Working on calling methods via animations, as well as blendshapes today, while blend shapes are definitely the flashiest part, calling methods are used by me personally constantly, so a very important part of almost any 3D game really.
AnimationTree Docs: docs.godotengine.org/en/stabl...
Github: github.com/Bonkahe/GodotEduca...
Godot: godotengine.org
- timestamps -
00:00 - Intro
00:12 - Introducing the Kitten
00:26 - Setting up the scenes
00:48 - Implementing Method Calls
04:30 - Creating Blend Shapes in Blender
07:19 - Implementing Blend Shapes
10:05 - Wrapping up, Thanks for Watching!
6 июл 2024