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Gotham Knights | RTX 3080-ti | 5600x 4k Native | Highest settings with Raytracing on. 

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Welcome to another Video, this time we are looking at Gotham Knights with Max setting including ray tracing at native 4k.
Runs well and factor in the5-7 fps loss due to shadowplay recording. Some harsh stuttering going on which could be due to shader cache. Outside though, the FPS was all over the place, even during the bike scene.
Wasn't shown in the vid but I did try turning DLSS on, but it had no effect on the FPS at all, I even tried balanced and it did not change the FPS.
I also tried other options including FSR 2.0 but alas no change.

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15 сен 2024

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Комментарии : 15   
@mtlcub
@mtlcub Год назад
WIth my 3080 TI... I've decided to remove the RayTracing and keep it in 4k... and add DLSS Quality... and the game is running pretty much at 100-120 fps... I wish i had RayTracing on... but it's too much laggy. (at least for now, until the game is more optimized).
@jeffs70chevelle
@jeffs70chevelle Год назад
It's a shame because the story and gameplay look good. They probably needed another year to make the game
@stevemy99
@stevemy99 Год назад
I couldn't get DLSS to work at all, framerate stayed the same with every setting, even on ultra performance.
@mtlcub
@mtlcub Год назад
@@jeffs70chevelle I think the issue was similar to cyberpunk. The game was also planned to be on ps4 and Xbox one and they scrapped these version recently. They should have done that long ago and focus on next Gen first.
@jeffs70chevelle
@jeffs70chevelle Год назад
@@mtlcub you're probably right, they spent too much time trying to make it backwards compatible then scrapped the idea too late and didn't have enough time to optimize the game on newer platforms. this is why playstation exclusive games always have the best performance, the entire process was built around a specific platform
@mtlcub
@mtlcub Год назад
@@jeffs70chevelle And I know end of November, there's the update for full coop (at 4 players) ... so would not be surprised for more update to make the game smoother too. And yeah, i think it'S about time the Dev start to forget about old gen when creating games and focus more on current gen now... I feel Gotham is a like a bit Cyberpunk... trying to do too much at first and once they focus more on what's important, the game will be better! But still, the game is fun (with a powerful pc).
@torack589
@torack589 Год назад
Looks painful to play ! I want to buy it but the dropped frames OMG
@CryptoProjects
@CryptoProjects Год назад
Your ryzen 5 5600x is at stock settintgs? Mine with 240 AIO is always at +70°C
@stevemy99
@stevemy99 Год назад
Yeah it's completely stock, I'm running the NZXT X63 AIO.
@noxify5873
@noxify5873 Год назад
I just keep mine at a fixed clock speed it always fluctuates when at high fps
@CryptoProjects
@CryptoProjects Год назад
@@noxify5873 mm mine at stock is always at 4.65 gaming so temps are high. Dont know why dont fluctuates the frequency.. so preffer adjust 4.4ghz and 1.15 voltage and temps are -15°C
@ironmatto3
@ironmatto3 Год назад
Damn, stutter's are extinct on PS5 for me, have they patched the PC yet?
@stevemy99
@stevemy99 Год назад
They released a patch the other week for bug fixes, but stuttering is still there though.
@matthewjuarbe5826
@matthewjuarbe5826 Год назад
@@stevemy99 Stutter is most likely due to Shader compellation all low-level APIs due this DX12 Vulkan and Open gl. sadly WB Montreal were just lazy or under severe time restraints. most developers have an option to allow shaders to compile while the game is in main menu. you just wait till its finish and then you go in game for a stutter free play. for the life me how is WB Montreal still in business with these amateur mistakes
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