Greatswords even though the ones in the games aren't that slow. Ultra Greatswords are quite slow but they tend to be on the heavier side of weapons. Those people would never use. Like Gut's Dragonslayer. Not all of them of course.
In Dark Souls 1 the weight and clunkiness of the Zweihander made sense, because all evidence pointed to it very likely having originally been a bearing sword (a deliberately oversized sword whose only use was for show to display the wealth of the owner).
Too be fair, the zweihander looks to be quite beefy, putting it in the 15-20 lb range. It's reasonable that in a world of gods and magic certain weapons would be much sterner.
@@stinkymonke3622 just a tad me being a smaller fellow swinging a massive sword always grabbed my attention first I learnt dussack then moved towards montante and smacking yourself upside the head feels exactly like bat just faster
I remember the first time I handled a real antique greatsword and I was blown away by how light and maneuverable it was, especially after mostly handling heavy and unwieldy replica swords.
@Marxist-leninist-protagonist oh so most rpg games are based off dnd and kinda took traditions from when the first game in the series was released. The elder scrolls series was started in 1997 and based the weapon weight off of dnd 2e which took its weapon weight from dnd 1e which had a relative weight based off of how hard it would be to keep on your person. For an example a 1 pound cube of steel you can slip In your pocket so it's easy to carry and it's relative weight is 1 pound. Whereas 1 pound of sword is probably a longsword that you need to either have a scabbard for or hold all the time. Thus it's relative weight is much higher. As time went on other systems and games based the weight of a lot of stuff on dnd's weight system without realizing that the weight was relative.
I'm just imagining if you were able to use the Zweihänder like a normal sword in the Souls games instead of it being heavy. I think Giant Dad would've loved it even more if that happened. "Fe fi fo fum, I smell the blood of a casual.".
@@sethmiller2532 Normal player: Oh shit it's Giant Dad! Well at least it'll be a bit easy to dodge his sword since it's heavy. Giant Dad: Oh I don't think so, Casual.
@@thetraveler2680 me with my 10 strength can only swing that thing super slow, he must be swinging it at the same speed. Giant Dad- I remembered to two hand it *begins 30 hit combo
@@nickb1211no..... that still won't fucking matter. Unless those cells let you bend the laws of physics u can't use a sword like that and stop that much inertia at once and flip it. No matter how strong you are. And if you were that strong you'd probably kill anyone you touch and literally destroy everything as u walk 3000 miles per hour or something.
Hitting yourself with a sword, while not impossible, is actually relatively easy to avoid if you know how to move it around. You can get an incredibly good sense for where the sword is going to be given it's basically a really big straight line.
theyre usually made heavier because even thoigh not intentional most games base their weight systems off of the early dnd editions that did "how much should this sword weigh in your pack" first and they made it heavier because though the sword itself isnt heavy, its relatively unwieldy because its so long. So the carry weight on it was made higher regardless of actual weight to reflect the relative difficulty of bringing around a big ole sword that takes alot of space
@@alexiacorbin3052why do u carry two swords from different eras and time? Ohh it's because u can carry 4 sets of armor and random pieces of cutlery that numbers in the 30 plates.... thats why you can carry two swords in you pocket. So maybe think before you say but ya I think it's dumb to have My katana weigh 20 lbs when it's just in you fucking pocket. What i think is dumb is having an inventory system in the first place I'd thats what u think is dumb. Because the system is why the katana is 20 pounds. So no u don't understand this or you don't really give a shit
@@JubioHDXI really dont care. and that isnt an excuse for sh*t game design. it works in dnd because there are ways around it, and there is really no reason to carry around more than your necessities, the same cannot be said about basically any video game RPG.
@@logandarnell8946 i really dont think its that deep💀 but the system makes sense to me. Carrying around 10 swords just because their purely quantitative weight is less than a gallon of water makes no sense in reality, unless your character has infinite subspace pockets. The qualitative way of measuring to change it based on the ease of carrying rather than the number on a scale adds alot more nuance to it. Or you can just play those games that dont have a weight system but just a grid where you have to play tetris to try and fit everything in your inventory because every item takes up a different amount of squares regardless of the items weight. Both make sense, but if youre using just numbers making all the swords 3-7 pounds and carrying dozens of them is just weird. Even skyrim uses the “make big swords heavier” strategy and you still get jokes about people walking around with dozens of wheels of cheese with nowhere to hide them cause all the game cares about is the numbers
I can just imagine the guy who's been training to use the "guts" sword as an actual sword picking up this great sword and using it like a short sword without much effort.
@GoGicz and? In an era where all swords are hobbies, why not go with the coolest one? Maybe in medieval times, it was impractical, but now? I can think of a lot more uses for a big sword than a normal one
@GoGicz right, but does it? It's a beast in actual combat that guarantees the death of anyone who approaches while it's lifted in the air. It may not be practical to use in a war, but one on one? It doesn't matter how trained in swordplay you are, you have to get the hell out of the way when it comes down, because there is no deflecting 48 pounds of steel.
They are good at holding choke points, disrupting formations of pikes/spears. Fighting multiple opponents. The key to swords like this is momentum and constant swinging. It's not like a one hand or two handed longsword.
@@indigoTwilight1967 Yes, there is a technique specific for that weapon. Forgot what it was called tbh. I think montate or something like that. Been a min since I read on that stuff
In dark souls 2 the flamberge is actually really cool animation wise, since it uses the momentum to bring the point back on line after each attack, and doesn't create this huge opening after an attack. To this day one of my favorite animation sets.
They've kept that moveset all the way up to Elden Ring. The Knight's Greatsword, Banished Knight's Greatsword and Twinned Blade all use that moveset. Its miles above the stock moveset in looks.
@@pal1d1nl1ght oh nice I didn't know about that I only knew that in DS3 the hollowed greatsword had a variation of it where one hit that was previously part of the heavy attack served as the third hit in the light attack string.
Had that as favorite weapon on DS3 and i had the royal greatsword in DS2 basically similar. But finding the black knight great axe early on DS1 ... Sorry flamberge 😅 i gotta leave you on the side
Long swords in monster hunter are insanely nimble, and they are like an 8 foot long katana yet one of the most accurate depictions of a big long sword being used effectively instead of having huge windups and slow recovery
Ah yes, the highly accurate experience of hitting a pink dinosaur with a spirit thrust and absolutely wrecking it once the anime gods determine enough time has passed for it to be badass. Jokes aside, yeah, their swings make sense, which is a nice change of pace.
I always thought people had a misconception about the weight of swords. They arent heavy as is but they are heavy when you consider how many times a soldier has to swing one in a fight, probably feel like blocks of cement quick enough.
Most people are talking about it in relation to games like dark souls and Skyrim where it tells you the weight of the weapons and it’s frequently much higher than the example in the video
It depends on the quality of the sword and the metal used. As an example if you have a sword used for decorations or a cheap toy one it wouldn't be that heavy. But a great sword depending on the metal used should weight around 12ibs. If not, I wouldn't use it in an actual battle.
Exactly! Look at how much energy he used to swing it around a couple times. Took his entire body. And dude is already breathing heavy and sweating. Imagine doing that with 30lbs of armor on top of you. For even a 40 minute battle….sheesh
@@ExodusCorethis is the opposite way round bro look at weapons for war and ceremony in museums where the weights are listed War weapons are usually a hell of a lot lighter and less decorated(decoration usually adding to weight) same thing goes for armour Easiest examples are greatswords for war vs the ceremonial baring swords Greatswords for actual fighting only weighed between 2-4.5kg while baring swords, heaviest I’ve seen is 10kg but baring swords are made of bad steel and overly decorated with thick blunt and either very soft or hard blades Same thing goes for armour with a lot of the ceremonial armour being as heavy as tournament armour around 40-50kg while armour for war was around 20-35kg
6 pounds. A pound lighter than a loaded M4 carbine. Puts it in perspective. Edit: I'm not American, but can speak it fluently :) Edit #2 Yes I know American isn't an actual language (though you could argue it's a dialect of English). It's a play on the fact Americans seem to use anything except the metric system for measurement. A loaded M4 carbine would have be the most American object I could think of for a comparison. Plus it compares what the modern warfighter has in their hands compared to a landsknecht's weapon.
Now imagine this in the hands of a 6'5 giant who has trained as a warrior his entire life. It would be scary to see them swinging that thing around and just how fast they'll make it move.
@@waffler-yz3gw those giant swords are for ceremonial purposes, nobody ever used them in battle. myths, legends, stories, festivals, tributes to people of importance etc.
Before playing the game i thought the weappons ussage would be disgusting, but actually far from it, at least with the weappons i use. The rappier type swords are pretty good and id say the most lifelike, the zweihander yeah fucking slowmo, however if the character didnt actually hit the ground with it the technique aint bad with the lights and the horizontal heavies (the other heavies suck ass), the charging twirll looks alright too if again too slow. I dont know if they actually wanted to implement the right moves sometimes with the zweihander or if they just happened to figure them out due to just biomechanics as that's how the human body wants to use that
Sword and sorcery is the closest thing we have. Because realistic swordfighting will only happen in a realistic swordfight. And even then it won't really be realistic as you have no fear for ur life. U don't have a true intent to kill to take a man's life. Its a game. Not real. And this is a thing unneed to accept about hema or kendo or even samurai practitioners. This isnt the same thing as really doing it. Like showing risky grapples and parry won't really happen in a fight unless ur a crazy person. So yea vr or irl is the only way to experience this.
Not as realistic as Hellish quart, but still pretty realistic influenced, and a TON of fun: Mordhau, Chivalry 2, Kingdom Come and of course Mount & Blade games (specially some mods for warband and bannerlord that have modded animations and attack patterns which are not only beautiful but really fun to use) Im sure at the very least one of those games will serve you quite well, and if it is M&B, you got entertainment for years to come 😂
Landsknecht who actually used zweihanders were fucking terrifying to go up against. Not only were they career mercenaries who got more combat experience than even most Knights they used all soooorts of tricky moves to smoke people
"This sword weighs 10 kilograms and it swings like a lead baseball bat!" - video game nerds. "This sword weighs one kilogram and you can swing it with speed and accuracy." - HEMA nerds.
Also keep in mind that the weight is distributed along the entire length of the weapon, making it significantly more nimble than a hammer or axe of the same weight. This would not feel like a six-pound hammer.
Turning something along its center of gravity is much easier than actually swinging it. Likewise the amount of force is not very high either. It's not going to do much towards anything more resilient than bare flesh
@@sneezyfido Since swords weren't designed to take on plate armor that isn't even worth discussing at length. OTOH, a skilled combatant is going to know how to attack weaker areas of an enemy in full plate. In more common armors, like chainmail, getting hit with this thing is going to hurt like a mother. Yeah, you won't be cut, but deep bruises incapacitate limbs all the time. No one wants to fight a dude spinning a 6 ft sword like this. In a battle, keeping an opponent in a defensive posture is insanely valuable. The amount of mechanical advantage one can get by half-swording a sword this big has got to be ridiculous too. These weapons wouldn't exist if they weren't effective against more than unarmored peasants.
@@jackinthebox301chain mail reminds me of modern Kevlar. They aren’t designed to make you invulnerable. They’re designed to keep you from dying instantly
Add to the fact that the particular sword used in the video is quite thin. Swords in video games tend to be much wider and thicker, adding to the weight and strength required to wield them.
@@francisco9455 ehh... A rapier is almost exclusively dex. You only need a little strength. Dunno what they're called, but those two handed German cleavers that get wider toward the tip, and they have a funny looking flat end? Yeah, those. I think you'd need more strength than dexterity for those. Or at the very least you'd need to lot more strength than for a rapier. Not because they're all too heavy, mind you.
@@ediblemussel532 Actually it takes considerably more strength to wield a Rapier in one hand with arm outstretched than to wield a Longsword, which weighs about the same, in both hands with arms generally closer to your body. Seems weird, but it's true!
yall forget that in video games, you are typically fighting monsters or beings with skin tougher than metal. so it makes sense that the weapons used to kill them would be way heavier, like in berserk
This is exactly why in dark souls the zweihander should be in a class of its own, bunching it in with the actual unrealisticly heavy swords is just disrespectful to the zweihander
@@DreidWerkstatt They can easily balance it accordingly. It should be something in-between the speed and damage of a great sword and an ultra great sword. Just like how they recently made the light great sword in SOTE which is an in-between of a straight sword and a great sword.
Mithril! All folk desired it. It could be beaten like copper, and polished like glass; and the Dwarves could make of it a metal, light and yet harder than tempered steel. Its beauty was like to that of common silver, but the beauty of mithril did not tarnish or grow dim.
It’s the fantasy greatswords where they are thick and bulky that are heavy. And then you get the insane swords like Cloud’s buster sword and mine own Dragonslayer
To be fair, 6 lbs is heavy when you're swinging it around. Most blacksmithing hammers are 8-10 lbs, and using those things will tire you out in no time
Desarrolladores: no esque no estas contando con el peso que llevas en el inventario y todavia falta el peso que tiene la armadura y lo cansado que seria moverse con una armadura asi de pesada además tienes que tener en cuenta que el personaje en cuestión es apenas un no muerto sin fuerza asi que por eso y muchos mas motivos no podés blandir la espada tanto tiempo tomando en cuenta esto el juego es bastante realista
The thing about swords is that they aren’t typically that heavy, however most of their weight is in the blade making them feel heavier than they are because you are only holding on to the hilt.
Exactly. When he says "pretty nimble" he means "I can do this a few times". Now imagine you're in combat and have to do this in some variation for the next couple of hours and suddenly those 6 pounds are 40 tons.
@@vinny142well it’s a big misconception that people flight non stop for hours. Armor gets hot and ppl get exhausted. Most of the time the formations are built in a away that the front line retreats to the rear periodically to drink water and rest and the rear moves forward to take their place and so on.
swords are typically weighed the opposite,, much of the weight is shifted towards the hilt which is why rapiers are considered "nimble" compared to longswords even though they both weigh around the same, the weights just shifted lower. however swinging a kilo of steel at the end of the lever of ur arm is gonna be exhausting no matter how you cut it lol
A properly balanced sword has an equilibrium point where the hilt meets the blade as I recall. It is actually easier to swing it than it is to hold a modern long rifle for the same amount of time.
@@phoenix211245 there is no correct balance point. It depends on the sword. Rapiers tend to have the balance point right at the hilt bc they are precision thrusting swords. Where as cut centric swords will have the balance point further down the blade. The weight of the sword also matters. Really light swords tend to be balanced more blade heavy to make up for the overall lack of weight in the sword. So it really depends on the type of sword the length weight and preference of the user. There is no 100% correct balance point for all swordsz
Every sword gets heavy with use. You pick it up and think, "Oh, I could do this all day!" Ten minutes later you're sucking wind and wondering, "Why the hell did I choose this big hulking thing!"
the sword is only 6 pounds and greatswords/montantes/zweihanders/claymores were designed to use their own momentum to stay swinging. He has another video of how to just keep spinning them around and around
These big weapons were easier stamina wise than having 2/3rds the same weight and half the length all in one hand while the other held a shield. Hell, rapiers are more exhausting. The main detriment of a sword like this was strictly that it was bulky so required two hands, thus removing the option of a shield while not having the length or power of a polearm.
@@MathasiaJThat’s fine for showing off, things change when you start slamming them into things, when you don't have much room, and you don't have good footing. They get really hard to handle.
@@TheNagroth they're... Not particularly difficult to wield, dude. The only thing that would really be an issue in your comment is not having enough room to swing, but in that case you can just. Stop. And if your opponent stays back and waits for you to get tired you can just. Stop. And then kickstart the swing if they try to get close again. Stable footing isn't any more of a disadvantage than it would be to any other opponent, and you're not slamming a montante or a greatsword into something heavy like armor when you're just spinning it. It's for protecting against weapons like spears or longswords trying to get in range, and the momentum just knocks things out of the way. You don't use a greatsword for dueling like a longsword, and if you were slamming it into someone that would *usually* just be the end of the fight right there, cause all of that force from swinging gets multiplied by the length of the blade and it turns into a pretty lethal sharp club. In conclusion, try one out for yourself
@@TheNagrothso what im hearing is that you dont have any experience properly using a sword, nor have you even looked on how to, nor do you have common sense, and you’ve never touched a greatsword in your life
6 pounds is 5-6 Shinais (bamboo swords), or about 2-2.5 katanas/longswords. The center of mass is also going to be substantially further away from the wielder. The difference is enough that it requires a substantially different fighting style than longswords.
Sometimes you meet extraordinarily stupid people in real life. I met a bunch of Radical Hindus who believe that the mediaeval king from Rajasthan apparently wore 2 swords of 25 kg each into battle, plus armour. Nothing will convince them that this would be a terrible idea.
@@trustytrest oh no, it gets weirder. The idea is that if in case he came across an enemy without a weapon, he'd offer the spare to his enemy as a matter of honour. I have LPG cylinders in my house that weigh about 14 kilos and i always ask them to try to pick it up with both hands, and when they realise this is an ordeal, always believe that the King was superhuman. Another explanation - kings gift each other stupid impractical weapons to show off wealth, and to ensure such weapons aren't actually used against them.
@@rustomkanishkaI imagine religious symbolism or old cultural references at play that go over some people's heads and thus they take it literally. If it's an older belief I'm sure the Hindus of the past would have recognized the meaning behind it? Just basing this off of Medieval Christian material that was understood back then as symbolic but nowadays many people really think everyone in the past was just an absolute idiot.
They kind of already are though, they’re easily one of the most versatile weapon types in the game with wide 1h attacks and hugely damaging 2h attacks. Range is average, but a lot of swords in the class also have stabs for poking your target at longer ranges
Fromsoft? Balance? Don't make me laugh, they haven't had balance in a single game. How were 1h normal axes in dark souls 1-3 and elden ring at launch? Oh yeah trash. How are scythes doing in ER? trash. Small shields? Why are they even in the game, they're so bad. Its all dual wield greatspears w/ bleed
@@TheBurningcage27 I don't disagree, although I'd say all of them aside from Elden Ring is either reasonably or very well balanced. Whips suck, yeah, but they're good in pvp, and axes have some fun movesets or abilities
Thes were meant to double up as makeshift pikes to stop horses if your pike broke, and the momentum of the large blade when swung would create enough blunt force to traumtize or cause internal bleeding on soft body parts that were armoured. Break a shoulder swinging down, crack a skull, burst a kidney. I believe most were blunt except at the point and a little down from it on both edges, but it was very common to use half swording too.
fantasy tropes, and i dont think anybody at fromsoft knows how to use a sword properly so the zweihander just gets turned into more of a really long sledgehammer than a sword
Not a single GS in MH is a twinky ass GS like what he's using, I'd understand if you're referring to the LS but those are quite fast and light enough that Hunters can use it with one hand.
@@KyloshianDev Imma be honest, in comparison to the average MH greatsword, it might as well be twinky. But at least in MH those greatswords are made for killing large monsters, so they have a right to be big and heavy.
Pretty nimble for about 5 seconds, then the fatigue amd lactic acid kick in. Also, this mans tailor is playing a cruel joke with those pantaloons that go from knees to nips
After running around with an lmg and full kit it in the army, that + plate would actually be heaven if you are talking weight. A balanced sword is MUCH easier to swing than one might believe. Remember, only half of the weight is in the blade.
It's all about game balance. Everybody would use great swords in-game if they would akt like in real life. Nobody would go for a dagger or something like that.
Nah. If great swords are just better than other swords, then why weren't they the only weapon used in history? Every weapon class has strengths, weaknesses, and are ideal in certain conditions.
@@KittMonstaI think you're kind of misunderstanding their comment. While true that main weapons like polearms and ranged weapons dominated, there's a lot of situations in battle where a sword or a knife is better, hence why every soldier carried at least one short weapon and often two or even more (sword/axe/mace/hammer +dagger) back in the day
@@shorewallsometimes a very slow and heavy hitting weapon that does shit ton of damage can be one of the most fun things in the game, for example the giant swords in dark souls and the great swords in monster hunter
For context, a barebones M4 with a loaded magazine is 7.2 lbs. Add Optics, a laser sight.. and people are still totally capable of swinging them when the time comes.
They can be 6 pounds but dont forget about the moment of inertia, because they are long and handle is on one side they are much harder to accelerate, decelerate or change course during the slash as opposed to shorter swords. This is noticible in the video
Well to be fair if you look at the in-game art the weapons are typically ludicrously thick, like literally 20x thicker than a real sword so would be heavy as hell.
IRL they're not that heavy but in games their damage has increased along with their weight. So it probably means they craft greatswords with more metal in it makes them heavier and bulkier :D Fantasy games involves magic so I assume they can also craft heavy swords as well :D
I think most forget great sword could be seen as heavy relative to other swords. An average weight of a sword is 1.5-2 pounds, but a great sword is 6 pounds, that is tripling the weight an so would be heavier. I would saw they make great sword or two handers more clumsy and bulky over the term heavy being used.
If the handle was a tiny bit longer, then it's basically a polearm with a long blade and more cutting power. I reckon it also handles kind of like a polearm as well even at the current stage, albeit requiring more training to use safely.........eg friendly fire a risk.