One thing worth noting (which you probably know but maybe someone doesn't) is that using a lot of energy per boost is always a good thing. That's because the duration of the boost from dash plates is exactly half of the manual boost duration, so longer boost duration means you'll get more out of dash plates for free. If that wasn't the case then lower boost durations could have been useful, allowing you to better manage now much energy you want to spend in specific situations but the low dash plate effectiveness is too impactful. Long story short : using a lot of energy per boost sounds bad but is good
One important thing to understand about Green Panther is that it is a drift GOD. Seriously, it's not that much slower on more acceleration than max speed, but the machine just slides in such a pleasant way that on curvy tracks you'll easily make up for that slow speed when you slingshot through hairpin turns and bends. Because of that, Green Panther is, no lie, my favorite GX machine.
Interesting that there doesn't seem to be any consistency between the grade of the booster and it's energy efficiency. Side note: I really liked how you used the music from the select screen (when viewing pilot profiles) towards the end of the video. It was like an audio equivalent of putting a nice bow on top as you summarized the strengths and weaknesses of the machine.
I love how crouched over Antonio is behind the wheel. That CAN'T be good for his spine. I still wonder why a certain spot of a dash plate gives more of a speed boost than another spot. An in depth study on where and how much more boost that spot gives would be very interesting.
Specifically, it's hitting the edge of the plate with the edge of the machine - not sure of the mechanics behind it but for some reason the game logic will treat this interaction as hitting the dash plate multiple times. Usually it will register twice (you can feel if your controller has rumble pack). Occasionally, a triple can activate as well.