Did anyone notice the locks on the sliding doors 😆 they wouldn't work very well 🤔 Great review as always Mrsealyp. Hope Mrs Sealyp in on the mend. Anyone heard anything from AlilanJim lately? Very quiet from him for a while
Don't think you were trying to mulch/sub soil at the correct month, it's month after planting season ends, otherwise it won't actually change it do anything...
Love the colossus stuff to be fair theyve done a great jin them mods work great for me not having much time to play they come in perfect to help speed up jobs a little, would be cool to see them make a couple of tractors too or trucks love all the modders weather they make relaistic or unrelaistic mods, they being the game to life for all who play no matter how you play thanks modders you all make farm sim even better!
Also be nice if we can have grazing for the animals on console if you have A sheep pasture They actually eat the graph in the pasture Let's go for PC it will be nice to have it on console
I maybe a newbie to this game, but olease explain to me whats the point of constantly mentioning "slot count comes down to 1 (2, 34, or whatever number). Slot usage is important for the first object, to what it comes down when getting second same is more or less unimportant, isnt?
If you purchase the same item twice, the slot count goes down on the second item. Per example, if the tractor is 34 slots, buy the same tractor a second time it will only take up 1 slot instead of 34
@@14ALD thats what I was saying... I think for consoles gamers (especially ps4 and xbox one) is more important slot count at 1st item, not how much it drops after buying second :)
I think that's universally understood. There are literally a million reasons a person might want to play realistic in one scenario and unrealistic in another. Also at the end of the day it's not about gatekeeping and tribalism. Sometimes people just want to play the game in a way that's "fun" for them. So many people these days fail to understand that very simple concept. That's also one of the purposes for having mods in the first place. As the saying goes; take what you need leave what you don't. No one is forced to download and install any particular mod.
@@Bosay831Gamingyes but Giants accepting this shows in which direction they’re going. They don’t care about realism, and people that want it, anymore. They already proofed that with their seasons light and a rollercoaster instead of things like bale rotting, better animals, crop rotation, etc. Second you have some mod reviewer (not MrSealyP, he’s always honest about everything and I love that guy) that always talk about those unrealistic reskinned stuff like it’s the best thing ever and has some sort of stupid laugh when he talks about Polish mods, which are mostly highly detailed, realistic and actual farming related. Giants should rename Farming Simulator to Farming Game. Shame there’s no competition.
@@davidvanmol5199I'm a guy who likes to play realistic as well, but also with a few things some may consider unrealistic, like semi trucks which can reach speeds even anove 130kph, though always with another engine configuration which basically is a speed limiter delete. Same thing for tractors, many will consider an 80kmh Fendt unrealistic, with some reprogramming you can reach these speeds on flat ground without even changing any gear ratios. For actual farm work, like cultivating, I use the normal speeds, and stuff like the REA Mods (except COG due to conflicts), and many, many other scripts. About 100 scripts or so. I'm even modding stuff for the game as well, for example the CR10.90 I did videos on once. Despite this I can understand people who don't want to wait long and whatever, and I mean console doesn't habe nice scripts like Courseplay and Autodrive. But it is also kind of sad to see where the game is heading, as someone who played since FS08, back then the game was about the passion for machines, now it's just ,,a game". Then again, it makes sense for Giants to appeal to these kinds of mods and arcade ish gameplay, because thats the only reason this game became so popular. Look at games like Agricultural Simulator or Cattle and Crops. But I still don't like where the game is going as well with these mods, there always have been unrealistic mods but not in the quantitiy we have today. And back then, most unrealistic mods were actual fun mods, for example VideoGamsCanada, despite me always havkng played realistically, seeing those mods back then was funny still.
The thing about the unrealistic mods. I started a pretty realistic farm. Used small equipment for small fields and worked up. I have about 300hrs on this map now and I have bought alot of fields and they're all joined. I have all of the in game productions and then some. I'm doing logging and all that as well. I don't want to have to unload a 5,000 liter harvester, 50x in one giant field I have, not to mention the giant potato fields I have, ALL while logging. My goal is to get as many productions as possible and utilize all of the fields. That's alot of work. I now need the unrealistic mods if you know where I'm coming from. It goes from a realistic farmer POV to a realistic farm manager POV.