Gothic 3 wasn`t a bad game - It is real open world game without any loading screens, tons of magic and weapons. Only quest sucked - get this kill that, Piranha Bytes forgot how to create real quest that require your attention and constant thinking about what to do next. I bet they could do better but sadly they thought since first two releases was a success the third one will be fire or simply they fired a guy who was creating questlines since Risen was only about get this and kill that.
@@freespeech3817 I still think the quests were just fine for their time. But yes they could have indeed done a lot better, and not only to quests but to the amount of content and so on so forth. I think it was a bit rushed, hence the community patch.
@@freespeech3817 It wasn't about lack of ideas or creativity, but time and resources. They wanted to do so much that they didn't have enough time to fully finish anything.
@@hazy-dreams yea, you can have pretty powerful spells but by the time you get the really fun stuff like time bubble, conjure lightning, army of darkness, and meteor, there's almost nothing left to actually use it on if you don't conciously leave things to mop them up later. they're fun in a few cities, this is definitely one of the best ones for a power trip, but the battle you'd actually need them in is liberating hammer clan's mine and you physically can't even have time bubble doing that if you don't cheat or use a speedrun strat. I love it to bits, it's the first gothic I owned and played but the pacing (both story and combat) in this game is off at best and nonexistent at worst. cp with alt AI fixes it combat wise but only for melee and that leaves a bit to be desired too as group fights are unparalleled clusterfucks.
IMHO Myrtana part of Gothic 3 was fantastic, rest not so much. The deep woods, tall rocks, valeys, medows and rivers, it was real joy to explore. Elex 2 looks somewhat similiar, but also very generic looking and pretty much empty. They should go back to smaller handcrafted maps, instead big Elder Scroll type maps.