfinder, ratfolk alchemists are one of my favorite staples. Ironically, those are also usually considered the least powerful options by most players, though I don't really see why. People are so focused on the opportunity of dealing damage as often as they can that they overlook the importance of increasing damage ouput, especially making the output consistent. Support characters like the Gloomhaven tinkerer are so good at creating the opportunity that helps others get their attacks off properly, and at stepping in when others are lacking in one way or another. I don't understand how that sort of flexibility would appear boring or unappealing to anyone. That said, the Gloomhaven tinkerer easily does have a number of the most underwhelming cards in the game to choose from. Also for a character who's thematically involved in summoning AI-controlled allies, it has some mechanically lackluster cards to get the feel of that type of character across. Conversely few things feel as good as just completely wiping groups of enemies off the board with what's considered a background character and let the rest of the group soak in what just happened during a couple of seconds of silence. In my group I'm not usually the strategic mastermind, but playing Gloomhaven the first time with this character I pretty much won the day.
@pau5781
@pau5781 3 месяца назад
Autoturrets has range 5 so even i you have an adjacent enemy it will attack another enemy at range 5 without disadvantage
@QLeong-xd5re
@QLeong-xd5re 3 года назад
Great guide! Really helped on my first introduction into Gloomhaven digital! What would be good enchantments to go into? (Could be a nice addition to these guides) I ended up doing +Strengthen on the top Heal of restorative mist since it was cheap.
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Ya that will be part of my advanced guide series! There is also another series called Ultimate Guide that I did earlier on in my channel that covers some more stuff!
@benocleaf
@benocleaf 3 года назад
Decent points on Auto Turret. It's swingy. When it's good, it's a great damage boost for Tinkerer. When it's bad, it feels like a total waste. Both level 6 cards are very situational. Your third point on why Auto Turret is bad is a bit weak though. Tink is primarily ranged, therefore it is unlikely he will be next to an enemy that often. Also, the player gets to choose what enemy they attack; just because "auto" is in the name doesn't mean the attacks are based on monster AI. This isn't a summon.
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Tinkerer starts out more ranged but moves to more melee with Harsh Stimulants and Lethal Injection which is why I brought it up! For me it was always just underwhelming, especially at higher scenario levels!
@Azris_
@Azris_ 3 года назад
Is there a scoundrel beginners guide coming soon? :)
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Yep, maybe in the next month or so!
@benocleaf
@benocleaf 3 года назад
You can't place traps on doorway hexs.
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Sure you can once they are opened, unless there has been some sort of ruling I am unaware of. Direct from the FAQ FAQwrote: Can you explain the difference between an unoccupied hex and an empty hex? An unoccupied hex has no figures (monsters, characters or character summons) present. An empty hex has no figures, tokens, or overlay tiles of any kind (except corridors, open doors, and pressure plates) present.
@benocleaf
@benocleaf 3 года назад
@@neuralnetgames6540 holy crap, you're right! I've been in several groups that played you couldn't place traps in doors and i just accepted it as RAW. Lol
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Lol well trap cards just got marginally better for you!!
@scolack123
@scolack123 3 года назад
Why are you mentioning rolling modifiers and advantage? Didn't Isaac just change gloom haven where you draw until you have 2 non rolling modifier cards and you add all the rolling modifiers to the card you think better? That makes rolling modifiers amazing now on advantage
@neuralnetgames6540
@neuralnetgames6540 3 года назад
Those are Frosthaven changes!
@ThatOtherPerson
@ThatOtherPerson 3 года назад
Yup. Not officially part of Gloomhaven RAW right now. It's how I'm house ruling it, though!
@scolack123
@scolack123 3 года назад
@@neuralnetgames6540 yah but Isaac said its perfectly fine to back change them to normal gloomhaven Along with the push and pull anything along the total rather than the all or none rule We are about to start GH for the first time (just finished jaws) and we are definitely playing with the frosthaven style of advantage
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