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Godot 4 Crash Course #2 - Coding in Godot 

Net Ninja
Подписаться 1,6 млн
Просмотров 28 тыс.
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In this Godot 4 tutorial series, you'll learn how to make games easily using Godot 4.
🚀🥷🏼 Get early access to this entire course now on Net Ninja Pro:
netninja.dev/p...
💻🥷🏼 Python Crash Course:
on RU-vid - • Python Crash Course #1...
on Net Ninja Pro - netninja.dev/p...
💻🥷🏼 Modern JavaScript Tutorial:
netninja.dev/p...
🔗🥷🏼 Godot docs - docs.godotengi...

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27 авг 2024

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Комментарии : 31   
@shashydass4114
@shashydass4114 7 месяцев назад
This is great! I bought the course because I wanted to work on this with one of my children and they were very enthusiastic about it. Definitely worth watching if you want an practical and useful introduction to Godot.
@sweaazock5481
@sweaazock5481 6 месяцев назад
i would love a coding in godot 4 video for like absolute beginners, people that never coded in their life.. like me.
@SweetMonke
@SweetMonke 2 месяца назад
watch part 1....
@spoof7760
@spoof7760 2 месяца назад
@@SweetMonke Not what they asked about. This course assumes you have prior coding experience, they say so explicitly.
@Adolf_Hitler0_0
@Adolf_Hitler0_0 2 месяца назад
​@@spoof7760 right
@klausonstrings
@klausonstrings 4 месяца назад
Thank You! I'm new to Godot and by watching your tutorials I understand what the basics and GDScript are all about. Your explanations are very clear and I can follow your steps. Should have found your tutorials earlier ... now I can enjoy Godot 😊
@keithmanfredi
@keithmanfredi 4 месяца назад
I'm coming from gamemaker with some C and python knowledge and I've found your details about the technical aspects of the IDE interface and its terminology to be super helpful. Like - the point about scripts and tabs not being 'linked' I figured that out but was confused at first. I feel it is harder to get technical help for Godot because it has scenes, nodes and scripts whereas other IDEs consolidate more of the code into one 'place'.
@trevor-marloy
@trevor-marloy Месяц назад
var velocity = Vector2.ZERO if Input.is_action_pressed("Up"): velocity.y -= 5 if Input.is_action_pressed("Down"): velocity.y += 5 if Input.is_action_pressed("Left"): velocity.x -= 5 if Input.is_action_pressed("Right"): velocity.x += 5 position += velocity position = position
@kingshahzad78
@kingshahzad78 17 дней назад
You made my day my dear... Thanks for such teachings
@beardalaxy
@beardalaxy 2 месяца назад
It seems that at some point, Godot changed their default UI keys to not repeat. Which makes sense for UI. For that specific example, I used "is_pressing_physical_key" instead so that it would be repeating instead of only triggering once, otherwise you'd have to mash to get the ship to move anywhere! Thanks for the tutorials, this is really helping so far :)
@Darth_Apnea
@Darth_Apnea 4 месяца назад
Wonderful tutorial for newcomers, little to no experience needed. Good job 👍
@NoraNoita
@NoraNoita 3 месяца назад
When you talked about the last "search for get" I was a bit too eager and went straight into looking at movement in the documentation, and they used a Charaterbody2D straight without the Node2D parent, so I learned from that, when I tried the export var speed line, that it doesn't show up in the linked scene when it's attached to a child that contains the script.
@hindelaouani7089
@hindelaouani7089 7 месяцев назад
Great content! I just started learning how to use godot and game development in general so your videos are really helpfull. can you talk about the animation tree in 4.2 next?
@chiewcck
@chiewcck 6 месяцев назад
Really helpful contents for beginner. Thanks!
@BasicPhi6427
@BasicPhi6427 2 месяца назад
This tutorial was very helpful, thanks!
@NetNinja
@NetNinja 2 месяца назад
Glad it was helpful! :) thanks for watching
@user-no9xt6cq7p
@user-no9xt6cq7p 3 месяца назад
alhamdulillah I have found a course that really helped me out.
@UnofficialXuno
@UnofficialXuno 16 дней назад
salam alaikum brother
@goober4882
@goober4882 9 дней назад
4:33 im on godot 4.3 and the default code looks like this EDIT: im good extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass is this ok or should i change it to yours
@ensarija
@ensarija 29 дней назад
Resources, to follow the tutorial?
@antekacki8753
@antekacki8753 6 месяцев назад
25:43 uhm... isn't that just a colon? :b
@phembl
@phembl 19 дней назад
How does var speed := 500 know if it is an int or a float?
@gmailer59
@gmailer59 16 часов назад
The literal 500 is an int. Depending on coding language a float literal would look like 500.0 or 500f or similarly
@rumpeteverything
@rumpeteverything 4 месяца назад
please reduce the fluctuation in audio
@user-vt5vr7bg7n
@user-vt5vr7bg7n 7 месяцев назад
Quality content!
@greendsnow
@greendsnow 7 месяцев назад
Hey there! I need a NeoVim course. My competence level: I can't even open a file with it Reason of asking: VSCode is using 15% of CPU.
@Vaibhavsarda3858
@Vaibhavsarda3858 6 месяцев назад
Plz start python tutorial 🙏
@cryelectric
@cryelectric 6 месяцев назад
Just search for ClearCode tutorials. I think that's the same brilliant guy. 😉
@whydoineedausername1386
@whydoineedausername1386 2 месяца назад
That's a colon, not a semicolon. This is a colon : and this is a semicolon ;
@pokemonmemes6420
@pokemonmemes6420 7 месяцев назад
🎉🎉🎉
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