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Godot 4 PackedScene Inside a Tilemap Tutorial 

Coding Quests
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14 окт 2024

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Комментарии : 5   
@blazenetic
@blazenetic 4 месяца назад
Coding Quest rocking hard, keep up the amazing work, we love it!
@sayftysayfty4228
@sayftysayfty4228 4 месяца назад
Youre soundquality got way better. Good job on that and also good job on the video.👍
@CodingQuests
@CodingQuests 4 месяца назад
Thank you!
@Necrincito
@Necrincito 4 месяца назад
How do I instantiate my worlds (pasted just on the right side) in the first world? (they are small worlds-1080x2220) (and how do I move world 1 and the instantiated ones to the left?) the player would not move (I just want the player to do the animation of moving to the right from the middle of map1 to the center of next map) with just a button that says advance) can it be done???) I would like to see a tutorial from you on the topic in question 🤔
@Britishblue.
@Britishblue. 23 дня назад
Do you know how I can access the variable inside the scenes once theyre placed? I have a block scene which can be set to be grass, dirt, stone etc based off a resource. I have a world generation script that sets cells in a tilemap using noise. I need to be able to set the cell to the block scene then add the resource for that block so I can set different types of blocks.
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