People voted for his revamp but come on bruv, this ain't the one I was hoping for, I wished he still retains his Red Bullet passive because that's what makes him so unique
When we asked for a buff not a fudging revamp dear moonton..Granger is the only mm with highest basic attack damage on early game..Now we get the niche Kimmy with Aldous Stack system.
Suggestions:😁 Take out grangers red energy bar so that players can see the yellow energy bar more clearly and keep his old ultimate where it shoots 3 huge bullets where the last one deals higher damage, also keep its damage based on the enemy's lost hp. or they could change it to enemies max hp(just a suggestion since players nowadays just uses grangers ult nilly willy even though it deals higher damage if the enemys hp is low but the pros of this is that granger can cast ultimate first during a teamfight) Which will mean that they might have to readjust the ults cooldown if granger cant rely on cd reductions anymore Or they could instead just add charges to his ultimate, kinda like clint's ult but this means that the last bullet from ult will not have the double damage effect kinda like the old granger cause its now charges. Or they could instead just make his first skill have a really fast cooldown but still have the same effects as the old granger, this means that granger will have a yellow energy bar and the bullet count from underneath the energy bar will remain. It will still be the same old granger but it will have a fast cooldown on his firstskill and cancelable in case granger wants to reposition his firstskill
man i miss the old granger gun sound. the 1st skill used to sound scary and had a little music ring to it, fitting his character. now it sounds like a toy pew pew gun.
Now all Granger needs is a 4th skill that transforms him in melee form like Roger and his melee form can use a sword and hand to hand. Then give him a Dante skin and voila. Easy money.
Kinda imagining if your enemy's Granger is a Jungler (which mostly of Grangers are), and is too well fed, like he can just spam his ultimate from safe distance, and when someone gets close, spam his 1st skill and dodge using his 2nd skill. Plus with the 3 Lords and the Minions/Creeps alongside the Lord, he can easily dominate the late game. But kinda sad since removing the Last Bullet of his removes his Uniqueness, like you're known for the bullets of your Revolver, then they proceed to swap your weapon to a machine gun
I wouldn't really say he is, cause he is getting stacks to increase his energy pool for both 1st and ult, and given he gets energy back on first with second skill, and I do think he also gets energy from getting kills on since of the stacks, he can recover energy a decent amount, I do get your concerns but we will need to see how much this will really impact him
@@abyss-aster8748This really hits his role as a jungler because even though he doesn't have CD before he can clear jungle camps and creeps easily now that he has energy the blue buff becomes a priority to him and normally granger just needs red buff and give the blue buff to mages or wtv. As a granger player for 2 years this is really making him take nosedive. And his ultimate is an extreme nerf. Though you can spam the skill but you lose the hp based damage. And this one not for everyone but 50/50 we might miss our ultimate bullets so making it again energy dependent while losing the hp based damage is just not my cup of tea. This is just my opinion though!
@knight_12 I'm also a Granger main and yeah, I am aware the draw backs cause of the revamp, but the best we really can do is just wait to see how things play out once we get our hands on him
Kimmy and Granger A. Continuous first skill that is energy dependent - Check B. Dash skill that recovers energy - Check C. Long distance ulti shot - Check They should at least just remove heroes if they basically have the same mechanics in the game.
@@meonly8144 you're pretty biased with 'just lucian' that his dick's poking your eyes making you unable to see my point - that of which is every MOBA game is just a copy of some other, but with slight differences and some original ones to avoid copyright.
@@hikkigaya6524it's either the biggest buff or the biggest nerf. I would like to say it's more on the buff side because yeah imagine a granger player that doesn't miss his ult
When I heard Granger was going to get a revamp, I was actually pretty excited, because one thing I was annoyed bit annoyed with is that I’m usually never able to last hit with the Crit bullet because the first skill would reset the bullets. I saw the bullet idea as unique, but I was never able to utilize it during actual fights. But one thing I’ll miss with the old Granger is his damage. I love how the enemy HP bars would just melt after I would use my first and ultimate so I guess I would miss that. I’m honestly not sure how to feel about this revamp, I have mixed feelings, but hopefully we’d grow into it and find some advantages of it. Hopefully it doesn’t completely destroy the love for Granger and make him an unlikeable hero after the revamp.
@@IAARPOTI that whole thing shouldn't even exist in the first place, moonton knows who needs and who doesn't need a revamp, they don't need to make the players decide, I don't know why tf they decided to make that rigged voting event.
I noticed mobile legends are making heroes more basic and simple. The old phoveus was more complex and unique then they revamped it, same to the kagura ultimate. Now granger is like kimmy.
I love how people are complaining on why Granger is getting a rework even though they were the ones that voted for him in the "Reforge your Legend" Event lol
Voting? Lmao. You call that voting? Its a popularity contest. In a voting system, you don't show the numbers who got how much votes or their positions untill the result day, nd evryone gets one vote. But moonton shows who got how many votes, what position they are in and all get more then one vote. How the hell is that voting? Many would vote the 1st or 2nd as they know these two will win and so they won't give vote to anything else thinking their vote would be wasted . See this shows the devs and the higher authorities in moonton are really from China cus they have no fukin idea how voting works.
Oh well, we gonna build him with cdr now... WAIT! Does that mean the first talent Inspire which has 5% CDR will be converted to 12.5 physical attack? Also, does the energy consumption will decrease if he gets blue buff?
It would be better if his 1st skill remained the same but with a 1s cooldown and won't be used Again until all 5 bullets ate shot. That'll make sense more.
Balance my revamp. What you think? Passive : Granger can fill his gun with up to 6 bullets at a time. Marked enemy up to 12 times. Each marked decreased enemy physical defense by 7%. If the marked target HP is below 30% granger gain movement speed by 20% and vison for 3s. After 12 successful consecutive shot enemy hero will get stunt for 0.5s and lost 2% hp for every shot enemy hero received after. Gain 7 stacks after eliminating enemy. Stack generate rate = 5 stacks per 10 seconds. Skill 1 : Granger fills his gun with all bullets and shoots them forward, each bullet dealing 35(+70%Total Physical Attack) Physical Damage (90 more damage against creeps). In this skill Granger is immune to airborne effects and gain 10% damage reduction. Skill 2 : Granger blinks in the designated direction can be use 2 times, Granger damage increase by 10% for 5s Each time "Rhapsody" hits an enemy hero, the CD of this skill will be reduced by 0.5s. Ultimate : 45s Granger open his violin case and load explosive bullets inside his guns. And gain 100 additional stacks while it decay. It last as long as there's stack. Unlock buffed skill 1 and buffed skill 2 when use. Stack decay exponentially 10/s Max stack can be up to 9999 stacks. Buffed skill 1 : CD = 2s / consume stacks Granger fills his gun with explosive and shoots them forward the range expand by 50% each bullet dealing 120(+70%Total Physical Attack) Physical Damage ( shoot through creeps and minions ) The radius of the explosion is 2tiles. Each shot take 15 stacks. Each Cooldown reduction Item will be convert to Penetration at 80% rate Buffed skill 2 : CD : 4 / consume stacks Granger blinks in the designated direction can be use 2 times, Granger damage increase by 20% for 5s.
"A monster will be return in mid/late game with full tank items or savage machine gun with full damage and can go 5 lanes not only jungle 🌚🌚🌚" -A person was tested in beta
Honestly, they should BLOCK ALL heroes that already received a revamp so that the next ones wouldn't be another repeat. Keep this process until ALL heroes finaly gets their own revamp. Then reset. Rinse and repeat. This way everyone at least gets a chance for a revamp. This is much more fair. They could also block their class so it wouldn't be a consecutive marksman pick back to back. Like, people voted for Granger, right? A marksman. BLOCK that class for the next reforge your hero event. Only exception to this are the heroes with blocked class as their subclasses. So people can still vote for Edith, a tank/marksman, then every other marksman gets blocked for the next event. And if people did vote for Edith then TANK roles gets blocked for the next after that. So on and so forth. Combine my 1st suggestion to the 2nd one and everyone at least gets a turn plus it wouldn't be as annoying as getting a back to back pick of marksman only. "But wouldn't marksman players just vote for their own class every other event?" Well, go back to my first suggestion. Eventually, all marksman would get picked. Then they'd get blocked. Once all marksman are blocked, they're gonna get stuck with what they have for a very long ass time. Until everyone has their turn. Moonton. Honestly, it should've been this way from the start.
The old granger packs a punch with each bullet allowing you to basically kill any squichy enemies with 2-3 shots if you've farmed well, This version will require you to hit more shots to do the same amount of damge compared to original server granger. Not to mention everything that made granger unique has been striped away from him and no unique last bullet trick either. I dont think this version will make it to the official server , atleast i hope it doesn't.
If you play ML Adventure, you'd already understand how fast Granger's attack speed there. I bet some developer from MLA managed to also become one of the developer of MLBB and convinced them to revamp Granger this way.
Granger will be the 3rd hero that increases his damage by atack 1st Aldous 2nd Cecilion (i perfer to call him sealion but nvm because you guys will say who is sealion) 3rd Granger!
@@tsukasakadoya5419 maybe change his role to assassin/marksman or fighter/marksman. his s1 is still blockable which mean could only lock 1 enemy. this also for his jungle capability, dot damage only deal 50%
People don't understand how OP granger is now. Look at that mf, no skill cooldown, if you get items for skills like hunter strike, he'll be a pain in the butt in late game
people complaining, yet they forgot they're the one voted for it, and the worst part is that Aamon almost won that vote, too. I hope these people dont vote for a president in their country
We all know that the current Granger is fine with his red bullet passive, the only thing Granger needs is CC immunity on his second ability as Yi Sun-Shin.
This is from the first sneak peak of granger when he was in the process of being released. Looks like Moonton can't figure out ways to bring back their players that moved to HOK
To be honest, the red Crit bullet and the bullet bar on Granger was one of the few things that made him unique. I'm not sure if I really like this. It's just so weird.
Im a granger main myself and removing the crit bullet feels like granger isnt even granger but after thinking about his first skill it seems pretty balanced
It's actually a really great and fun revamp. But i just wish for the ult energy bar to be blue or other brighter color. It's pretty hard for me to see.
It's obvious, but as an owner of his Legend Skin (by luck, lol), I'm still hoping this Revamp would not affect his Skill Effects. Though it's painfully obvious it will affect the skin for example his Ultimate, this will remove that cool charging thing when you don't fire it.
As a Granger main I'm surprised like "Wtf is this Granger, you gotta be kidding me", on the other side I'm also happy since I can use him as a jungler again and potentially viable gold lane option (I still use Granger as both jungler/gold lane), anyways I rarely play ml again 💀
Granger is now a generic kimmylike hero. What the heck is this. As a dedicated Granger main, I've noticed a few areas that could enhance his gameplay experience while staying true to his thematic essence. 1. *First Skill: Rhapsody* - The current proposal to make Granger's first skill a rapid-fire automatic revolver doesn’t quite fit his style. Granger's gameplay revolves around precision and timing, akin to a dancer performing choreographed moves. Instead of rapid-fire, consider enhancing the skill by increasing the damage or adding a slight stun effect on the last bullet, emphasizing the need for strategic positioning and timing. 2. *Second Skill: Rondo* - To allow Granger to maintain his elegant and elusive playstyle, his second skill should offer a form of immunity. Introducing a brief period of damage reduction or invulnerability when he uses Rondo would enable him to weave through battles more gracefully. This change would preserve his role as a nimble marksman, dodging threats while dealing significant damage. 3. *Ultimate: Death Sonata* - Granger’s ultimate is powerful but often unreliable, leading to frustration when it gets canceled or interrupted. To address this, his ultimate should not be easily canceled once activated. While the shots might still miss, ensuring that Granger can complete his ultimate will make it a more reliable and satisfying skill to use. This change would also encourage players to find the best positioning and timing to maximize its effectiveness. --- These adjustments aim to refine Granger's gameplay, making it more fluid and rewarding for players who appreciate his intricate and rhythmic combat style.
I am a Granger Main and I was excited to see Granger Revamp but Moonton as usual destroyed this character as well just for the sake of making it easy to use. It is my fault for expecting so high of Moonton in the first place seeing how they have no originality and simply copy everything from LOL. I guess the time has finally come to make the shift from ML to LOL. They put absolutely no effort into this Revamp. I even suggested some cool revamp ideas which probably never saw the light of the Day back at Moonton so I will put it here. For anyone reading this let me know your thoughts on my suggestion of Granger Revamp 1. First Skill - His First Skill is great to use but the only issue was it was in a fixed direction, in order to counter that I suggested Directional input by the players to be able to move the skill in any direction like Kimmy. This required Skill but if pulled off would have great reward. (High Skill - High Reward). I would not change anything else from his first skill the bullets or even the CD. They are perfect as they already are. 2. Second SKill - Currently Granger Second skill has a very short dash distance which the player community are tackling using items to give him temporary speed boost to get out of tough situation. I would have preferred if his dash distance was slightly increased. Even if it wasn't I wasn't to desperate for any change in this regard. However I would have preferred that no change was made to the passive effect of increased damage for the 2 bullets after the dash. They are very much essential and that what mage Granger different from other MMs. 3. Third Skill - His Ultimate was Great too but there were higher chances of missing the target based on the locking out animation and the movement after each shot, also enemy players all know the Granger ultimate and dash out of the situation fast, to counter that I had suggested that Granger could move (Normally) after each shot in order to close the gap between the enemies and use the second and third shot when he saw the chance. Which means he would have to chase the enemy first and get a clear shot. Again I was going for High Risk High Reward Gameplay. The cooldown between the Shots much remain unchanged as reducing the CD would make him too OP. However after seeing the current revamped Granger I simply facepalmed. Granger will become from "Nobody using" to "First Ban" in Rank games. Why is Moonton hellbent to make every Hero easy to use. Every Great Hero in MLBB which is harder to use is feared by the players because of their ability to Kill. If you can manage to learn a tough Hero you can put fear in the hearts of your enemy and that is what MOBA is all about. Moonton can't grasp a simple thing as this. I would stop my rant here and ask all you readers to give your view on my suggestions and if possible bring it to Moonton attention. And if they can't do anything simply revert Granger back to its former Glory.
I think ml should also pay attention on kimmy in a bunch more hero i think the new passive that ranger got where he increases his energy the more he kills an enemy or minion would be probably better given to kimmy because most people prefer the old granger dan this one it's just my opinion the passive of granger is better given to kimmy
This revamp makes granger more of being a gold laner than being a jungler since his skills changed to spammable with limited energy, The damage is nerfed and also his red bullet passive got removed which removes the potential that makes granger so versatile
Now bro could legit solo everysingle champ with ease Out from the getgo dude has 2 fkin skill 1 for abs no drawbacks 4 stacks for each minion is crazy Or bro could go jungle and farm the whole thing in under 1 min Bravo moonton