@@Maxime-ng7kd Banjo needs to be very patient and attack when the opponent makes a mistake or be campy if Banjo can't find an opening. He's kinda like Sonic in a sense. In Banjo Tooie, boss fights are about running away from the bosses until they expose themselves. It also take about 6 mins to beat the Hag 1 in Banjo Tooie as well. Also Breegul Blaster can be useful for pressuring opponents. One trick I discovered is that Banjo can edge guard with nair, and if Shockspring jump isn't enough he can use Wonderwing to make it back on stage.
TG is so good to be able to take every game to last stock but man there's so many moments this vid I wish he'd just Hail Mary Wonderwing. Whenever Gluto is close to his bike, which he does in Neutral a lot, Wonderwing beats every offensive option Wario can do. Not only that, but he can't use Chomp near the bike (which normally counters Wonderwing).
I look at this and see TG is really good that he's keeping up with gluto just isn't able to finish the last stock. However I also see that gluto missed all but like 3 wafts that entire session. Props to TG for not putting himself in a situation to be wafted but it really goes to show how good gluto is right now compared to the rest of the world. Like the one time he lost was when he just SD'ed at 0 and most of these wins were without waft.