So this actually was Construct version at one point. And the reason why so many things where removed during the evolution of construct was because Garry felt that they where redundant, the fact that the map creator turned it spooky without directly saying it was is perfect
@@Immolator772 plastesters found the under ground pathways boring and pointless, the moon pool sub room was removed because it was pointless due to the lake already being there
@@Immolator772 a video about the evolution of construct talks about it, this is the actual beta map, it was jsut turned creepy by the guy in the workshop
3:00 I always assumed the dark room exists for testing lighting props and tools such as the light bulbs you can spawn. gm_construct is the default map because it's meant to be a playground for you to test all the features of the Source Engine and that's what the dark room is for, testing the lighting.
True, but it'd be MUCH better if it instead was lit by default and had a switch to turn it off. Because most people didn't even know how to use lights (and those who did know hardly ever found use for them), the room just ended up being spooky without achieving anything.
i was playing on this map a bit ago with 2 npc's following me (so i wouldn't be as scared) and after we passed by the entrance of the dark room in the tunnel in the corner of the map and walked up the stairs, i looked behind me to make sure me and my friends were still there and one of the npc's were just gone, and shortly after it said the one that was missing died via fire. and then after me and the remaining npc ran away, the npc left just sorta slowly faded away??? it was scary and strange, man
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xvwR4K0FfQg.html heres a clip of it lol (i was recording it in case anything weird happened which was the case)
I had a box with some lights on it to take it into the dark room with me but when the lights got close they turned off and broke and I couldn't turn them back on after that the box burned up and vannish
@@TheLibrarianYT Note: If you do relocate the doors then they will open again. I guess the easiest way to do that is going into thirdperson (or navigating using a camera), walking until you find a wall, and wandering around the edges of the room until you find the doors again. Out of everything, I'm unsure if those doors were even in a beta version of the current gm_construct. If they were then they're one of the few things that is very understandable to have been removed.
@@Techhunter_Talon I don't entirely remember if I ever actually played on this version of Construct (the actual beta not this haunted version) but I swear I remember doors like that since in a Green Screen room, you'd want it all to be seemlessly one color and not need to GS out the doorframe/entrance.
You can change the colour of the walls in the black and white room, so the intent was that you can change the color to find your way out. Ultimately I remove the doors because it was to easy to get stuck before the final release
The NPC spawns out of the dark room, pathfinds up to the high building, stands by the ledge for about 2 seconds before jumping off Only other spook you missed was a Barnacle that spawns in the dark room
Found out that the thing that kills to NPC when it jumps off can also kill the player if they're too close to where the NPC jumps off from. There's also audio of Dr. Breen saying 'You need me.' when the NPC jumps off. Added: If you block the NPC from running up to the building's roof and jumping off then the map rewards you by spawning a light that turns on when near a 'haunting' on the map. There's even a voice line of the NPC thanking you. I think you can either do this by bodyblocking her (which I did) or spawning in props to impede her path.
@@Techhunter_Talon when I was close to her when she jumped I died to the same weird. Npc too just after that the gorden thing floated up and looked around at some npcs I spawned then went back to normal
If you spawn Combine in Dark Room and set them as Friendly to you, They will walk around and aim there gun at random Spots. If you spawn Two Combine Soldiers and Set them Friendly to you one of the Combine will get Set on Fire, Do you same thing and one of the Combine will disappear and turn into a unkillable Stalker and attack the Combine, then you.
@@mattgrauvogl4447 This happens with all NPCs you spawn in the Dark Room, even if they're hostile as I've spawned zombies in there and some of the same things happened with them. Also, they will go after Father Grigori when he spawns in his corner. Even had a time where he got completely chased out of the dark Room! Talk about ruining any semblance of horror. XD
No that actually is the beta gm_construct 13 The reason all the underground tunnels were removed is that primarily play testers found it really unnecessary and boring. It's just empty tunnels that go on and on with no purpose other than a few new rooms and adding more than one way to get to all the above ground locations. Frankly I kinda like them but that's just what the play testers told Garry and it's a valid criticism of the map. Also while I'm not sure about why the player model is in the map specifically outside of spooks but that statue thing was actually the player model in Half-Life 2. Since HL2 launched with It's multiplayer death match separately and later than the base single player game they never completed a true Gordon Freeman 3rd person model as no such thing was meant to be seen in the first place. Just a stone statue of HL1 Freeman. Edit: also I'm pretty sure this map is just a recreation, not the actual beta because it was never released. The Discord board was crediting the people who helped recreate this beta map. And yes the scares are original.
The player model for Gordon is there to properly scale the map, so rooms, doors, the whole map is scaled properly to the size of the player and it's not too big or too small
@@ScientistHL which is weird why it moves and randomly kills civilians. Also the construct map is such a bitch lol. Scaring the poor players out of nowhere. I love it though because he knew exactly what he was doing by fueling the scariness of the dark room.
@@engineerbot It's typically for scaling the map* The creator of this beta map thingy put it in there as a little nod joke kinda thing. They could have made is just a random black NPC if they wanted to, but it's best to have it as something map related.
2:42 those stairs are so trippy, looks like you’re just walking down the hall. “Im starting to doubt that this is a beta, because if so they seem to have removed a lot of the work that was done on it.” Bioshock infinite: nervous laughter
Same with Killer7. About 15+ GB of content was cut from the game with an entire stage getting the axe and having to be remade much, much smaller right before Retail. And Resident Evil Outbreak: it was meant to have 40 stages to play online with friends. Retail had only 5 with an extra 5 in an expansion "file #2".
Hey Librarian, great video as always, but I just wanted to help clear up some "oddities" about maps like gm_construct. All this "why is this room here" and "why does this exist" mysteries are largely just misinterpreted by more recent generations of Source players. Back in the day, Gmod was more like an amazing tool than a fully fledged video game, one that allowed players to mess around with almost all aspects of source games, like HL2, TF2, Portal, CS and others. So a map like gm_construct, which obviously the one you played is not a beta of, originally was just a white room with some props in it that later was developed into a more source-looking map, with many different areas for players to build in and experiment with. So, you'd have a large body of water to test buoyancy physics, large skyscrapers for falling off of, a green screen room for content recording and a "ominous/mysterious" dark room to experiment with light sources and Source engine lighting in general. Even later maps, like gm_flatgrass, which nowadays receives the praise of this "impossibly void and eerie landscape", originally was a great resource for testing long-range weapons, vehicles and generally larger constructions. I think that due to what I mentioned above and the general longevity of Gmod since it's initial release, the notion of a Source tool we had back in 2007 slowly faded away in the general public, and now, it's original concept doesn't make much sense in the modern perception of a video game, giving it it's more recent "liminal" and "senseless" attributions. Hope you can understand my point!
Very well put! I started playing back in like 2007/2008, and back then there was indeed more of a "messing around with physics/lighting" appeal to it. I guess back then those kinds of features were a novelty rather than the norm, and Gmod gave us the tools and sandbox to really play with them for the first time. In that context, some of these spaces do make more sense, now that you mention it.
@@UberPanzerhund I think it might be the old Half-Life 2 stuff, especially the texture work. As you’ll see, default Gmod is basically a Half-Life 2 playground. Why does this matter? It’s a combination of the loneliness of playing it by yourself accompanied with the sort of grimy, Nova Prospekt like textures present across nearly all Source maps, since most Source maps use Half-Life 2 as a dependency.
@@UberPanzerhund Of course he's right, and it's obviously not like it was built to *be* creepy, but in all fairness, the question shouldn't be "Where did this sentiment come from?". Although these places have purpose, and although it makes sense, what was created can and does cause for a eerie feeling for a lot of players. Just because there's an explanation doesn't mean it waivers the unease people can get. Rumors about darkrp downtown shadows and hauntings have been around for as long as it's existed, it's nothing new. The weary feeling users get when by themselves on gmod, was still very much a thing when back in 2007 players were using it like it was made for. It's so easy to make it sound stupid or even ignorant by typing it in a mocking way, but when you have huge open towns or spaces, paired with sounds that make it sound lively, only for the player to look around and they're fully alone. Can you genuinely blame people for feeling a bit unnerved? Liminal spaces scare us because it's images that contain familiar places, and areas that appear like they could exist. But yet those places in those images lack context.. or functionality. It's familiar, but it's off. And that same description can be applied to source games. It's so easy to create familiar areas in source, but yet these maps end up being empty. They lack detail. They're simple, but look like they could be real. These spaces don't have functionality, or context. And even when you say, "Oh, in this map, the dark room is for lighting.", That's absolutely no blanket statement for every single source map, once again, DarkRP downtown, for example. There's a reason why "haunted" maps like these scare people so bad. There's a reason why horror maps were and continue to be super popular on Gmod. But uh, that's my thoughts anyways. Didn't mean to write that much, just think it's an interesting topic. One that can't be summed up as some random sentiment that people out of nowhere began thinking source is.. "Le creepy". If you want to know more about it, there's some really cool articles and essays about Liminal Spaces, The Uncanny Valley, and various phenomenon humans can experience that make things feel "Off". Librarian himself has made a few really good videos diving into these topics, if you go through his channel a bit.
the NPCs in this map act weird too, they sometimes run out from the dark room (if spawned in) and run to a specific point in the map. Also there is a console command called gm13_tier 1-4 which adds or increases the scary stuff
Also, I really like how short the jumpscares are, and how weird the certain characters are in this map. I could definitely see myself pranking buddies with this. Like you said, I love the subtlety. Edit: Also, the chair thing WAS really creepy. I had that sense of dread after the chair disappeared, like I was waiting for more to happen.
@@macandfries6765 some stalkers appear in the dark room with you but all of them just burn to death exception for one tho and it leaves a red trail to someplace I can't remember much mostly haven't played it in a bit.
What makes this map so amazing in my eyes is that. It never really states it IS a creepy map. i think more maps should do this type of hidden secrets thing. I played this map in vr and first seeing that chair thing totally caught me off guard. but i went on a whole journey to figure out whats going on. The simple fact this map has some weird shit going on. made me wanna play it even more. Sadly. theres nothing more to it than the few scares. but it does them really well. This map is the start of what could be some really scary arg maps on the workshop.
if i were to play that map in vr, it'll either be in the bathroom or with adult sized daipers cuz *god damn this map is scarier than many other horror maps*
It seems when an event triggers the game's framerate briefly chugs. Also, the trigger that kills the NPC when she jumps off the building can kill the player too if they're close enough and it's accompanied with the voice of Dr. Breen saying 'You need me'.
if i recall that's one of the features of the map, its called the "suicidal npc" it goes up the tower to kill it self, if you block the entrance before it gets there, it turns into the curse detector which can be used to detect "curses" like in 12:16 however you cant do this anymore since they removed it and placed the curse detector on the spawn
@@magenta4567 your progress actually gets saved, so it wasn't removed, you just dont have to do that again because you already stopped it, theres a command to reset it, i think its called gm13_reset or something i dont remember
Fun fact: two of the critters are Meaty and Semper. The statue represents Semper, a GMod creepypasta/cryptid and Meaty from what I understand is the creature running in the dark room's entrance
The low poly statue isn’t semper, it is your HL2 player model and was added in the beta map to test the scale of the map to the player and it probably just moves for subtle jump scares.
I looked at this map myself and noticed that any lights spawned by the tool gun will turn off in the dark room. Also this map is actually based on an older version construct that had intricate tunnel system, larger undergrounds, and a much more buildings outside the actual map, I'm pretty sure all the graffiti found in the tunnels that help navigation were also in the real beta.
love how this version of the dark room completely throws its original purpose outta the window and now serves as nothing but mysterious and ominous room
Also, I've noticed that trying to board off the door TO the dark room tends to result in the prop used disintegrating, and sometimes it makes you drop your physgun
Nah the lady that died was scary, before the death message you can see her at the top of the building, but the next second the death message appears she’s gone, and dead in the floor
11:28 DUDE, I HAD SO MANY DREAMS LIKE THIS, I remember one time I dreamt of being in my grandma's house then going to the basement then seeing a room I've never seen before, and in my grandma's house in the basement there are two abandoned living rooms next to the actual basement, one where nobody uses anymore and one where the maids sleep in, I've always had dreams of my grandma's house having secret rooms I've never seen before, and always in these rooms I find a box where my old toys are in and I begin to feel nostalgic, its always my grandma's house, not other, and that terrifies me, maybe because I've seen an actual ghost in there twice, every time I visit I keep remembering when I saw a ghost twice there, it's always eerie in that place
SAME, I had a dream where I was exploring my grannies basement, and I found a dot behind a cabinet. I opened it, and it was just a bar? Like a super fancy drinking lounge. Didn’t like it at all.
had something like those types of dreams happen to me not to long ago, was cleaning my house and my dad was upstairs in the attic blaring music, until at some point i was in my kitchen and the music turns to something similar to a the caretaker type of song, i go up to the attic and realize there is a new door where its not meant to be and something comes out to essentially jumpscare me and the dream kinda ends there.
@@Kacper42PL ok, so first time i saw it i was 3, iwas sleeping with my mom, then my mom went to the bathroom which is right next to the room, then i saw a shadow figure of a man standing and it said ''BAA, BAA'' then it faded, now you might think its just my dad or someone trying to scare me, now i know that there are 2 family's in my grandmas house and they are more than 17 people in the house and its huge, but we locked our entrance door and everyone in the whole house was asleep and when my mom got out the bathroom she didnt see it, only i saw it, and then 3 years later (6 years old) that room became where only me and my brother slept, then i saw the ghost again, and it said the same thing ''BAA, BAA'' loudly, and this time i was mature enough to feel scared, so i sat straight on my bed watching the shadow and thinking, ''do i go to it or no'' i was just staring the whole night, then i fell asleep, then the next 9 years everything was normal, and im not the only one who experienced paranormal stuff in there, my mom and brother did, and my father and my maid didnt, idk why, so yeah, i wish i knew why that all happened
Although this map isn't as "scary" overall, its a really well made one. A lot of other maps just have looping shadow people that jump scare you, but this map actually has some well scripted shit going around. Bravo
Pretty much all of the features shown here (non spook related) are actually from early versions of the Gmod 13 version of Construct. If I recall correctly, a lot of them were removed at Garry's request due to him believing the map was getting too complex. Construct was just supposed to have the basics present, and if a player wished for more crazy features (underwater tunnels, hidden vents, underground tunnel system, etc.) that's what other maps were for. Bonus fun fact: those closing doors to the color room were a real feature, and yes, they were removed for making it nearly impossible to exit.
You did recall correctly, I wanted to add cool stuff but it did start to make it complicated looking back at it. And I actually burst out laughing at the colour room doors because I did that exact thing before and it brought back fond memories
It's so surreal watching you go through a map I haven't seen since I made it many years ago, and seeing some stuff that I didn't add. Makes me feel old lol
I also burst out laughing when you got locked in the colour room cause that was the reason I had to remove the doors, it brought back some fond memories
honestly, remove the subtle jumpscares like that weird low-poly model guy and stuff like that i would honestly love for this to be used as the official new gm_construct
now this is a map i can 100% play with friends without them getting suspicious right off the bat since the map name isn't blatantly obvious as to what it is it can easily be passed off as a remake map beta instead of an original beta for construct itself and boom just gotta act like you don't know what they're talking about when they see things
I played this map with a friend and both of us forgot it was 'haunted' lol. They started working on getting achivements and I was trying to hunt down the textureless Gordon Freeman, I was also livestreaming while messing around on some maps I found through your videos and it was one of my best live streams yet! So, thanks! I'm a newer viewer but I love all of the videos I've seen from you! Keep up the wonderful work! ^^
There's an event were, you will see in the killfeed that the Fire killed 9 Stalkers. They died in the dark room, if you go in there, you will see only one stalker that survived. If you follow the stalker, he will disappear and leave a red trail like it's some sort of blood. If you follow the trail of the blood, it will lead you to the weird underground water area. The stalker will create stuff like it's some sort of a house for him. If you destroy the furniture he will get angrier and angrier to the point were it will try to kill you. If you clean everything in the map, i'll just appear again. So there's no way to delete him other than creating the server again. I found this one out with 2 of my friends, and it was quite interesting.
Man, when I first played this map, I thought it would be cool because: 1. My friend recommended it 2. I've heard alot about the Beta version of Gm_Construct and thought it would be fun to see wht was cut from the original game. Then I began to play it and noticed something off immediately and that was that if you spawn any lights in the Infamous dark room it just stops working and if you use a Night Vision Addon, it forces you to take it off. So I just ignored the room and goofed around with some NPCs and noticed they bursted into flames and die for no reason. I was alittle creeped out at that point and so I ventured the Dark room via no clip and noticed the Chair in the middle of the room and was like: "Yep, something is really off" Also, I would occasionally see something move around and hear things move that aren't there. I gotta say, that map was a very fun experience. Also, if you have the map, find that sign he sees in the video and go behind, for you'll find a button and then press it. It's very funny :)
Fun Fact: That 'statue' is known as 'Semper the black figure.' People have reported Semper appearing randomly in their Gmod worlds, which is usually the result of some kind of error. The model of Semper is actually in Gmod, and it's not just a special thing for this map. Semper is essentially a placeholder object that can appear when there is an error. You can spawn in Semper as an effect by typing 'Player' in the search bar.
Damn this map was suprisingly well made and creepy. It creeps up on you unsuspectedly but at the same time is not in your face. The creator made a really good atmosphere, I loved the moment when that chair and light disappeared and you were left standing there in complete silence and darkness. That running NPC and statue just being off in the distance watching you is also a great touch. The only cheesy part for me was that zombie running across your screen in the entrence of dark room. Other than that, great map. I think I'll play it with my friends without telling them that it's cursed to see their reactions
Warning: map spoilers. If you destroy the chair, a lot of stalkers spawn and burn to death. all but one die, the one goes off to the submarine room and furnishes it. whatever you do. don't try to damage the furniture.
I really love your GMod Videos. They are very interesting, I love GMod and its eerie atmosphere at some times. Very good videos and very good comentary.
I like your Gmod stuff, so I definitely don't mind it at all. But honestly I just love your horror content in general. You go into depth about _why_ stuff is scary to you, and honestly it's just really fun to listen to. And it gets gears turning in my head, as a wannabe game dev. EDIT: If you want another map with a surprise haunting, check out Generators
You described this beautifully as something out of a fever dream. It’s familiar yet different enough to be alien and uncomfortable. It takes everything you remember of construct and exaggerates the emotions associated with those parts greatly, with the best parts of the map being detailed and beautiful, while the obscure parts made even more dark, strange and foreboding. One of the best horror maps I’ve seen in a while.
The thing at 2:02 is actually the third person model of Gordon freeman in half life 2, it can appear in the distance in gmod which is probably the cause of the ghost sightings on certain maps. I don’t know if it’s intentionally meant to be in the distance or if it’s some kind of glitch.
Gary thought that the tunnels weren't needed, so he didn't add them. I think the same goes with the detailed skybox too. The same goes for that one mirror room area, there was an underground pool area. Which was removed cause gary didn't like it for some reason.
I like how your videos feel like your watching your bro talk about something cool he found on the internet or is interested in rather than being talked at in a scripted manner that other U tubers do
This game has got years of love from me, since it’s release I have played this game up almost religiously until 2017-2018. Watching these videos, regardless of the eerie and unnerving direction these videos are pointed in, bring me such joy and happiness whilst recollecting old memories of a child, mindlessly glued to dark RP and sandbox lan party’s. Thank you sincerely for these, please do not get burnt out by them.
I Love the video man! Downloaded the map for myself and played it with some friends. Also theres a button behind the board with discord on it that spawns in a bunch of combine workers and exploding oil barrels
actually, it's the hl2 default playermodel; since you're always in first person, they never textured or remodelled it, so that's why it looks like the hl1 gordon model without any (significant) texture work
this was infact the beta map - they got rid of the tunnels and inside building spiral staircases because it got too crowded and confusing for a template map that came with the base game - the special rooms got deleted for their own special reasons though: 1. the big open room behind the mirror room for simply serving not that much purpose, sure it looked cool but what could you honestly do down there 2. the submarine building pool for simply being so easily bested by other maps. if someone was actually into building submarines they'd simply go to a map specialized for their need (ps love the videos keep it up)
Loving these honestly! I've been looking for an old CS:S map from my childhood for YEARS now and it's led to me exploring old source maps. Very interesting things, especially learning about legends/trends behind certain maps in long forgotten communities. Goldsrc maps are just as fun if not more aesthetic in my opinion.
fun fact: everything in this map (except the anomalous things (the hl2 pm, the flickering light in the dark room and the citizen who died)) are actually in a beta in an old facepunch forum (i think)
The model you see at 1:51 is Gordon Freeman. It's the Half-Life 2 thirdperson player model, it's a direct port of the player model from Half-Life 1, however it was never finished, thus the misplaced texture and broken animations. It was placed in the map so the map was properly scaled to the player, and things weren't too big or too small. or at least, that's what a realistic explanation would be.
Hey Librarian, in Gmod, you don't actually need to restart a map to reset the trigger, but can also be done in the cleanup menu, which is holding down q on the right at tools
Lemme share my story on this map. I was walking around the map with my friend and 2 npcs and one of the npcs fucking blasted up into the sky. We went onto the map again and the next time, the npc was shooting me and the other one in the squad. When me and my friend played this, we saw the woman running towards the building so we stopped her in her tracks, she said "Thank you," then turned into a cone and it was always there when I spawned into the map or loaded in. We were heading towards the place where the chair is and I threw a grenade at it and it exploded like any other chair, but this one made the floor disappear right out under us and we were surrounded by strides. The hallway where an entrance to the mirror room is that we saw the low poly Gordon Freeman and he disappeared as soon we walked up to him.
It actually makes sense for discord graphics to be used; GM_Construct has undergone a few revamps and updates, and this is a """beta""" for GM_Construct_13, the newest version of Construct that was released only a few years ago, I think.
this man is a legend. he plays creepy and unsettling Gmod maps probably sitting alone in his house. i would be constantly watching behind me to see if somebody or something entered my room.
11:44 In some dreams I suffer from Bernards Door. There is usually something I need behind 2 sets of Bernard Doors, a note and key. The hallway through the doorway leads to an L-patterned long hallway with cobwebs and draped sheets over unrecognizable old furniture, tight spaces, my mind knows the place is forbidden for one reason: It is the home to a ghost who has a chain-linked lantern-sickle, which automatically if it starts chasing you induces a nightmarish glow around it as it blurs your entire vision. The ghost can still appear in other rooms of this dream mansion, but has a much HIGHER chance of phasing through and noticing you in that one L-shaped hallway. And keep in mind it's all for an key with a folded letter by it.
@@kpjammerwolf330 I know. The thing is everything else in the mansion looks up to date and fancy, but obviously the gateway to the 3rd floor and beyond is locked with a key. Even though I know in my dream that opening the Bernards door increases my chance to get swiftly chased by the ghost residing in it: I also know it has a key inside it I need to grab to access the rest of my dreamscape of that mansion, and every visit I must face my fears, swallow my pride, and risk it to get to the end of the hallway and back out again with the key.
I was messing around on this map when I saw the npc that walks up the tower then jumps, so I decided to follow to see what would happen. I also had a merry band of 5 follower npcs I spawned in that also came, so we reached the top when I heard Dr. Breen say "you need me" Then the npc, instead of jumping it looked like she was pushed off, then my followers and I were also pushed off and died
9:18 I was following the entity that was running to the tower by the water. After following it to the top, I hear three words as soon as the death was shown. The three words were "You need me..." Also I was unsure about the death from (gm13_marker_npc) whether if it were a ghost or that strange statue of a low poly model of the HEV suit
14:23 so it's basically an easter egg where you have to put Alex's doll (from original Easter egg room, not just spawned) on top of this chair and see what happens next ;)
Hey, i just wanted to say that you missed a couple of things 1) spawning props next to the dark room will launch them 2) freezing props next to the dark room will disintegrate them 3) nps will avoid going into the dark room 4) nps in the dark room will be set on fire after some time 5) I'm pretty sure that if you take the cone that you spawn next to into the dark room and then go to the submarine room you will see a stalker with some furniture and a radio (the radio makes strange noises when interacted with) 6) the cone is called a "curse detector" and the light will turn on if you go near the dark room with it 7) behind the board in the tower furthest of spawn you can find a button which will spawn things 8) many weird things can happen in the dark room (zombies spawning, stalkers spawning, a chair with a light bulb above it ect.) 9) all lights spawned in the dark room Wil be turned off automatically That's all the stuff that you missed that I haven't and I'm sure that there's even more stuff that I don't know about yet but for now that's it Have a great day :)
that small room in the vent is sometimes filled with paintings, but every time i come back, there is a different drawing. you can also hear a spooky sound. i saw it two times in the haunted gm construct map. but i dont know if gm contruct beta 13 has it as well. once i saw a skull on the ground in front of the room at the back of the garage. (it is opposite from where you spawn) nice video though, love it! Also where the discord room is, on the back of the sign is a button that you can press. but what it does you have to find out yourself. What i also tried is following the person thar runs to the top floor. when it dies, you can hear a voice very clear: ``You need me``.
i dont know but i dont see anyone commenting about the stalker that spawn in the dark room and then runs to the "submarine room" basically, if you stand near the dark room entrance under the light a stalker might spawn in and then it starts running towards the room with the "pool" that leads to an underwater tunnel to the lake. the stalker leaves a red light behind him to make it easy to follow (i guess) and when you reach him he starts walking in circles at normal speed near the "pool" and furniture starts to spawn, among the furniture is a radio, which if you interact with, it plays random garbage noise after the first 5 interactions or so but after that it turns to the portal radio music and you cannot interact anymore. if you try breaking the furniture, everything just respawns back. i also found it weird how when i left because i thought there was nothing else to see, when i came back to check the stalker was now standing at the other side of the pool, away from the furniture, walking in circles with explosion marks on a wall near him. the wall had nothing behind nor was it breakable. very strange
Everytime Lib uploads any Gmod videos or anything is related on Horror topic he gots like 1.0k-2.0k up likes. Somehow there's a V2 version of the map which had some little differences.
i played this map, and in the vent hideout area, music played and on the wall there was a rough drawing of gm_construct and a ladder going down from it into a different world, and there was text saying "I NEED IT", but there are many other drawings like a drawing that looked like the entrance of the dark room with a person staring in it and a barely noticable black figure standing in the dark room and it said "WHAT?!", another thing that i have to get off my chest is that i went into the secret room with the doll, brought the doll to the chair in the dark room and it started something really weird, the floor started falling and i was then in a 5x bigger dark room with a spazzing out chair chasing me, and the doll was yelling out HELP in alyx's voice, after a while i shot the chair then i realized i needed to shoot the chair, so i did it a bit more, and it broke then the doll said words that i can't remember, but it was congratulating me, then i got tp'ed back iup to the surface.
it's more like -take not beta -add what was removed -don't remove what wasn't added for example: the room at the top of the building next to spawn didn't exist at the same time as the vents did