I'd love to see a "Second look: After playing a lot of games review" of this game and Middle Earth Strategy Battle Game. These walkthroughs are good and all, but I'd love to hear opinions. Why is M:CP a good game, where does it shine, what are the not so good things.
@@kaibe5241 Batman Miniatures Game. It's been out for about 10 years now and on its 3rd edition. You play a crew (Riddler, Joker, Militia, etc) and have about 5 to 10 models each. It's all street level DC (Green Arrow types) and ties in TV and movies as well as comics. The DC Universe Miniatures Game.is a spin off variety, all powered heroes and villains (Superman, Black Adam, etc). Before Crisi Protocol, Knight Model had the Marvel miniature game. They were a company known for its quality models, and then they built a game. Roll forward 10 years... we have Crisis Protocol.
Thanks for adding the comment about the licensed game surcharge. Many folks dont think about that. The Marvel License is the most expensive on the market right now and has been for years.
I believe the movement sticks are indeed 3, 5 and 7 inches, but you have to use the bevel on both sides. If you measure from the middle of the curve to middle of curve accounting for the round base it is actually just inches nothing proprietary other than using it instead of a ruler.
I'm 80% on this now. I would love to see Fantastic Four. Seeing an announcement for Ka-Zar would make my head explode; not because I like Ka-Zar, but it would mean they're going deep into Marvel without focusing on MCU stuff.
Man, if only this came out 5 years ago, lol. I'm just super heroed out at this point. Kinda like the GoT game, or even Star Wars Legion. The me of 5 years ago would have jumped at any of those. Now... Eh. It'd be interesting to learn more about the IP licensing process for these games, or how/when/why they decide now is the time.
I think the reason for "why now" is Asmodee has exploded in size in the past 5 years. They have had/are having great success with the Star Wars license (also owned by the Mouse) and now has the money, a great track record, etc and likely can now afford the Marvel License (the most expensive out there), possibly at a discount from the Mouse due to the success they have with Star Wars. Their original SW license only encompassed the original trilogy and the new movies. The prequels were not in it. The release of the Clone Wars for Xwing and Legion minis shows they must have expanded/re-negotiated the license.
@@patrickweaver3405 true. But I feel like asmodee has been a power house for years. Post avengers endgame just seems late. I mean it's not like marvel hasn't been a hot IP for a decade. But without talking to them we'll probably not really knowm
ZeeLobby it takes time to put these together. So chances are they started well over two years ago. Design and then play testing putting it together then months to print and ship.
@@colinpritchard2067 Much to the fact they went from metal to a crappy resin formula (also, the true size minis are too thin at ankles, wrists, etc and break too easily). The stats changed too much from 1st to 2nd ed, which they barely told the retailers they were doing, which then invalidated much of the stores stock (old cards). Now they are moving on to third edition which appears to have the same stats change issues AND their new releases now keep packing new models with old ones that players already own or at price points that are way to high (you can buy them separate cheaper). They just plain suck at communication and doing anything to help retailers and their customer service is DREADFUL!
looking at the movement sticks they are front of base to back of base so it incorperates the length of the base too. so that means bigger base minis move further for the same move range. that may be why they are non standard by the looks of it.
I'm really curious to see what the cross-section will look like for Marvel fans that have never played a hobby game before, trying to get into this without experiencing something like it before and running unexpectedly into assembly, painting and the cost.
40:00 Small correction, after reading the rules, Captain Marvel's passive works during BEAM attacks, not during ENERGY attacks, which is a special type of attack that uses the attack ruler as a 'beam' , as shown by the picture of the Hulk, as you did that. It doesn't matter at all but it bothers me.
The movement sticks for FFG are usually designed to me just not the same distance as the range rulers. Example, in Star Wars legion range 2 is just farther than speed 2.
Heh. "Has ten dice it, should be enough for you and your opponent." Few weeks later and the Hulk can be rolling 14 dice at max before outside modifiers. Going to need more dice. :)
43:30 Counterpoint: Superhero miniatures games are not all tied to big licensed IPs. Four-Color Figures' Supersystem rules have been through multiple editions for around 20 years now, and Pulp City has been around almost that long. There are many "generic" supers figs on the market from manufacturers like Old Glory, Crossover Miniatures, and Reaper, to name a few. None of them are paying licensing fees, many are downright bargains, and nost "independent" rules systems let you design your own characters so you can even play with your Marvel/DC/whatever supers if that's what you want to do. You could even use the Crisis Protocol figs. And as an extra plus, all the other rule sets use tape measures instead of proprietary gimmicks. :)
Is the distance for the move sticks a whole number if you add the base diameter to it? IE as if you measured front of base to front of base in a regular game.
I bought it but I don't see any extras pieces and no way they can match easily. Even a friend that is a professional model painter told me that he had a hard time with glue and all this plastic that don't match.
Definitely apples and oranges. Getting minis in heroclix is basically like buying a pack of magic cards, blind boxes/ ever-expanding collection. Crisis Protocol is more like Warhammer, you grab the 10 models you want in your army, paint them up, and you're good to go until (or if) your affiliation gets support
Nice review. I really think the Knights game is better and has simpler mechanics. Seems like this game just ripped it off. 8 sided dice, power, etc. I dislike the custom dice here, just makes things annoying, and the measuring devices is sort of annoying.
Good luck find a store or community playing a KM game. My group won't touch anything made by them and i don't know of any stores with 75 miles that are willing to stock it. MCP is being sold by every game store near me and my ENTIRE group is diving in.
Better is relative, but KM having simpler mechanics? I don't think so....each character in KM have tons of skills and abilities that gives modifiers to different things, and remembering them all is not simple at all. I like KM game but this appears much more streamlined
@@tomryan3768 ya, KM burned too many retailers and distributors. They are in for a rude awakening I think. Not to mention the fines they had to pay for illegallng selling the Marvel minis they made.
Bar 3 or so figures not really heroes and villains that appeal to me. A bit of a shame as it means that to get into the game I have to invest basically into a ton of figs I do not want. I think i'll skip.