For sisters, you could have chosen Novitiates. Still trained, but not in power armor. Hits on 4s, 4+ save, T3 , and 1 wound a pop and they are 85 points. Arcos do win lore wise, but right now they are much more valuable than Repentia and novitiates in game.
I'm just pinning this one because it seems to be the popular comment of the Novitiates bunch. I'm gonna be real with you, I forgot them entirely while doing the final picks. They absolutely were the pick. Solid A/A-
@@thepoorhammerpodcasti’ll actually come to Brad’s defense here. Although Novitiates is the correct choice in the tabletop, lore wise Arco-Flagellants still take the win. They are heretics whose fate is an act of punishment, so not only are they expendable, it is a genuine benefit for the Sisters that they perish in combat. Great episode regardless!
Gretchin got robbed. They're A+ material. This is that situation where the teacher got stuck in a rut looking at other assignments, and forgot it was the "Cannon Fodder" episode, not the "Guardsmen Equivalent" episode.
I actually give my Tzaangors the chainsword and pistol option only because I think it actually looks cooler and helps distinguish them a bit from my daemons.
Its kind of part of the appeal with guard for me, when my lil fodder do well it feels very heroic and I dont really care if they die cause I can bring them back with a strat
Imperial Guard is gigachad because your opponent has fun getting to kill tons of units and I get to enact my sci fi fantasy of commandeering hopeless hordes of soldiers to meet their demise against deadly xenos. Bonus points for being the one army that gives everyone a true sense of how terrible it is living in the 40k universe.
33:24 actually that’s not true good sir! The LOV are a fairly large size, GW has directly stated that there much larger than current lore Tau (keep in mind they’ve grown a lot in lore since release). And the hearthkin in particular aren’t even full time soldiers, and are more like a militia, meaning there pretty expendable.
It would be interesting if you kept track of the grades you give each faction and then present their "report card" at the end of the episode to see which is the best at satisfying all these criteria.
A good analogy for the gretchin: You were asked how many planets are in the solar system, and instead of just answering correctly you went out and found a new planet to make sure the rest of the class was wrong.
The basic Guardsman are actually a pretty efficient datasheet. 10 Guardsmen trade relatively well with similar units (Gaunts, guardians etc) . With orders they are very versatile, with a wide breadth of utility.
Guard infantry actually are very good in game with their born soldier ability auto wounding on 6s. In a 2K point game you can bring 330 guardsman, and most 2k lists you fight, physically won’t have enough shots to even kill half your models in 5 turns. Then they have crazy good OC, and then 300 rapid fire lasgun shots and a handful of special weapons actually had an insanely consistent high damage output
Jackals are also the only World Eater’s unit that can have two Marks of Khorne, meaning you can just plant a 20 man squad on your home objective and get two free blessings dice reroll
I would argue that the main quality of cannon fodder is the ability to draw enemy fire that the enemy would arguably be wiser directing elsewhere. Which would make my suggestion for Space Marine cannon fodder the Rhino.
3:35 thank you, i was taking my time to get into the Cadia lore, i saw some books and all, but well, now i know that it was a terrible idea to begin with. dodged
I was chuckling to myself wondering what you’d have to say for Custodes after I started the video. What can be considered cannon-fodder in the faction with the strongest “basic line troops” in the entire setting, especially lore-wise, where a single Custodian takes thousands of man-hours of genetic engineering and training to produce. They’re the exact opposite of “cheap & easily replaceable.” 😆
In my opinion of playing the imperial guard, the basic 20 stack infantry is really good at killing other basic infantry units, especially anything with gant, gaunt, or goyle at the end-
Y'know, thinking about it. What did the black crusade so far *really* Do to cadia? They blew up the homeworld sure, but last I checked, they had colonized *the entire system.* You might have blown up one factory, but there's like, 5 more in the same area you didn't touch.
Null and blank are both accurate! Sisters get called 'Null maidens' quite a bit, and Blank is a very common term. Also applicable is pariah, as psychic blanks are spurned by the rest of society - they just feel bad to be around.
I brought a list of tanks, infantry, artillery, and even a Valkyrie to a 2k game and had a sacrificial squad run up to draw the enemy out and somehow the sergeant from that squad was still there turn 3 being a massive pain for my enemy, who missed every shot during the shooting when targeting her and the non infantry hardly did anything
I jumped around a lot to check out specific armies so I might have missed it, but was Leader options at all a consideration in how good any army's chaff is? Because I feel like, at least for DG Poxwalkers, they are a lot better when you consider them as basically just 50pts for an extra 10 wounds on Typhus. I also question how important just, physically occupying space was. I don't mean in the sitting on the objective, but physically blocking your opponent from either reaching an objective or coming in from reserves. It's more difficult now but not impossible, especially with some of the cheaper ppm units. It's certainly an army specific consideration - obviously the more jumpy armies would feel the impact of this more - but a fair one to consider.
Grey Knights should probably include inquisitors and henchmen in their armies again just for more diverse units and better cannon fodder like when it was Codex: Daemonhunters
In most lore where they go into details about it a blank is just someone with little to no presence in the warp. Tau are almost all blanks. They neither suppress or enhance the warp by existing, in the same way as a rock, or a cloud. A null is someone with an anti-psychic presence, whose existence imposes 'normalcy' on the universe around them. Nulls are very strong blanks.
Pink horrors should have been A+, and it was touched on, but once you do the math, its so much greater. 10 pink models = 10 wounds Split to 2 blues = +20 wounds, 30 wounds total. Blues to brimstone = +10 wounds, 40 wounds total. Add in the faction D3 respawning for the Pinks, = near infinite wounds = infinite bodies = infinite fodder. Obviously splitting isnt garenteed, but its not an absolute like every other faction (minus guard's "reinforcement" strategem reviving whole units)
I object to detracting points for not having a gun. The definition of cannon fodder is sacrificial troops you throw at the enemy to slow them down. Being melee only is in no way detrimental to that purpose.
I do think Poxwalkers deserve better than a B despite the lack of gun, because with Guardsman you have to train them to an extent which makes them have some effort to make more of. Poxwalkers literally make more of themselves out of their enemies (or the random passerby's). A guardsman is handed the helmet and gun of the guy that died in front of him, Poxwalkers *are* the guy the died in from of him
I’m listening to fall of cadia right now, it’s absolutely fantastic. I don’t want to spoil, but if you’re expecting space marines to be idiots, you won’t be disappointed.
Aw, you didn't split daemons into 4 parts this time :( Thought I'd get to hear you talk about plaguebearers, since sitting on objectives and eating bolter rounds is pretty well all they do!
For Tau I would argue that the correct answer might be Tactical Drones, at least from a lore point. Tau are not happy to throw soldiers in the meat grinder, even the non-Tau species. That's why they rely so heavily are Drones. That's what the Tau really see as expendable. Even still, they aren't that good as far as "cannon fodder",. at least in 10th, due to their lack of OC.
To be fair to eldar guardians though, while the whole "every eldar life is precious for a dying race" is definitely an important factor, there's the other perspective of- the guardian's are not your full time military troopers. The full time standing army of the craftworld are the aspect warriors, who take even more time and effort to become what they are. Guardians are a militia army formed from the civilians of the craftworld. So technically the entire population above a certain age within the craftworld is eligible to be a guardian, even if their actual path might be a craftsman, an artist, a scholar etc. And from that perspective, raising a guardian army isn't that difficult (relative to their species, that is)
I had a Spanish teacher that literally passed me with the lowest grade. She told me she never graded anything I turned in she just never wanted to have me again
I’m late but I gotta put in a word of support for Jakhals. Cheapest we have bar spawn which don’t count. Melee is alright, they kill like two marines w/ the charge. Wouldn’t personally hold that against them, but I see merit in doing so. Great at holding points. They have sticky if it’s needed, and have icons to reward you w/ blessing rerolls if you use them forholding points. Native fnp, which can be bugged to a 5++ using blessings also lets them survive smalls arms fire being dumped into them just a little longer than similar units in other factions. Lore wise, they are still viewed as expendable, being used in the millions by some warbands like.
Saddly here I am with roughly 15 Tzangoors with pistol and chainsword. I Just started playing and didn't know better, I thought I had to give em 40k arsenal for Thousand sons xD
Neophyte Hybrids are even better, because you can get regenerating models for them! And if the unit gets wiped, they get to come back! They're just so cheap and utterly expendable.
Not that you care, but for once Brad is right either way, because technically both nulls and blanks would be correct terms, as would be pariahs but that just makes me really wish they'd bring back Necron Pariahs because those were cool as hell. Also specifically for Eric, failed space marines become, depending on the chapter, anything from servitors to the dude who writes the purity seals. Or they just get got.
Man if you think the way they've handled the end of the 13th Black Crusade is bad now you should see how it was before they retconed it where Chaos just "barely won". Hell even the Eldar were able to make some minor gains and take back some Crone Worlds in the original version of the campaign.
Every factions secret, cooler, second faction. Ei admech technically having cult mechanicus and skitarii Gene steelers having guard in them Tau having kroot
So im just getting into wh and was wondering about what would help my army. Started with the salamanders warforged strike force box and was hoping to hear where i should go from here. Its got 20 intercessors, 3 eradicators, 3 aggressors and adrax. Any help would be great