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Great GM - Creating awesome unique cities in your role playing game - Game Master Tips GMTips 

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Learn how to create amazing and unique cities for your tabletop role playing game!
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27 сен 2024

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Комментарии : 190   
@GarikTate
@GarikTate 3 года назад
1. Purpose of the city (Supply, Middle point, defense) 2. What are it's local resources 3. Personality of it's leader 4. Wealth of the city 5. Oddity
@sparkleknight3679
@sparkleknight3679 3 года назад
Oddities: 1. Physical 2. Spiritual 3. Laws
@scottallen4569
@scottallen4569 2 года назад
Thank you, friend. This shall be useful.
@Sagetower7
@Sagetower7 5 лет назад
One little trick I came up with, entirely by accident: I was running a campaign and didn't quite have the next city planned out for session, so I organized the adventure so the train arrived to the station after dark. This encouraged the party to make its way to an inn for some sleep and it was near the conclusion of the session anyways so I ended it there. This gave me enough time between sessions to add detail to the city and the adventure continued as the party woke up the following morning. Having the party arrive at night led to a realistic transition as, in the morning light, the party could see much more of the city they had just arrived in.
@MrMatsudi
@MrMatsudi 3 года назад
That's very smart, I'm going to use this. Thank you person from two years ago!
@eaterofchildren_
@eaterofchildren_ 3 года назад
@@MrMatsudi how did it go
@MrMatsudi
@MrMatsudi 3 года назад
@@eaterofchildren_ It's a good method, my party were meant to travel by bus to their expected destination but stopped at a town along the way that I hadn't prepared for. Fortunately it was night, and near the end of the session anyway so I was able to employ this to give me chance to plan out some things of interest in that town. I told my players when they were done there about how I'd done it, and they hadn't even realised I was using it as a way of stalling for a week. So bonus.
@eaterofchildren_
@eaterofchildren_ 3 года назад
@@MrMatsudi cool cool
@darthbane3224
@darthbane3224 2 года назад
Great idea!
@jhondidfool
@jhondidfool 7 лет назад
village -> town -> city -> metropolis -> megapolis -> megaplex -> city-planet -> Physical system network -> Dyson Sphere
@dking6021
@dking6021 6 лет назад
Dyson Sphere is used for power generation i believe i think your think of a ring world
@matthewdickerson4871
@matthewdickerson4871 6 лет назад
Halo
@matthewdickerson4871
@matthewdickerson4871 6 лет назад
Multy vers
@lordcirth
@lordcirth 6 лет назад
@dking no, a Dyson Sphere just means you're capturing all the sunlight - you don't have to turn it into electricity. A swarm of habitats full of living space, possibly with mirrors, is a Dyson Sphere. Also Ringworlds and solid Dyson Shells probably aren't possible/practical due to material strength.
@30noir
@30noir 6 лет назад
Dyson sphere and ring worlds are inherently unstable. If there was a few more molecules on one side, say there's a flare for example, then that side of the sun has more mass and exerts more pull. It would get worse and worse until the sun hit the sphere/ring, however see Orbitals as uses in The Culture.
@willinnewhaven3285
@willinnewhaven3285 7 лет назад
"The gates are in disrepair, there's mud everywhere." - You're at my house
@reev3417
@reev3417 Год назад
Lol
@kerryburt9498
@kerryburt9498 7 лет назад
A city that seems to be built somewhere entirely senseless can be interesting too. I'm currently running a campaign in which the characters are about to find that the seemingly ludicrously located capital city they are in was chosen due to a convergance of lay lines. While the enemies of Tor'Nath believe it will be a walk in the park to sack the city, the Mages of the capital can tap into terrifying reserves of defensive power.
@Leafy1-j1l
@Leafy1-j1l 5 лет назад
A seemingly untenable city might have been viable when it was built, but not so much now. Why and *how* is there a walled city on a mountain in the middle of salt flats? Well, when the elves built it, that was an island in the middle of an ocean. Now the place is a godsforsaken hellhole where they have to import everything, but it's too important to the salt trade not to maintain.
@TriMarkC
@TriMarkC 5 лет назад
That’s a pretty cool idea! And of course, the fact of those ley lines is probably somewhat guarded.
@NewAgeRenegXde
@NewAgeRenegXde 2 года назад
Hey 4 years later can I use this as inspiration. My old west camp uses very little magic so a town like this would be awesome.
@GymbalLock
@GymbalLock 7 лет назад
4:50 Milford, Utah is a place like that. When passenger trains were the norm, they'd stop at Milford. What's left is a main street full of several multi-story hotels, all abandoned due to the utter lack of rail passengers. The people living there at present are alfalfa farmers or Union Pacific railroad workers. Freight trains still pass through daily, but the majority of the city is a ghost town. Nobody ever moves in, and those who move out to get married never return. As a result, the 2000 people belong to only five families.
@aaronstrager4247
@aaronstrager4247 7 лет назад
The instant you mentioned oddities, it brought me back to the first city I made in my post-Medieval campaign; the Dwarven city of Epibjørd. A city set in a tiered quarry, where you can go so far down into the city that you can be cloaked in darkness no matter the time of day. However, the city does have one major source of light in the center of it; The World Forge. The Forge itself is a fairly complex structure of iron and stone, but what is impressive about it is the flowing magma that comes from above it. There is a volcano just outside the quarry, that has been mechanically pressurized to produce a constant flow of magma down a tube which flows over the city, and pours down into the Forge My world may have been more steampunk than post-Medieval
@CommanderM117
@CommanderM117 4 года назад
remind me of my dwarf city New Doren thum deep it located in the extreme mountain and the dwarves build out of the deep dark creating a massive crack that let a large amount of light to hit the bottom of the Planet it has a small lake near by that the dwarves use for water and creating Aqua ducts. it also has many tunnel leading out of it in complete darkness like the Metro games and the Deep dark itself is away dark but vast flat terrain with cave monsters and bio luminescent creature make it home there and a lot of the Tunnels have traps set up to stop invasion from the Orcs and vice versa
@CommanderM117
@CommanderM117 3 года назад
@@justagamingbulldog9246 yea I miss spelled
@johnedgar7956
@johnedgar7956 2 года назад
The idea of a city space born from the necessity of having a rest stop & resupply location for people travelling between two larger cities is spot on, in my opinion. I live in the midwestern USA, and we've got many of those here, but I have a pen pal in South Africa who lives near a town called "Halfway House", named after an old horse-drawn carriage stop where travelers in coaches would stop to trade the tired horses out for fresh ones and perhaps spend the night and have a meal. I gather from my pen pal that it is a smaller town than the next nearest destinations, just as you said. Thank you for this really useful video!
@NisGaarde
@NisGaarde 6 лет назад
It's great how this video is not only how to create cities, but also on how NOT to name cities ;)
@probablywrongnews8915
@probablywrongnews8915 7 лет назад
This is perfect timing. I'm just about to start my first campaign as a GM, and I'm just about to plan out my cities.
@johnalbert2102
@johnalbert2102 7 лет назад
You might find this helpful: watabou.itch.io/medieval-fantasy-city-generator
@Dafuqinator7
@Dafuqinator7 5 лет назад
@@johnalbert2102 oh boy, this could be useful. Much appreciated.
@telenNG
@telenNG 7 лет назад
There's a really cool concept that is going on in the game that I'm involved with and that is there is a city that is a defensive city that has the walls facing inwards as opposed to outwards because the whole city built up around a portal that could lead directly to the nine hell's not big enough for Greater demons to get out of but large enough so that it would be a problem for the surrounding areas so all of the other city States that are around this let's call it hell mouth have a total non-aggression pact against this city because they know that if they attack it could lead to big problems down the road the interesting thing about it is that it has three rings to the city you have an inner ring which is very heavily controlled by the military where most of the fighting happens you have an Central ring which is where all of the supply goes on say example Blacksmiths and all that kind of thing and an outer ring which where produce and that kind of thing is created because this city is in a place where there are lots of planes around them so they can grow their own food and as there is a non-aggression pact against this City it has managed to get to a ludicrously large size
@TheTransforcer
@TheTransforcer 5 лет назад
firstly, periods. i sell them cheap. second, i LOVE that idea! mind if i adapt that into the rpg im making?
@Petq011
@Petq011 5 лет назад
@@TheTransforcer There will allways be that "idiot" who "rules" over some kind of army and decides it will be a good idea to take over this city, Just so that *HE* is the "most important" around... Cuz you know... he might "strike a deal" with someone from that "other world" assuming that sayd demons are not just mindless "idiots" who just want to kill humans to... eat them? And would actually have a bit of "brain" and recognise the fact that they, can indeed gain something from a deal with a lower race... ;P :D I mean... Elves talk with humans so why not? ;P :D
@gastonlinares5593
@gastonlinares5593 4 года назад
The most important aspect of a Castle... Does it have...MACHICOLATIONNNNNS???!!! :D
@CriticalEatsJapan
@CriticalEatsJapan 7 лет назад
I like the oddity idea
@notoriouswhitemoth
@notoriouswhitemoth 7 лет назад
Nomadic herders in the northern mountains built the city of Nordwyck in the valley, to have a fixed home and make trade with neighboring populations easier. The valley is one the herds' migration passed through on their way from the more fertile pastures of the north in summer (fed by rivers from higher up in the mountains) to more temperate climates to the south in winter. Their herd animals provide food and clothing, and after building the city they discovered iron and coal in the mountains. Nordwyck began to industrialize, built a railroad, but then war came. They had extensive natural resources, but when the valley was put under siege and winter was coming, all hope seemed lost. Then the war ended, their enemies surrendered to their more powerful allies. The city is nowhere near as populous or as prosperous as it was before the war, but has been mostly rebuilt, thanks in large part to the iron mines. Nordwyck was the very first city I created when I first became interested in D&D.
@Metrion77
@Metrion77 6 лет назад
A great first city. It's always so fun to think about how the history affects the culture affects the politics. What kind of music do they listen to? What god(s) do they worship? Do they deal with a lot of immigration and cultural influx, or are they relatively isolated? Did they repair relations with the attackers? Did their rescuing allies demand payment?
@timwrigley102
@timwrigley102 7 лет назад
Where / how did you get that cloth map printed?
@sebluthy2300
@sebluthy2300 6 лет назад
Right??
@Grixis_Teller_of_Tales
@Grixis_Teller_of_Tales 5 лет назад
Took his image and went through some kind of vendor
@lucasgarecht2082
@lucasgarecht2082 5 лет назад
I see that this is old, but if it's still any help, you can go to places like Walmart (if it has a Photo Lab) and have pictures printed on blankets. It's meant for like family portraits and other dumb cheesy stuff, but there's no rule saying it can't be a fantasy map.
@robertnett9793
@robertnett9793 6 лет назад
That's a really interesting take on how to make cities unique. But I like to add a thing, or better expand on the first point, what is the reason for the city: Did your city change over time? Was it something else and became the city we know today recently or at some point in the past? You get this advise for dungeons a lot: First it was a dwarfen keep, then it was overrun by Drow, who eventually abbandoned it and Goblins moved in. The lower levels are now inhabited by some cave dwelling nasties and somewhere is a gateway to the underdark... Something like this. One might incoorporate this, when describing a city too. It might be a reason for some oddities, it might form the tone and shape of your town, it could be reason for certain celebrations, or even the legitimation for the ruling family / house / class etc. For example - it's from a computer game, but still - the city of Markarth in Skyrim was built in and upon dwemer ruins, which gives the place a very distinctive look and feel. So thwrowing a few historical events in your city might help you get a good grasp on it
@shadow8928
@shadow8928 7 лет назад
tip: think of the food people in your created city eat, based on what they regularly eat/drink you can build up on what kind of city it is.
@songofshadow5043
@songofshadow5043 4 года назад
"The Lord loves hunting-" Yeah, that sounds reasonable. It could be something like "The Once and Future King," where the- "-villagers at night!" Oh.
@seanrea550
@seanrea550 7 лет назад
another aspect that can shape a city is history. who initially built the city that the inhabitants now live in or at what time was the city built and how has it had to change in that time to keep up with the times?
@ssskids123
@ssskids123 7 лет назад
Yes! And the disconnect between the original builders and the current inhabitants. Elves grumpy about being forced into a dwarven fortress or stairs that are just the wrong height.
@seanrea550
@seanrea550 7 лет назад
also depending on time how they have adapted to what is there or how much they have built over the old city. the history of the city adds flavor but the current inhabitants shape how it has developed since then. say the elves take over a dwarven fortress, if the elves are smart they should know what defenses are viable and worth keeping and what needs to be modified or augmented. more over how can they make it more suited to their preferences and tactics. it is best to keep the original structures at least suited to the size of the new inhabitance for it to be worth while for the new inhabitants to takeover. it would not make sense for men to start living in hobbit holes, hobbits are just to small and their holes are built for their proportions. but a dwarf would be able to live comfortably in a hobbit hole.
@purplepotato2612
@purplepotato2612 5 лет назад
13:56 that description gave me chills.
@carlintaylor7669
@carlintaylor7669 4 года назад
Oh and your videos have absolutely inspired me to step away from the players shoes and jump into the massive role of a dm thank you for that!!
@Sporner100
@Sporner100 7 лет назад
Always good to hear the things one mostly already knows in an organised and complete summary...
@mehmetdurmaz007
@mehmetdurmaz007 7 лет назад
I am yet to watch but I must admit: I love this channel. I've been working on a city and BUM!
@stormhawk31
@stormhawk31 2 года назад
The idea of dwarves having "squarish" architecture is a relatively new innovation (basically since D&D 4th Edition), that didn't exist when I was coming up in the fantasy RPG space (late 80s/early 90s). I particularly LOATHE the "square dwarf" aesthetic.
@carlosgutierrez3918
@carlosgutierrez3918 7 лет назад
The lore for a city I thought of: My idea for a city was that 5 other countries were incredibly tretchous to migrate and trade between due to their vast distence and INCREDIBLY dangarous terrain and wildlife. The five cities wanted to use teleportaion to make trading and life eaisier but with the powerful spells neeeded to cast tthat type of magic the cities founded a secret progect to study this. The researchers were getting close when an accident riped a hole in space time ripping all five cities for their foundations and dumping them all in the same location. The cities were left marrooned hundreads of miles from home with thousands of displaced civians. As a matter of nessesity they all founded one giant government to try and salvage a new life. Can I get a eecond opinion
@dane-banks
@dane-banks 7 лет назад
Carlos Gutierrez, an idea for you is perhaps to have the lords of the five original towns fight over a specific resource, such as food, water, magic users, ect or even perhaps have something be born from the rampaging magic that the pcs will have to stop like a plague or even a demonic entity
@candiedginger8729
@candiedginger8729 5 лет назад
Simple festivals are a great way to make a village different from one to the next. We drove down to Kentucky from Michigan on secondary highways (because that's how we road trip) and stayed the weekend in some random village because they were having their annual strawberry festival. That festival made our trip more memorable than most others. In general, people tend to be more pleasant and more excepting of strangers during festival times.
@andorfedra
@andorfedra 7 лет назад
I've been running an interesting "free-form" campaign and my PCs are about to reach their first city (they started in a nondescript town) and i want it to be one they come back to from time to time. i'll have to use this to make it Unique... even memorable.
@andorfedra
@andorfedra 7 лет назад
Oh Draaskul. Shining beacon of the cinderlands of Draagomar, Thy bards are of great renown, and thy port is a safe-harbor for the Just. May the Wyrmskulls defend thee. Ever watchful!
@Jarethenator
@Jarethenator 5 лет назад
I don't know quite what it is, but something tells me I should trust this guy's advice...
@C0ldIron
@C0ldIron 2 года назад
I have been working on a setting for a bit and listening to this helped me fully flesh out one of my cities. One of the ways I let my setting stand out is that the dwarf clans are decided by craft. One that I hadn’t thought about much was the Glass dwarfs who inhabit the desert. I had the way this city stands out is 3 ways. It’s made of stained glass that’s hard as stone. It is built around a massive glass crater that has filled with water, the dwarfs there worship the sky god rather then the ancestral fire gods.
@elfbait3774
@elfbait3774 7 лет назад
In my setting of Aerleth, the major cities have the odd distinction of being away from coasts and rivers where one would expect cities to normally grow. This is an affectation of the previous regime under a despotic High King who wished to assert control over his lands by forcing all commerce away from natural trade/exchange points and to these central cities. Now that the High King is gone and the land has slipped into a more natural distribution of power, these cities are emptying and becoming shadows of their former greatness even though many of them still house some of the great institutions (banks, universities, etc.) of the past.
@Slechy_Lesh
@Slechy_Lesh 6 лет назад
And the economy's back on track, I bet?
@elfbait3774
@elfbait3774 6 лет назад
Nope. Cities are emptying and falling apart as the people move to a more natural population spread. Without the authority of the high king, there is simply no means by which to maintain the flow of goods to the big centralized cities.
@Voltage-od3tu
@Voltage-od3tu 7 лет назад
How to determine the main form of travel? Boats walking horses flying? how would you determine if maybe magical teleportation or strange underground transportation is the preferred travel for complex cities
@vepristhorn8278
@vepristhorn8278 4 года назад
A good real world example of cities that came about as waypoints and defense are the chain of Missions biult in California by the Spanish, they were built 1 days travel apart for safe haven and supplies.
@nyarparablepsis872
@nyarparablepsis872 2 года назад
I can highly recommend using archaeology resources for inspiration. Maps of excavated sites can serve as useful inspiration, as can descriptions of interesting elements.
@andrewthomas9476
@andrewthomas9476 2 года назад
My favourite city i made was an underground wizards city. It was built into a massive cavern, and the city itself dangles from the ceiling. Spires and stalagtites hollowed out with homes and shops. Everybody that enters the city needs to wear jewellry with a special magic ore ‘granituim’ these ores allowed them to stand upside down and change their gravity. Another fun detail was criminals were banished from the city by the wizards simply deactivating their jewelry. ‘Coincidentally sending them to fall into the cities sky.
@CRJinx
@CRJinx 5 лет назад
Great video and content, i enjoy your various approaches in capturing the pulse of the city by describing the way the players are greeted by towns folk.
@StevenJosephLee
@StevenJosephLee 6 лет назад
Very nice summary of ideas to think about when designing cities.
@BonnieDragonKat
@BonnieDragonKat 5 лет назад
I took notes to help make my cities in my book. Thank You!
@tr349
@tr349 6 лет назад
After watching this video on cities, I started thinking of a town/city that grew up in my world. It is called Fort Milmine. The basic Hommlet, then village, and finally town grew around a lumber mill and a silver mine at the base of a wooded area on and near a large hill with a river that ran down the hill and branched near the base of the hill. So they set up a mill to mill lumber to be shipped to other areas. Also they could float the mined silver down the river. After a while they ended up building a fort to protect the mill, lumber business and the silver mine. There is also a grain mill there now, to grind the grain grown now in the area.
@DeltaSpider_
@DeltaSpider_ 6 лет назад
My D & D 5th edition campaign I've been working on is set on a continent with a variety of types of biomes and cities, but I am still fairly new at DMing, and so is my singular player (My brother. We each run two characters, and I also play the role of the DM. We each run two characters in order to have enough in the party to survive most problems that I can throw at us.) I mostly use pre-made adventures that I find online, and insert them into the cities and countryside that I've been creating. I'm only ever a few cities or adventures ahead in planning, which has worked out fine so far. If we ever get outside what I have planned, I'll either come up with something on the fly, which I'm not very good at yet, or I'll ask him for some time to scramble and plan out something. Fortunately for me, he is very patient and understanding, for a twelve-year old. I'm glad that Guy is here with his words of wisdom. My work so far on the setting has been dull and repetitive, but I can certainly spice it up and improve it with his sage advice.
@Centuries_of_Nope
@Centuries_of_Nope 5 лет назад
Getting ready to start a game in Ravnica. Really wish Wizards went over more lore of how the hell this place functions.
@rconnor2006
@rconnor2006 4 года назад
701468392523816070046289411368222507496286869371438642749038614J If you’re just going off of the D&D content, see if you can find some decent Magic lore for it. Looking at some cards can actually give you a better sense of how the different guilds work.
@matthewshimabuku
@matthewshimabuku 7 лет назад
I made a city subtitled the city of bells. Theocratic and superstitions of evil spirits driven off by bells, much of the architecture features bells which ring at all hours, causing sleeping difficulties for those unaccustomed and aiding in stealth checks not to be heard. Magic is highly regulated, and it is a rather cold, dreary place covered in grey stone from the nearby mountains. Provides a lot of religious artifacts and services as it was once a waypoint for religious pilgrimages.
@benroedl113
@benroedl113 6 лет назад
matthewshimabuku sounds like the French church Notre Dame
@wyre8435
@wyre8435 5 лет назад
@@benroedl113 yikes
@TheOnlyToblin
@TheOnlyToblin 7 лет назад
Thank you for taking my suggestion. This is an amazing topic and I greatly appreciate your input! Thanks!
@natc.5940
@natc.5940 3 года назад
Omg. I’ve been looking for weeks for something I saw with a castle filling a mountain pass. Have you shown an image of this before? The keep you mention in Braxia at the 6 minute mark??
@Halepeno
@Halepeno 4 года назад
This is really awesome, I’m not a GameMaster but it’s helped me with writing
@MrBlack0950
@MrBlack0950 2 года назад
This will be useful in making the complex. Imagine if 20 cities were built ontop of eachother, deep into the earth and up into the sky, a kingdom's worth of citizens, supported by vast, advanced farms both above and below the ground, and functioning almosr entirely thanks to magic advancing an otherwise medieval city state into a form one could call a metropolis. A city in which an entire campaign can exist in without ever leaving its direct jurisdiction.
@mxrichardsonsneighbourhood5402
Just had this realisation, Guy, I'd loveto play in one of your campaigns. I think it'd be quite fun!
@shantifranzoni5461
@shantifranzoni5461 4 года назад
“each city on earth is different from the next” you’ve clearly never been to the american midwest
@michaelwarder9064
@michaelwarder9064 3 года назад
St luise is different from Chicago is different from Milwaukee is different from the twin cities. Idk about the south but those "four" cities were all different in my experience!
@heuclmeucl-heucl5351
@heuclmeucl-heucl5351 7 лет назад
In the campain i run, there are only three cities, as there is no cycle of day and night, light come from the arcane power and in the earth of each city are different gods and there domain which is the most powerful source of light, in the meantime these city are nearly (if not) infinite because they are constantly expending. Outside of the cities (which is call the three great capitals) there are small villages that rely on different ultra powerful artifact to keep darkness at bay. Furthermore as each city ''belong'' to a different god (which are the gods of lies, truth and time) they are each very different and have some sort of colour theme, for exemple green is the colour of the city of lie, where the streets are covered in flowers and gardens are everywhere (flowers that grows notably on corpses). Blue is the Arcanniss, city of time where the layout of the city change constantly. Each cities are divided in numerous districts which belong to different lords and so there can still be very riche distrcit and (mostly) very poor ones. So yeah i just wanted to share, have a good day people.
@johnnikyecole9114
@johnnikyecole9114 Год назад
Awe man I didn't know he was from Jo-Berg. I bet that's an interesting place to live
@andremilanimartin3338
@andremilanimartin3338 6 лет назад
A Very interesting building material is coral reef. There is the city of Nan madol in Indonesia.
@lousagi_1381
@lousagi_1381 6 лет назад
I think a city with 100'000 people in a medieval setting is extremely rare. So a city for me starts around 1000 people living there. It also depends somewhat on the architecture (is there a wall?) , do important people live there (king?) and so on.
@dustinthewind357
@dustinthewind357 5 лет назад
I was thinking the same thing.
@helixxharpell
@helixxharpell Год назад
Omg!! 😂😂😂 Spoilers at 17:25. Be forewarned.. There's some brilliant deadpan Monty Python humor coming! 😂😂😂 The delivery is so hilarious! Hail sir. You made me laugh out loud today. 😅😊
@helixxharpell
@helixxharpell Год назад
It's been over 15 mins now and I'm still laughing. 😂
@satsunoryu
@satsunoryu 4 года назад
Super helpful. Thank you.
@ameier5570
@ameier5570 6 лет назад
Somting i tend to do when i have to make a city, is to have a one or two word description for the theme or atmosphere of the city, i have a steampunk game where they often change the city. So i have for every city some Buzzwords, most often name of citys or places in real live or fiction. I have for example a industrial city with the tagline "Rapture" for that industrius but "no morals" feeling or a other one with "Arkham" for a very old city with secrets no one should know in every corner and strange people going arround. "Metropolis" for a city with big classchlashes and so on. Of course i always change it up a bit in every city, but it helps me personaly to get the players a feeling what the place is like.
@ShockAweGaming
@ShockAweGaming 6 лет назад
Amazing video with some great information, especially for something that can be daunting for new GMs!
@michaelmitchell59
@michaelmitchell59 7 лет назад
I have been running a session for about a month now, and were starting to run into our villians. (My session is a homebrew war-fantasy campaign with home bases and social intrigue) I want my villians to be intimidating in dialogue, but they always come out... okay. How can I make a truly intimidating Villian that will make my players tremble before their foe?
@larsdahl5528
@larsdahl5528 7 лет назад
Perhaps you should look at the Harry Potter universe: I think Lord Voldemort is in your "come out... okay." -category. Whereas Dolores Jane Umbridge is more in the "truly intimidating" -category. I think some of the key elements of what make Umbridge so terrifying is: She is competent! She is empowered (By the ministry) and she empowers people (The inquisitorial squad). Combine that with a nasty disposition! On the surface Umbridge is seemingly nice, and that is important, as she need to gather followers: People who can vouch for her! She uses her competence to point out flaws in people she want to dis-empower. This way she divide the population up into two groups: Those who are "in" and those who are "out". Being "in" brings benefits, and being "out" brings penalties, and thus hold the system in place! --- You find it in the StarWars universe too: Emperor Palpatine "come out... okay.", but Darth Wader is "truly intimidating". Again for approximately due the same reasons! Study the dialogue in this clip: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-k7k9_xuJG8c.html Notice how Wader take Jerjerrod's side (A are you still "in"? Or are you on the way "out"?) by (pretend to) provide protection from the emperor, while at the same time point out how nice he (Wader) is (compared to the emperor)!
@isoldetroost
@isoldetroost 6 лет назад
I don't know how you did it. Thank you very much, kind sir.
@terminator572
@terminator572 7 лет назад
Fucking hell m8. I wanted this one for a long time
@JaketheEmpoleon
@JaketheEmpoleon 4 года назад
Thank you. This is fantastic
@alanlee67
@alanlee67 3 года назад
What is the significance of having cities or towns at all? I'm trying to do a critique on final fantasy 13 and I'm wondering everyone's perspective on this.
@georgepetre952
@georgepetre952 6 лет назад
Thank you, sir, for these videos.
@jrborgify
@jrborgify 5 лет назад
Awesome vid ! Hope you see this comment amongst all the others: I am creating a townsfolk miniature set, and have got some great input from the community. What would you such a townsfolk mini set to be composed of? Currently, based on feedback, thinking a multi-race, gender set of about 18 unique townsfolk/NPCs. Tiefling barkeep, goblin merchant, dwarf blacksmith, hobgoblin shopkeep, raven plague doc, etc, with maybe 30-50% of them being human. Thoughts? Input would be invaluable! Thanks again
@beckett746
@beckett746 4 года назад
I think you should add all the essential jobs ; (Blacksmith, cobbler, cook, carpenter, builder, miner, farmer, merchant, guard, Noble, and of course villagers. You could also add in more interesting jobs like exterminator, jester, or maybe a village shaman or tattoo artist. What would be cool is a set for each type of settlement; (Jungle City, plains, nomadic, medieval) Just my ideas, wish you luck!
@Plotspider
@Plotspider 6 лет назад
Do you use any sort of mapping tool?
@gazzolapw
@gazzolapw 5 лет назад
I mostly have great Ideas for cities, vilages etc.. But beside the history they are all the same(for me).. They always have a Inn, few shops, leader house/castle and thats it.. I create some side quests etc but I have problens creating memorable events on the city.. Any tips?
@DonaldSimsProduction
@DonaldSimsProduction 5 лет назад
Very interesting. Very helpful.
@jonathanstroupe2706
@jonathanstroupe2706 7 лет назад
Running a pirate based campaign (got the big bads picked out) but was wondering how you run a campaign where they're on a ship for a good while between encounters/destinations.
@larsdahl5528
@larsdahl5528 7 лет назад
Perhaps search the internet for "swashbuckling campaign" to find some inspiration?
@jonathanstroupe2706
@jonathanstroupe2706 7 лет назад
That'll be stop #1 I think. I'm just concerned with them being bored from being stuck on a ship or with them not being on the ship and interacting with the crew enough.
@Zalamandar
@Zalamandar 6 лет назад
dang ole doggo Make the ship and crew members really interesting then. The things players seem to remember most vividly are the characters. If the ship has their favourite characters, it'll be somewhere they will love to be. Also, the sea can be a trecherous and sometimes mysterious place. Your adventurers might stumble across new lands, sunken treasures, sea monsters, or get stuck in a storm. Plenty of troubles and conflicts can happen onboard between crew members, too. Or maybe the crew decide to hold a celebration and festivities. Just think of interesting things that can happen on board, or why the boat itself is interesting, and you might avoid the problem of their sea voyages being boring. :)
@jonathanstroupe2706
@jonathanstroupe2706 6 лет назад
Zalman Schipp perfect timing as it's about to start back up! Thanks, I'm coming up with some encounters and fleshing out npc's now!
@Zalamandar
@Zalamandar 6 лет назад
dang ole doggo Nice! Good luck!
@nuadathesilverhand3563
@nuadathesilverhand3563 5 лет назад
*explains how unique they are by comparing them to each other*
@joeybrujah
@joeybrujah 3 года назад
Do you know any book on this subject?
@harpymaslow
@harpymaslow 7 лет назад
Hi Guys ! Great video
@connorp8408
@connorp8408 6 лет назад
Are there any good midevil, non fantasy modules? Also, how would I go about adding small fantasy elements into my nonfantasy adventure?
@rathtwin_los0265
@rathtwin_los0265 7 лет назад
Question (possibly future video?): if i make a fantasy world, could i later use the same world, with changes of course, for a steampunk world, or a Victorian world, or sci-fi?
@gazzolapw
@gazzolapw 5 лет назад
Why u couldnt?
@iolair1973
@iolair1973 5 лет назад
6:05 A Castle known as what Keep?
@mrcarroll1386
@mrcarroll1386 6 лет назад
What tools do you use to make your world map??
@embergrit2305
@embergrit2305 6 лет назад
excellent.
@kapitanbeuteltier5889
@kapitanbeuteltier5889 6 лет назад
does anyone know, where I could get a map of mine "overhauled" and printed?
@shivamutreja6427
@shivamutreja6427 5 лет назад
@4.15 ... when you try too hard to make your cities sound medieval lmao
@amehayami934
@amehayami934 Год назад
Or if you have a lot of stone and wood. But your culture looks at trees as sacred. And has rules for using Wood. Like you may use the wood if it's dead or a tree has fallen over. You may use a replicate spell on the wood to make more wood. You may ask a tree for their wood. The tree may give you I say 1D12 of seeds. These seeds are special as the tree gifted to you. Now you may grow these seeds into tress and use seeds from theos trees to use to cut down. And use it for homes and furniture or what ever you need them for. There is also a law where you can't cut down trees to make a road or a village, town or city. You may how ever relocate them to someplace else within the allowed biosphere. Giving allowance for them to grow of course. Most of the time my people just build cities where they don't have to do that. And the cities will stop at the edge of the forest. Or goes around them. As far as stone a lot of the buildings are carved out of the cliff. The exes stones can be used for what ever else. It's minimum wast management. Often taking into account for future development and road widening. So the main road aka the Imperium Road is as wide as a 18 lane road. Technically 20 lane if you want to take the center medium into account which is a out as wide as a 2 lane road.
@vincentcleaver1925
@vincentcleaver1925 2 года назад
Now I want to take an old bed sheet and draw a map...
@TheBlackLibraryOriginal
@TheBlackLibraryOriginal Год назад
New Goal added: turn my favorite world map into a damned blanket! Whoa!!!
@gbennett69
@gbennett69 Год назад
let me guess your an out of work actor/writer
@timhyatt9185
@timhyatt9185 6 лет назад
the biggest problem I see with fantasy cities....they're TOO big.....ancient, medieval and early renescience were not all that large.... static.businessinsider.com/image/52ab47e569bedd092c0aafc4/image.jpg en.wikipedia.org/wiki/Historical_urban_community_sizes
@Metrion77
@Metrion77 6 лет назад
First off, well done with the research! It's true that most population in middle and dark age europe was rural or suburban, with the few trade cities sitting at high-traffic crossroads and still not reaching anything like the urban sprawls of fantasy worlds. That being said, we can justify the growth patterns for fantasy cities. 1. Magic reduces issues with communication and transportation, meaning trade can reach distant areas and regions can specialize. If there's a region that's famous for producing a ton of food, the surrounding regions can focus on other resources. Much like how a party with a bunch of players will have specialists. In the dark ages, a town would be isolated, possibly for years. That meant that the town had to provide all its services and if you couldn't make it in town, you were SOL. Specialization leads to urbanization. A city that focuses on something like ironworking or mining tends to grow larger as it caters to a lot of cities. Big demand means big supply. Big supply means big jobs. Big jobs means every lad and lass looking to escape the humdrum and make the good life would congregate at the most interesting city. 2. Urban areas near magical communication and transportation would have immediate access to foreign and exotic materials and products, compared to dark ages where Rome didn't have many more luxuries than some nameless burgh in the bumcrack of germany. Access to teleportation circles and people who can use Sending means that every city with a teleport circle is suddenly on the fantasy equivalent of the silk road. 3. Magic and Clerical healing reduce the outbreaks of epidemics, also likely dropping infant mortality rates to say, 1950s rates. Additionally, urban areas would have a better chance of surviving outbreaks due to a concentration of healers. You'd just be more likely to run into a healer in an urban area. In the dark ages, urban areas were breeding grounds for pestilence and they had nobody who could cure 19 diseases per day, every day. 4. Small villages were often the target of raiders and wild animals. In a fantasy world where small villages are the target of roving orcs or dragons, it's not surprising they want to group up around the guards with the shiny armor and pointy swords.
@willowterra402
@willowterra402 6 лет назад
"just the tip" Guy- 2K16
@SuperVegeto00
@SuperVegeto00 6 лет назад
In my world in the city that worships Leo there are no dogs and if any are found you give it a chocolate pellet
@tuptastic304
@tuptastic304 6 лет назад
Mine hates goblins because they are "basic fantasy tropes with no character depth", and the are high elf goblin hunters who seek to cleanse the world of such a lackluster race. That way, I got to give the surviving goblins away more personality and gave players (mostly good halfelves) some nice choices between killing their own race or do what's right
@Spartanunit5
@Spartanunit5 7 лет назад
Second!
@GaryOw
@GaryOw 4 года назад
Also... why would you name the cities with names... you can't pronounce? That's just going to trip you up every time you mention the name.
@nooctip
@nooctip 3 года назад
I'd say the oddest city I ever made was one that was originally built on a rocky bridge over a large gorge. Over the years the weight of the growing city, and people digging into the bridge caused it to collapse. Fortunatly by then the city had become so large instead of falling into the gorge it got wedged in.
@timbuktu8069
@timbuktu8069 5 лет назад
I would be very interested in a video about a much smaller section of a city. I run a 1920s campaign set in the real world. It's pretty easy for me to get a map of London or New York. But I have trouble with setting up a Chinatown or Little Italy.
@marisakolver4640
@marisakolver4640 3 года назад
Almost four years later and this video is still gold! Got so many ideas from it. Thank you!
@stridersindersting8684
@stridersindersting8684 3 года назад
This singlehandedly turned my upcoming dreaded first city encounter into a wonderful slough of ideas that i am very excited to narrate and allow my players to discover, thank you!
@MatrixQ
@MatrixQ 7 лет назад
Now for a whole different question: How do you create a city that doesn't actually exist?
@BirthofaPainter
@BirthofaPainter 6 лет назад
Oddities can also be extremely useful in figuring out why a settlement HASN'T grown into a city. In a game I play in, we recently passed through a small town (if it could even be called that) called Durich built on either side of a road - the road was a major trade route to what is probably the mining and forging capital of the region, but Durich's only actual official business is a general store. The reason for this discrepancy? The people in Durich can't agree on how the name should be written or pronounced, as as such word never spread and outsiders have a tendency not to settle down to avoid being caught up in an argument that goes back generations.
@targard.quantumfrack6854
@targard.quantumfrack6854 4 года назад
It's called Dariz actually
@omerle4393
@omerle4393 7 лет назад
Can you please do one on artifacts? I know you did on magical items, but artifacts are supposed to be something beyond this. Somthing that is too powerful for the players to use for long and using it may even affect the entire world Thanks!
@Metrion77
@Metrion77 6 лет назад
The easiest way to make cities is to think of real life cities that fit your criteria. Landlocked, big city, not the capital. In the US alone, there's Las Vegas, Houston, Nashville, Salt Lake City, or Philadelphia. Philly is famous for its history, Salt Lake is next to a tourist destination, Nashville is a cultural center, Houston was a trade center between countries, while Vegas is famous for its entertainment. So there's five perfectly good models of cities. Thinking that way, think of some coastal cities, not the capitals, and not super big cities like New York or Hong Kong.
@Tysto
@Tysto 2 года назад
The way to avoid players pointing randomly at a map and asking what's there is giving them an inferior map with only the main cities (which you've prepared) and the towns in their home county (which you know the one differentiating thing about). Everything else they learn by traveling and seeing what the road signs and fellow travelers say.
@vindagagames4498
@vindagagames4498 4 года назад
Awesome advice and ideas! I’ve been to Johannesburg and Harare, I have friends there and it’s beautiful! It’s awesome to see the love of world building and Roleplaying spanning across the globe. 😊
@oscar-zb2op
@oscar-zb2op 3 года назад
All this is fantastic but if my players suddenly say that they want to go to a city in the middle of nothing which I haven't created, what do I do? Do I just "throw" an adventure in their journey so that I can create it before the next session or do I try to improvise? After that I have to say thank you for your videos this channel is amazing I discovered it a week ago and I'm in love with it now.
@TheTransforcer
@TheTransforcer 5 лет назад
blossoms into brilliant purple for a week and then sheds into brown slippery sludge? thats a magnolia tree!
@SuperVegeto00
@SuperVegeto00 6 лет назад
This is great cause I'm making a world based off the Zodiac signs and astrological bodies
@taragonleaf8005
@taragonleaf8005 3 года назад
a settlement as small at 5000 was considered a city in Medieval europe.
@thegamerfromskyrim
@thegamerfromskyrim 7 лет назад
how did you get that map made
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