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[Godot Engine] - Doom2 

RaveYard's Extras
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29 окт 2024

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Комментарии : 10   
@averagefearoftheocean3005
@averagefearoftheocean3005 8 месяцев назад
so it CAN run doom...
@tariqrahim223
@tariqrahim223 8 месяцев назад
GDdoom when
@ArkyonVeil
@ArkyonVeil 9 месяцев назад
Oh neat, I use that engine. Good work.
@LuiDeca
@LuiDeca 8 месяцев назад
This has a lot of potential. I'm not talking about porting Doom into Godot, more like making levels inside Doom's level editors and importing them into Godot.
@RedGoldDolfin-ez9iy
@RedGoldDolfin-ez9iy 8 месяцев назад
You can already create levels for Quake and export them
@ovalos383
@ovalos383 8 месяцев назад
are you drawing them with a shader? from the way the floors/ceiling extend infinitely it doesn't look like a mesh. impressive work btw
@raveyardsextras4281
@raveyardsextras4281 8 месяцев назад
Thanks. The floors and ceilings are drawn via shader, because cutting Doom sectors into triangles is rather complicated.
@uropig
@uropig 8 месяцев назад
yoooooo
@im_ener
@im_ener 8 месяцев назад
would this work with GZdoom stuff? (world portals and 3d floors)
@raveyardsextras4281
@raveyardsextras4281 8 месяцев назад
the engine itself is flexible enough, but it would take a lot of time to implement.
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