Thank you for the video! Plz release more live playthroughs with commentaries. I would like to see engineer strategy in action with your realisation :)
Awesome video, thanks for sharing your strategic thoughts! Currently prepping for WSBG, I just learned the rules and now I get the game and some of the strategy. I had one big issue though.. I really wanted to see what the other players were doing, but couldn’t! It’d be awesome if you showed the top part and/or the bottom right, as both sections display all player actions.
Thanks! I have a few commentaries to get through but this is high on my personal priorities list! Also, check out to the friendly ties podcast - we compare all the GWTs!
@@phoenicksgaming I have now purchased GWT NZ on your folks recommendation, my group loves it more than 2e and we're going to play it more. Podcast is 10/10
do you guys ever play with sim varient? i find after playing with it in BGA arena, i love the option. I would say it likely helps non-cowboy more than cowboys but I enjoy that it opens up trashing as more of a strategy on some setups
Did Blue make a critical error at 4:37 by putting a Cowboy from Foresight 2 instead of Builder? Or was it the best decision? Because I think this kind of forced Nick to commit to Cowboys, next building cow market (2a) and then hiring double cowboy at 7:55 as his only viable choice as Yellow had just taken the only builder available. I believe this was a bad result for Blue, now two Cowboy players contesting each other VS Yellow's uncontested Builder + 4/4/4 (10b) + amazing 1st Station Master tile giving 2 points per building --> Yellow stomped this game. And at 4:37 I think Yellow had a good lead anyway with the Green hand tax building at desert (drought) with 2 hazards in desert plus one in Foresight 1. But if Blue placed a Builder at that moment, then Nick would be able to instead hire a Builder and an engineer from the job market and maybe play Builder/Engineer hybrid? This would be an excellent result for Blue. But I don't really understand this hybrid strategy (haven't tried it myself yet) so was it perhaps unviable for Nick this game? And Blue knew Nick wouldn't go for that so they want more Cowboys in the market for both of them? As it looks like a "good" Cowboys game with both building available - cow market (2a) and cow shuffler (4b). Another factor is could the cow market support two Cowboys players? To me it looks ok but not great for that (you can see it at 6:16). I've only watched this video once through but would be keen to hear others' thoughts on this specific play at 4:37. I'm fairly new to GWT and want to learn :D tl;dr - If you were Blue at Foresight 2 at 4:37, would you put the Cowboy like they did, or put the Builder instead?
@MostVictoryPoints interesting! Yeah I like this line. Usually leaving 2 builders open is bad but encouraging opponents to bump into each other's strategies is great. Doing 1 cowboy and 1 builder is also viable - usually cows is a cheap strategy and slowing down builder is worth being able to build the level 2 building early (and cowboys like both level 2 buildings).
They are the harshest because of the 2$ green hands and the move speed of 3. People like that folks can slot into each of the three head strategies but there's lots of games (like this one) where two players fight over one thing and then the other player wins. I still think it's a great game but as you said it's the meannest and I think most prone to runaways