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I've been playing a Kalashtar grave domain cleric (from 1) that just hit 14 for the past year and a half. The entire party has come to depend on her as the one that stops everyone else from dying. She doesn't always do the healing (party also has another cleric(tempest), druid(spore), and a pally)devotion)), but she's the one the fact that she can crit cancel, always has the res spells prepared, and can spare the dying as a bonus action has ensured that she has kept the party from losing a member many many times.
I played a Tortle Grave Cleric and had a blast! And while the guys seemed to to think the Eyes were very situational, let me tell you how comforting it was to able to check a prominent npc living status. Plus becoming best buds with a Pali to make those smites so much sweeter. We ended up saving the souls of some children from a haunted house in an almost action movie climax jumping out with their remains just as the house collapsed in on itself. It was Amazing!
Circle of mortality has several important distinctions in its wording that should be recognized. First, it doesn’t require a spell slot to be used for the healing boost to unconscious creatures. This means it would work with magic items used to heal as long as they are spell based. They probably won’t create one but it would apply to a cantrip that heals as well as long as it used dice. Secondly, it doesn’t limit the healing boost to when the spell is “cast” like other game features. If you multiclass or gain healing spirit in some other way, it would apply on Subsequent turns. Same would be true if you got access to aura of vitality.
ME: "NO! you are out of my safe zone!" Dm:"Your bard is hit by a fireball..." Me: "Ahhh fak!! that's it everyone make a circle... No! not 40 feet away from me AH!" (My D&D campaign in a nutshell... lol)
@@xdecatron2985 any tips? im doing this too in the next couples. strahd campaing too! i've already played a tempest cleric and really felt in love with this class.
@@pedromartins2949 Yeah, Clerics are pretty awesome to play. Our Strahd game is on hold at the moment and we still haven’t leveled up yet. My plan is not to take Healing Word. With the range on my Spare The Dying cantrip, I can stabilize from a distance until I can close the gap and use Cure Wounds instead.
Okay; This May be long but I really love this class. I play a Goblin rouge named Gum-Gum who has died and been resurrected twice; and fell (jumped) into the swamp of lost things but escaped through some really good dice rolls after a few months in-game (about 3 sessions) so when there were new players wanting to join our gaming group and a few of the others were leaving ;my DM and I decided that because my character had died; she’d KNOW there was an afterlife. So she’d go on this sort of journey to become a grave cleric and sort of decompress from her time in the swamp of lost things (and run into the new characters and that’s be how the group would form) Also she’s a goblin but because she met the king of the storm giants (when she was just a rogue.) I thought it’d be great to have her be a cleric of the All-Father. So now I have a 4 foot tall Goblin arcane trickster rouge/ Grave cleric of the All father; whose “spiritual weapon” is a Giant Thor-Hammer. It’s really chaotic having this very small creature character worshiping a God usually worshiped by Giants; but it’s so, so much fun to play. Thanks for creating this video as I don’t own the book where this domain is explained. It makes me really excited for stuff coming up with that character in the next few levels. Although I will probably not be allowed to go past level 11 as a cleric. So Thanks for this video. The cantrips/spells from her arcane trickerster background balance out some of the “losses” that this cleric class doesn’t offer. Also, “Toll the dead” is my favorite cantrip from this class so far. Thanks for the video. Just discovered your channel tonight and just felt you’d appreciate the strangeness hearing of a Goblin Arcane Trickster Rouge/ Grave Cleric of the All-Father named Gum-Gum.
I am currently playing a Fierna Tiefling Grave Cleric, and I always forget to use her domain features. Thankfully your video gave me a few ideas how she can help with our monster fight next session.
Thank you! I asked you guys to do this one a whole back lol. But I've been playing it and so far it's awesome, I'm only a lv 5 but I can't wait to progress.
NEVER underestimate the value of that Spare the Dying ability! My girlfriend's Grave Cleric was on a ship that was attacked by sahuagin, and thanks to that ability there wasn't a single casualty among the crew.
@@URGE Another thing to note--this subclass sometimes lead to her making the tactical decision to let us go down, because it resulted in more net benefit from her healing us. This actually lead to a surprisingly interesting RP element, where her Healing Word was always some variation of "Get the hell back up you lazy bastard, I didn't say you could die yet!"
@@BrenttFease That's awesome. Reminds me of Payday 2, there is an ability where you could shout at incapacitated characters to get them back up and similar lines always followed.
Okay, so Path to the Grave is AMAZING. We had a Ranger/Rogue with an Oathbow. We were fighting a wizard. I Marked the wizard, and got in close to him so our rogue could get sneak attack. She Crit on this poor guy. With her Oathbow attuned to him, she did I think a total of ((1d8+7d6)×2+mods)×2. It was close to 130 damage, on one shot. He ded.
Yes! I wanted to created a death cleric that saw death as an continuation, an art. I found this class and it was perfect! I can't wait to play my character!
Bob's stock phrase is "are you dead yet ?" if they answer he does nothing. Love the dramatic start of combat with Bob laying down some odd-cryptic spiel on the boss as to how it is going to die - now. [ Guaranteed salvation ! or TRIPLE your money back . ]
Playing a bearded vulture kenku grave cleric in a Domains of Dread (Mordent) campaign and it's been amazing! It's a victorian style theme and very human heavy so Dr. Rook is dressed up as a plague doctor to blend in. His weapon is a tricked out silver tipped scythe. Last week, my dm crit twice and got denied. Then one time, I was not in the zone to heal and I come in and someone was unconscious, that full non-rolling heal is amazeballs. Bane is awesome. With an ancestrial guardian barb that is protected by protect against good and evil is beastly!
Hello gentlemen! Happy Sunday! I am currently going back through all the videos on the channel related to D&D. Making sure to have liked all of them. Yes, ashamed to say, but I missed doing that on some of them. I felt I needed to comment on this class as I played it in a Curse of Strahd campaign. He was a great character. So many great subclass features for that type of campaign. Twilight cleric, which is definitely more powerful if not broken, may be a better choice if allowed. However, I was really happy to go with this subclass. Role play was fun in that I was really able to play up his belief in the sanctity of the grave and how the undead in the demiplane were an abhorrence to him and his deity. Great video as always.
playing a grave cleric fighter... super badass... everyone loves her but I flavored it as she only brings people back if they roll under 50 above 50 it was gods plan you go..
I'm working in a 5th level Grave Cleric NPC into my famiy's covid campaign, and he is a voodoo Rasta Moorish based person who studied in a rain forest with an old woman named Mama Velekete (Haitian inspired), who taught him his art. It is a great twist on the traditional religious institution cleric concept, and so far he is a mysterious, sometimes a little creepy, but otherwise excellent addition to the party.
I multiclassed into this with my Paladin and it's been really good. I'm the front-line tank in a group with limited healing and just being able to Spare the Dying at range is a huge help. Eyes of the Grave isn't so helpful especially with the Paladin ability that's the same only a little better. The ability to make them take double damage is huge if it's my foe and I can smite them next round!
I just started a Curse of Strahd campaign and I decided to make a Tiefling Grave domain Cleric. Today was the first session so I don't quite know how it works yet(I usually play Light Clerics and everyone started at level 3), but thanks to your video I think I understand it a bit better now 🙂
I really leaned into the creepy nature of the grave cleric and my wood elf has a necrotic scythe, a plague doctors mask, and a nice black cloak to top it all off lol its a lot of fun bringing people back to half health from zero!
Due to you guys I Made a grave tortle who follows kelemvor and is a doomguide. I joined a group of 6 others about a year into their campaign who have gotten into a lot of shenanigans. Whole point of my character is to be the non Protagonist of the group and let them get into more shenanigans as they had gotten by without a dedicated healer till then. Went 8 levels of grave and then now going bard of eloquence route. As a character maxed out in wisdom and Charisma- good rolls- my character is just about being a supporting character. Rather it’s giving guidance and bardic inspirations, healing and reviving people or negating critical hits. I’m pretty much a agent of chaos due to letting my other players have multiple get out of trouble cards as well as helping with their rolls. So much fun!
I want to play a Grave Cleric as a Priest of Rathma a la Diablo 2/3. Always seeking (sometimes not so wholesome) ways to restore and maintain the balance.
Very excited to start Curse of Strahd rolling a Grave Domain Cleric. Thematically should be right on point and very excited to give my Paladin buddy 2x dmg on his Smites. 😁
I am getting ready to start playing a Grave Cleric in the new campaign I joined. We've only had our session zero so far. But my character is a Esmeleda a human Grave Cleric who has a lot of other interesting story arcs so it will be interesting to see how it plays out.
Path to the grave requires there to be an attack, so spells would not work with it unless there was an attack roll. Finger of death would not be applicable. Dnd beyond has a great spell tool that gives filters for spells with attack rolls.
When I read it, it sounds like they have that vulnerability to every attack from yourselves or ally’s until your next turn. Am I reading it wrong? Edit: I see now. The curse ends after it is triggered.
I played a campaign that we ended either level 6 or 7. I was able to negate an enemy crit that would have taken out the paladin, and use the channel divinity along with the paladin's smite to do roughly half of the bbeg's health
Ya I was interested in this sub to especially since I was considering something like a grey jedi in the since of using both radiant an necrotic dmg or I may just go an do my 1 lvl of arcane cleric an rest conj wizard to make something fun
So hear me out I have a necromancer that level 6 and one level in cleric(grave domain).my main power for this is life transference(3d8) to get my tank back up all the while my my minions heal me I’ve killed a pit demon like nothing and am pretty proud of this also vampiric touch can work if you talk to your dm about it
Currently playing a grave cleric in the MTG theros setting, my whole thing is about the passage and journey of life until death, making sure everyone has the coin to pay there way into the after life. he's pretty chill but always gets into religious debates about mortality with creatures who claim to be imortal and what not. is a good time but thinking about spicing him up a bit with either a multiclass or feat or something. only lvl 3 so yeah.
I play a Goliath Grave Cleric, during a fight where said cleric and the party warlock got separated from the party I used the Path to the Grave ability. The Warlock whiffed on his Eldritch blasts, so cleric heads up and uses a 4th level Inflict wounds... no Nat 20 but I do hit and roll almost max damage, the enemy we was fighting was reduced by almost 2/3 (total was roughly 100 hp of damage). I suspect that my DM might be getting a little fed up with my cleric, but that's just a hunch.
really like this series. I do have a question do you color code the screenshots in any way? I have noticed forums use a red is really bad purple is ok blue is super good type and didn't know if that was a thing you had been doing.
The path to the grave ability, also works even if the creature would have resistance or immunity to any damage in the attack ie: fire ball double damage even on a red dragon
@@jeffreygeorge8884 Path to the grave does NOT open up damage to creatures who are immune to the damage type, but allows normal damage to be done to creatures that have resistance (but not double damage). 0 * 2 * damage = 0. 1/2 * 2 * damage = damage. Source: Jeremy Crawford. mobile.twitter.com/jeremyecrawford/status/930574526617853952
So the assassin rogue combo is cool and all but multi classing this sub class with Divinity Sorc "Evil" and inflict wounds I think is about as nasty as you can get. 6th level character 5d10 damage doubled and the potential of a crit is craaaaaazy.
Notice it doesn't say, "unless the target has resistance or immunity to that type of damage". It says, "The target has vulnerability". That's stupid levels of OP.
It's a rather old video so i don't know if i'll get an answer but from what i understand, spells you know/have is wisdom mod + cleric lvl. Now, spells given by your domain, do they count in as spells you know /have?
As a Cleric, you know ALL cleric spells, but you can only Prepare a number of spells each day to be used for that day which is equal to your wisdom modifier + cleric level. The Domain spells gained by each subclass DO NOT count toward the spells prepared for the day and are always available to be cast (they are freebies essentially). Hope that clears it up. Thanks for watching!
So there are times when you want to nonlethal damage a party member down so you can heal them more? Sadly some people would like this roleplay. I'd rather have my character be squeamish and reluctant to put someone on death's door to bring them back up.