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Godot 4 Transform3D Nodes with Basis & Euler Explained 

Coding Quests
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5 сен 2024

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Комментарии : 9   
@ClockworkGearhead
@ClockworkGearhead Месяц назад
"Explained." You just pointed us to the documentation.
@IgnatiousRainwater
@IgnatiousRainwater Месяц назад
Because everything is explained in the documentation
@dbatdev
@dbatdev Месяц назад
You have a good voice and it started well, but I wish you had explained the basis and euler stuff rather than tailing off :D Also, that code-view needs to be more steady. Make it larger so it's not cutting lines off (or wrap them) and don't flip in and out of full screen etc. All the movement makes it very hard to track where you are. Keep on going, I appreciate your work!
@IceWolve67
@IceWolve67 2 месяца назад
Great tutorial, I'm just a little confused (and new), the transform.basis is used for scaling then ?
@CodingQuests
@CodingQuests 2 месяца назад
it can be yes.
@zuma573
@zuma573 2 месяца назад
He used it for rotating too
@cernos7230
@cernos7230 2 месяца назад
I swear to god if you try to ask for help in understanding how things work, everyone links you to godot documentary when it's really obvious not everyone can understand the damn thing. I mean if everyone does understand it, no one would be asking for help, gawd damn it's annoying.
@MoogieSRO
@MoogieSRO Месяц назад
I went in with no understanding of Basis, and by the end of this video, I understood nothing about Basis except that it seems to work with a range of 0-1 instead of the exact values I want, which seems useless for any real context I would ever want to use it for. If I want a 360 degree rotation then I type 360, not 1. What if I wanted a 70 degree rotation? I don't even know how I would calculate what value that is between 1-0. Utterly useless video, sorry.
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