Instead of rescue all jinjos, it should say "Liberate Jinjo Hostages" 😂 And for the turret, "Sabotage Enemy Defence Turret" And "Reallocate hidden bribe packages to disgruntled guards"😅😂
Nostalgia blast straight to the face. I was one of the lucky boys that had both bk and goldeneye cartridges. Good times. Just as a recommendation if you're thinking about what would be the next level, megaman 64 has some nice low poly locations. Anyway, i'll be playing this tonight, thanks.
Yes! You are the best mark :) love your work, super creative. Best crossovers in n64 gaming. Taking banjo to the next level after rare ditched him. This crossover in particular is like a rare dream come true!
@@Kurko_Games your welcome, you really do create mods I love playing. Keeping the n64 alive and fulfilling a lot of childhood fantasies. I wish I was more financial stable so I could become a patron to help you out! Maybe soon, for now I’ll keep showing my support through comments and views!
19:13 ummmm............. 23:33 I’m betting he suffocated from the poison in there, that’s the worst one so far. You’ve done a fantastic job on this level.
I just finished playing through Jiggies of Time and I'm so floored by your hacks. I had some of the most fun I've had since quarantine started, easily. Super stoked for Stay At Home!
I am glad that you liked it! Now I am working on a special small hack for Christmas, and then I'm going to complete Stay At home develop. Regards and thanks for comment!
Yes, I think that would be great too, but banjo tooie has some cons like enemies respawning after some time and that jinjos work differently as you have to get to their corresponding house to get your reward for collecting them. I also think the banjo tooie engine is a little laggier but apart from that banjo tooie engine is good. Especially with all the egg variants
@@Kurko_Games I like that one!!! Idea on the new Banjo-Kazooie mod game: I am guessing a "Ed, Edd n Eddy / Banjo-Kazooie" crossover game. And it's based on this if you read it: deviantart.com/conlimic000/art/Banjo-Ed-819528867 So can I see that please?
@@Kurko_Games Can you work on a mod that shows the characters from DK64 in ocarina of time, majora's mask or Mario 64 please that would be interesting or one of either Mario or link in DK64 which ever is easier
Unfortunately not. I didn't find Conker's models to work with, and now all the levels are chosen.Next one will be pokemon Snap, and then a small level about Kirby 64
I gotta tell you, I've been taking a look at these and if there was ever a chance someone made a Banjo Threeie, I'd have no qualms about leaving it in the hands of somebody like you. This is really some great work right here.
this is so cool I love how detailed it is an how it incorporates banjo kazooie mechanics and gameplay its also a very nice DAM music rendition it really works well with banjo kazooie instruments
It's so surreal to see a cartoon bear & bird being in a realistic game based on a live action spy film franchise. It's also even funny that Rare did two of these games.
This is amazing! I dodnt watch it so one day when the whole game comes out i can get to experience it!! Also, i saw what you did with the crouching in DK mode. I laughed so hard!! 🤣 😂 how many times ive gotten into a slap fight with these big head sliding around on knees its so ridiculous!!
Yes, the next world will be about pokemon Snap, and then I will post the full version which will include a small Kirby world. I hope to have everything ready about March approx
Mark, you've done it again! This is amazing! I've been impressed the second I found this channel. Keep up the amazing work! even if I don't play a mod, they are amazing to just watch!
@@Kurko_Games I tried commenting to you what it is like 3-4 times, but RU-vid keep deleting my comment for no reason. I guess you'll have to Google it, sorry about that. It's a Wiki-website, so it's safe to navigate.
If you're playing on emu there is no problem. Both versions use the same Save file. If you're playing on Everdrive64, simply rename this ROM with the name of the old one and the Everdrive will read the same Save file too
Fantastic work man, the level is extremely fun to play and it's filled with creativity, maybe the only downside is that the bond trasformation is stiff, if there is a way, can you make it animated?
There is no way to add animated custom models unfortunately, that's why I used a static model. It's a joke about how the original Goldeneye characters look on multi
I love it! Especially the elevator music you add in. the combination of the rare games blew me away. How do you do these? do you use software? I'm curious of how.
This Mod is beautiful but....is so melancholy. Maybe for the soundtrack, maybe for the Sean Connery's death. After finish this level (good, of course) i'm was sad, i don't know why.. 1)Poor Trevelyan! 2)I hit Klungo the first time......... 3)Time to leave Dr Doak Sorry for my english, I'm italian! I wait news Mods!!!
This is James, composer for Jiggies of time (never bothered with a proper profile)... just wondering what sample is the famous 007 noise made of?? That low pitch metallic sound in the music.
@@Kurko_Games hey friend 😀 that makes sense now, I'm surprised it's able to go so low. Every instrument has a limit for high and low. Sometimes that limit caused problems lol! This is like when I used a low Celeste sample for a bell noise in grunts tower exterior.
@@u2ber1617 Yes, I already know, the High-Low limits are a real headache even on some instruments. This "sonar sound" solution was devised by Linus, the guy who did the great Hyrule Field cover for Jiggies of Time.
@@Kurko_Games nice, he did amazing work! I'm really glad how the whole thing turned out. Also, did you know there's a Mario Kart 64 track based in Jiggies of time Hyrule field?? It even has Linus' music in it!! A rom hack based on a romhack. That's how you know you did something special.