@@Mordalon I just mean in general lol. Especially in commander, green just has more tools than other colors (the comment was just poking fun because of that).
Green actually looks at and manipulates the top of their library as much or more than any other color. Mostly just for creatures and lands, but in general it's greens form of card advantage
@@Mordalon actually anything you do with the library is considered manipulation. Just being able to pickup and look at the top card actually counts. Green doesn't have the ability to rearrange the top of the library, but it can look at and play cards off the top and has a few puedo scry abilities too
@@monomanamaniac You are inventing meanings. "manipulation" means deliberately controlling where cards are in the library. By your definition, every color gets library manipulation.
Even seedtimes flavor text basically admits it. "The hippo grows wings to fight the condor-Nantuko Teaching" i.e. If you counter my spells I'm gonna steal abilities from your color pie.
Right off the top 😁 "this is an episode of Commander's Quarters, and on episodes like this I'll be sharing my personal opinion. Now, a reminder, you might have a different opinion and it's my opinion that it's okay to have an opinion that's different from my personal opinion and we can all have our own opinion... "
Thing about Elephant Grass - the only colour that doesn't have that effect is Red as far as i'm aware. Elephant Grass (G), Propaganda (U), Ghostly Prison (W) and Koskun Falls (B) all do the same thing.
Destroying any permanent used to be Green's thing arguably, I even run Desert Twister in an elf deck as a 'who knows?' card. White had Swords and Disenchant. I feel like Drop of Honey is also questionable, though less so, since it could represent a green aspect, that of nature preying upon the weak and vulnerable. It'd be way more green I'd say if it was instead an aura that caused that creature to fight the creature with the least power on the board on your upkeep, but like Drop of Honey, I doubt it'd see much play because it's a lack-luster effect. Non-targeted removal is more Black generally, though straight up wipes are more White. If Drop of Honey didn't remove the weakest creature, I'd think it'd be more Black. Black has stax-like effects similar to that, Braids for one is mono-Black (banned though!), and Black has lots of sac effects, and plenty of destroy creature effects. White's stax I find is more tax-like, rather than trying to blow up your board like Black will, like Desolation, or Oppression, White has things like Aura of Silence (and better things of course). Harmonize is on the borderline I'd say, it's probably a bit too good (specifically, non-situational) for mono-Green, usually Green's draw uses creatures or is an enchantment that fiddles with the top of your deck in some helpful way. Green's spell-like card draw is usually CIP abilities on creatures, of which it has some good examples, but it also has other creature-baesd card draw. Harmonize sticks out so much to me because it isn't situational at all, it's just 4 mana, a paltry sum to a Green deck worth it's salt, and the card is Blue as Counterspell. I think Green started with a small, rigid piece of the color pie. Green needed to gain lots of things in it's pie to be relevant (it was good at artifact removal, big creatures, ramp, and not much else really). Big creatures was a terrible specialty, so lots of other things like card draw, better big creatures, flying hate, fight effects, and access to straight up Disenchant type effects really broadened Green's slice. Long story short, I'm glad Green has come so far, but it seems to be kinda running the show now maybe? Very good color to play mono I've found, especially if you are willing to run some jankier cards to fill niche weaknesses.
I meant like proper breaking just like what green had in this video for example :P But yeah cards in the other video still break the pie quite significantly while it being white
Yeah that was the whole point of the set, it tried to reimagine what else the colors theoretically could do without being completely far-fetched ideas. Mana Tithe for instance is generally considered in-pie nowadays although they want to try different approaches to effects like that for designing new cards.
I'll somewhat disagree with Beast Within. Destroying *any* permanent with one card sounds like something not green, but it's actually the third card that does it (Desert Twister and Tornado being the other two) and it's not that common as a mechanic. Funnily most of the cards that can destroy any permanent are colourless.
Green has another counterspell that's REALLY good, if your opponents are playing lots of black cards. That card is Lifeforce. Repeatable countering of black spells on a green enchantment.
Fun fact: The whole library manipulation thing is one of the most clear-cut examples of the color pie changing. Rosewater will tell you that it simply WAS considered in green's pie at the time, but now it's not. But hey, Green just got an sorcery that scries 3 (it's a bend for draft synergy. Basic an impulse for creature/land reworded so it counts as drawing a card)
Beast within Was shown me by my new play group just a week ago and went into my xyris commander three days later.... And three more into my collection for upcoming commanders.
Don't forget bramblecrush that just kills anything besides creatures. Referring to when you thought green had no Planeswalker removal. It's a very overlooked card.
Actually, in really old times green used to have "tap creature and it doesn't untap" equally as much as blue, similarly as it used to have "reduce attack of creature" effects as much as blue. They were later changed to become strictly blue effects, but the example you've shown isn't the only card that did that.
willow satyr 2GG- satyr T:gain control of target legendary creature. Yes green breaks the color pie almost as much as blue. I remember when green couldn't single target remove enchantments.
Sylvan Library turns each draw into a Brainstorm (which is blue) and allows you to draw more cards in exchange for life (which is black) and yet it is green
To be honest, Beast Within would probably have the same auto-include status if it were in color pie and said "noncreature permanent". Hitting such a wide variety of permanent types with this particular downside is just ridiculously powerful in a format like Commander, where that versatility really shines.
I’m surprised you didn’t mention Storm Seeker- an instant that does damage to a player equal to the cards in their hand. It’s a green sudden impact before sudden impact was even a card.
@@darbymckilkannoncaid3279 honestly the other dude is right and Mitch said in another podcast that it is currently really difficult to build on a Budget cause of the price changes n stuff. Also he does deck techs on the spoiled cards from future sets and a deck tech takes a lot of time to make.
@@darbymckilkannoncaid3279 Why you gotta be such a dick? I just wanted to clarify that super noodles actually answered something helpful to your question and you cant really expect that Mitch is gonna answer every single question in the comment section.
It's super efficient, but not a break. Green has had access to Haste since at least Zendikar. At worst it's a bend since Green doesn't normally grant haste, kind of like how every color can technically have Trample on big creatures but only Red and Green grant trample.
Top quality content. But subjectively, are a planar chaos color shift and a green effect that's been reprinted multiple times starting in Arabian Nights and in a commander product as recently as 2014 really color pie breaks? I'm not buying it. Still thumbs up for the effort and all your work
Who would ever pay 4 life to keep those extra Sylvan Library cards? You just use Abundance to replace the draws with land or non-land cards. 3 cards every turn wasn't broken at all!
The color pies are not hard edges. Stop boiling the colors down to one or two things. There are major color pie breaks in every color there are minor color pie breaks in every color. When things get to the edge its not a color pie break. There are very few effects that are exclusive to any one color.
Uhm...Harmonize originates from the set Planar Chaos where the theme was that the planes are crashing into each other and i the result a bunch of cards got printed in other colors, because they were at another plane now. So Wotc did that on purpose.
Green has a color pie? I don't think there is anything that green can't do now, sometimes even better than the color is supposed to do. Well, I guess I can't think of any discard spells or effects. Surprised you didn't mention that old bee sting spell, green burn.
This is something that has always bugged me about MaRo’s absolute insistence that white can’t get any card draw whatsoever and that the couple instances of mono white card draw were game breaking mistakes. I know he’s changed his mind on it very recently, which is nice, but every time he defended his stance on the color pie the player base would be hit with new, unbelievably broken green cards that do whatever other colors do. The recent mana efficiency in green creatures is unsettling too. I love playing green, but man, the being able ramp, draw, have the biggest creatures with crazy text, and have those creatures be super efficient is getting to be bad design
He's never said White can't get any card draw at all. the issue is easily repeatable card draw. White gets cantrips and things that can replace themselves like Militia Bugler and other similar effects. And even with the recent change, it's still reliant on what your opponent is doing, and it's hard to get repeatedly. And and what "do whatever other colors do" broken Green card are you talking about? All this sounds like is you don't know what Green is about. Green already had mana efficiency, it had a 3 mana 4/5 a decade ago in Leatherback Baloth. Before that Green had Tarmogoyf. Green has gotten efficient creatures for as long as creatures have started to be actually good compared to the early history of the game when they were mostly bad.
I do not agree with you on mirri's guile nor sylvan library this is a core thing green does not often on an enchantment but very commonly seen on a sorcery
Green doesn't get unconditional card draw that is independent of creatures. The cards you are talking about specifically get lands/creatures with some getting Enchantments.
There was definitely one card missing, in my opinion, and that is Seedtime. It's a card that gives green an extra turn. Not only does that heavily break the color pie, it also makes white the only mono color to have no extra turn spells (yes, even black has one).
Black I'd say breaks it slightly more than Green, just because Black has a long history of WotC being like "if it costs you life, it must be black." Black I feel like doesn't get the same scrutiny as Green when it comes to breaking the color pie. Partly I think it's the fact Black is generally the consistently best representation of what it's supposed to be able to do as a color. Partly I think WotC from about 2009 has just shifted to playing to Green's strengths, as well as the game design evolving to a creature focus that favors Green really heavily. I think it's nutty Green ended up with card advantage generation at all, in a game where the two most basic resources are lands and cards. The ability to filter for creatures or lands, sure but Green should have problems getting other spells. Green already has bomb deck thining with land ramp and generally pivoting away from in hand card advantage they'd still be more consistent then white just cause white can't thin their deck like that.
Green does have a way to destroy planeswalkers, but it's very narrow with Nissa's defeat. Not taking into account the creatures that have the "destroy target noncreature permanent" like Terastodon. (Nissa's defeat being the only green card that directly says, "destroy target planeswalker)
didn't they decide that colors other than blue get to have card draw since it's just too useful and gives too much of an edge for blue players if they limited it to blue?