Thank you for such a great tutorial. I think this was the first programming tutorial where I didn't constantly have to pause the video because of the speed. Everything is thoroughly explained, yet it's not to slow or boring. I will definitely follow your other tutorials as well. Thank you
Amazing content and tutorial. I'm running this Godot engine on version 4.1.1 and was still able to follow along with their few minor name changes to things, but it was simple to follow and recreate what you have shown. Love the video, thank you :)
hey there. i rarely comment on videos, but i had to say that i learned blender from your videos and also recommend your channel to anyone interested in blender. I recently moved to godot from unreal and was thinking of making a simple game tutorial in godot :D but then i saw this :D
Call it what you want, an obsession with DIY in the indie scene, but that's the first thing I actually feel like I programmed and understood myself in a long time. Hurray! In other words I liked the video, watched it, looking forward to more, thank you for posting this comment
Let's give this a try. I am about to choose to go only with Unity or GoDot. I am super intrigued about an open source game engine, and I must try it before I decide upon one game engine. Let's do this!
I'll most definitely be covering animation in Godot and in Blender 2.8. For Blender 2.8 I'm waiting for 2.80 stable coming in July 2019. Right now 2.8 is in beta and is changing too quickly to responsibly make tutorials.
How can you make the balloon move exactly on the chess board? The way it is made it has freedom of movement. That is, to simply turn only when he is in exactly one square of the chessboard. Thank you in advance.
I cried when everything worked fine... not a single error and I actually understood a tutorial.. I've already watched your Blender tutorial, now it's safe to say that everything in your channel is a masterpiece..🤘
So true my friend. I was not good at all (still not that good) but it makes you feel like a master and let’s you make crazy high quality games and builds you to do advanced things! And you can still do the advanced things with the engine! I cried when my game worked fine to! :) You speak true my friend
I was looking for a C++ tutorial for GoDot but the love in your comments is keeping me here for the series! Bad math teacher after bad math teacher left me with a weak fundamental set of skills in that subject area, game development has really piqued my interest in not just programming or game design, but going back to teach myself Algebra 1, 2, College Algebra, Geometry and Trigonometry, and eventually the Calculus books I slogged through attempting to keep up in a college class. It's encouraging to know there are teachers out there implementing game engines into the curriculum if nothing else but to help students visualize what happens as you manipulate a function or play with the fundamental concepts of physics. A popular math website that covers the basic concepts has a SUPER COOL animation of a sine wave with the corresponding in-real-time graph of the unit circle below it. Seeing the beauty of that really hit me that all those years of hating mathematics was simply because there wasn't a way to 'put it into practice', or to see what those concepts really mean when they're calculated with time. Kids really need to SEE it to believe it and I hope video series like this one teaching the open source engines draw more of the younger generation into programming and mathematics because I certainly wish I had it and I'm only 26! In addition, the logic of programming I find incredibly healthy because it challenges you, forces you, to alter your perspective and think from another point of view. Thank you for all of your work and I'm excited to get started!
Signals are your best friend in getting Godot to do almost anything. The code itself isn't that hard even if you're like me and you just want to cut it and paste it. Good luck to all Godot coders, and don't be afraid to give it a go. The community are super helpful :)
Oh, yeah... I know most of you probably started going through the comments without subscribing. Just back up and hit that button, then have a great day. Great content.
I know you probably won’t read this, but if you do: I’m so happy you made this video. Two years ago, I had been using blender to make games by following your tutorials. Then I saw this video. I had never heard of Godot before this, and then I tried it. Now it’s my favorite game engine of all time, and it’s all because of you! Thank you so much for making this video!
A professor's skills in teaching are essential for student success. This tutorial is well done - you never get bored and you understand everything because the teacher has the patience to explain everything step-by-step without rushing. You did an amazing job! I want to learn Godot (and Blender) and this might be the best resource on the internet to learn from. And is even free! Good job and thank you, can't wait to watch more videos. (Like & Subscribe from me) I'm wondering now if a game like Assassin's Creed or Uncharted or Tomb Raider can be done with Godot. I think is possible, right?
Great 3D games definitely could be made using Godot! I’m especially looking forward to features coming up in Godot 4 for 3D! .. but yes, I’d say those games could be made in Godot, I’m a little unsure about the optimization of large levels or super high detail assets right now though.
At first i was unsure about starting this series, as i was a godot noob. TLDR; this course is epic. Would recommend to anyone starting out with godot. You have explained everything beautifully. Thank you sir.
As someone who has been watching godot tutorials on youtube, you are wrong. There are good ones. Try looking harder. I am going through a great series right now. They are there, don't pretend you took any time to look and then say they are all crap. That is a huge disservice to people who take their time to help you learn.
Unreal has clear visual hierarchy, and a pleasing color pallet. Everything is Intuitive to use, if you are the sort of person who likes clicking on all of the things.
I love your blender videos...i've been using unity but i don't like it very much...was gonna switch to unreal..but ya know..since your teaching this and i trust your teaching style so much...i'm gonna give godot a shot.
I've been doing ICT for a year now and I always thought game development would require so much more work from the ground up than this. It's obviously still a lot of programming and modelling if you want a polished game, but for a hobbyist like me it's far more accessible than I would have thought. The fact that the engine basically gives you a camera object instead of having to program one yourself is such a huge deal. Programming a camera from the ground up is very time consuming and requires a ton of linear algebra.
As always...so easy to understand. So easy to follow. Great pacing. Very little need to pause the video and rewind. I very much look forward to your next installment in this series. You helped me a ton with your Blender series in the past and I look forward to your covering the 2.8 version once it is stable. Thank you so much for producing these.
Just seeing all the love in your comments I can't wait to get stuck into this Godot Tutorial which will be one of my first, even though I've been following Godot technically for a few years! Really keen to also learn some blender, from which I can use in Godot. Is this possible, for some simple 3d models, is the workflow from blender to Godot official?
I've been learning GODOT.....I started with the 2D side. This is my first time messing with 3D. This was way more fun than I thought. Im happy you were the first video I found. You speak with high energy and clarity. I'm very excited to complete this tutorial.
This was the clearest first tutorial I've done so far as a brand new programmer. I feel confident in what I learned because every step was clearly presented and did exactly what you said. Bravo!!
i have this problem where the rigid body cube kinda gets stuck spinning slowly on its corner. any help would be appreciated EDIT: found the problem, turns out i had to change the physics engine to GodotPhysics by going to "Project -> Physics -> 3D -> Physics Engine" and select the GodotPhysics option. It looks like it defaults to bullet.
Very important: Not OpenGL 3, but OpenGL ES 3! OpenGL 3 equals somewhat to the Direct3D 10 feature set and is a relatively old revision of the API, whereas OpenGL ES 3 equals to something between the Direct3D11.2 and D3D12 feature set.
just watching this video out of curiosity (not planning a game) but it seems like a really good tutorial. YT is amazing for people sharing knowledge free of charge. There was a time when you'd have to pay for a course to get knowledge like this, with no alt option, such as YT. Thanks for your hard work making and editing videos to share knowledge free of charge ;-)
Hey thanks for this tutorial. I realized I wanted to just try learning game development after years of doubt. I chose this video series as my guide. I just wanted to ask something since I noticed it in Godot 4. I am assuming that "WorldBoundaryShape3D" is the new alternative for the "PlaneShape" you mentioned at around 38:20 that has been removed in this current version. I was wondering would this new WorldBoundry shape be more beneficial to use or would the infinite size of the shape be too resource intensive to be of use in more serious projects? Thanks again for this video series! Will definitely be finishing it all by the end of this week!
thank you so much it helped me alot but one problem that you explained godot basics and this is a godot 3d video you could've made 1 video of godot basics and mention it in this video for the ppl who dont know and explain the 3d
Something that I would like them to fix is that the game icon can be changed, since godot does not allow this and if I want to make a game to upload it to the playstore or something like that, you must have your custom logo
Why is it so hard to find explanatory tutorials. I don't care if it's an hour long, if it's just going to be a tutorial where it tells you to Ctrl C, Ctrl V then I'm not using it. Thank goodness someone still makes tutorials like these.
The way coincidences drop out of nowhere. Work and school took me away from this hobby for a couple of months and when I came back I decided to look into blender tutorials. When I returned to Godot I found that several things had changed, but luckily BornCG is starting a series on it all of a sudden. Miracles....
Brilliant tutorial series, learnt an awful lot, especially since I decided to recreate this in C++ (I prefer the language). I can now do signals, timers, and basic animations in the mother tongue! What a blinder. Subbed and subscribed as well.
Hey I'm following this tutorial a few years later and I came across something that was a little puzzling. The default sky and sunlight don't appear in the debugger, instead the objects are black and the background is dark gray. I don't know if you addressed this and I might've spaced it when you did but I found a solution to this. You need to add a WorldEnvironment Node to the level. Great tutorial btw.
You should be hired on to teach anything and everything. You could teach absolutely anyone with how thorough you are, your patience and the way you talk. Thanks!!!