Pre this book ,3rd edition I think, the Grey Knights didn't have a codex they were actually bundled into a codex called Deamon Hunters. When I took the game back up in 9th edition I bought the codex and was like wheres the Inquisition gone 😂
fun time that era! yes, i know the bloodtide and the ward meme thing but it was an awesome era to play as Grey Knights because it was the release of the Dreadknights AND the Storm Raven! (which was a blood angels and Grey knights only vehicle). If you had fun with this one you should check the best codex of all time (at least for me): Daemonhunters codex for 3rd edition
DAMN After searching more about Grand Master Mordrak he's backstory is really cool like those ghost knights are his fallen comrades. Which the way they explain how they saw up sounds like those ghost warriors from LOTR And he's mission to slay Huron Blackheart and finally put his fallen brother's souls to rest. Is just so cool
If any new or old characters come with 10th, you should play a game In which you must save or rescue them before you can use it in your battle reports. Build a history to the model.
By the way, the movement was indeed standarized in 5th. Infantry could move 6" and almost all the rest types of units could move 12" except for vehicles, which could move even more at the cost of shooting less weapons. Also, they do have more higher leadership values because the morale phase worked quite differently. In 5th you had to roll 2 dice and get your leadership or lower in order to not run towards the nearest edge directly opposite from the unit that made them break, which was called Falling Back. When a unit falles back they could not shoot or assault any units and all they could do was trying to pass a leadership test to regroup or you moved more (2d6" movement for infantry and 3d6" movement for jump or jet infantry, beasts and bikes). if a unit reached the edge of the table it counted as eliminated. A unit could only regroup if they had more than 25% of their starting minis unless they were marines, which ignored that rule and could always roll to attept to regroup, making all loyalist marines quite sturdy against leadership effects. Also Stern really rocked at that time! please take a read about him in that book! it's in the later books that he started to suck
It would be super cool to see you make units/characters from this that no longer exist in today's current codex! Sidenote, I thi k I have one of their older ones says " Daemon Hunters" and has storm troopers in it. If I find it I'd be down to send it to ya!
I recently got a copy of the 8th edition codex after you mentioned the lack of lore in the 9th edition codex in one of your older videos. I am new and currently building my first army ever, grey knights as I’m going for lore over meta. I have a Combat patrol, a couple of paladin boxes and preordered the boarding patrol.
Would love to see one of these for the Daemonhunters codex if you manage to get ahold of one! That was the codex when I was a brighteyed little kid walking into GW for the first time, and the main inspiration for my two playable armies to date. Greyknights and Inquisition Stormtroopers.
No, thank YOU. That was fun. And, wow their used to be some much more... flavour(?) in the codex. In the actual character sheets and the units we could field. I'd love to see this done again for some of the other old codices, esp. the 3rd Edition Daemonhunters codex. I really hope that 10th edition, with its abilities on the datasheets, helps recapture the units' feeling of uniqueness/individuality. Grand Master Mordrak & Justicar Thawn would be great to see make a return in 10th, although that's highly unlikely with GWs "No model, no datasheet" direction they've taken... Agreed that no one cares about Broth-Captain Stern. Before I knew anything substantial about the lore or game and was reading the codex, I already had no interest in him. Thanks for doing this, it was fun!
man if they even put in half the amount of cut content from 5th in 10th ill be so happy, if it ends up being 9th but just modernized ill be very sad but by the sounds of how 10th will will be they said they're re doing most armies as a whole so maybe a chance for some old stuff to come back, like I'd be so down for some ghost termies and a champion that's worth kitbashing
one last blade if you had actually read the wepons you would have noticed the special abilities of how amazing they were! halbierds basically gave you strike first initiative plus 2 you could outfight anything from eldar to blood angels if they charged you! swords gave you a 4++ inv save for termies or paladins (my favorite) and staves were insane giving you a 2++ inv in hth. oh and if you wanted bolth a character with a sword got a 3+++! i took an all paladin list to a tournament as they were troops and did really well that year, killed so many things also read about psycannon they were the best they ever were on all infantry. how it should have been. it was honestly our best codex, it just needed some small tweaks is all.
I believe that Grey Knight codex appeared not much before I played my first games of 40k. Not with my own armies, mind you; I didn't start my own 40k army until mid-late 7th. Though, I was always 40k adjacent, playing other miniatures games. So I can vaguely recall the 5th to 6th edition change because that's when the games I was playing gained a few more disgruntled 40k players. I definitely remember all the 40k players at the time dumping on the Dreadknight. I can't say much about the 40k players complaining about the power of the Grey Knights. I got the impression from outside that 40k players complained about half the factions being overpowered then. So, not much has changed... ha, ha.
Leadership values in 40K were decreased across the board in 8th when the rules for how leadership tests worked were changed. Leadership 8 with sergeants at 9 was typical of space marines and most elite armies.
The Grey Knights have changed massively over the years, and have unfortunately, got a bit worse in each edition due to their main tactical ability compared to the new/updated factions coming along. Still fun to use though! The thing is also, the mechanics are totally different now. But what made Grey Knights so scary was because it was unheard of that every model could come with a force weapon and hitting at initiative 6 which was in general quicker than 90% of all units, so you were almost always striking first and practically wounding on 2s (with Hammerhand and yes it was cumulative). It was like loads of mini Mephistons running around and back then Mephiston was an absolute monster!
Yeah, I've been playing far too long lol. Mordrak and his Ghost Knights was awesome but I preferred the Libby, Terminators in a Stormraven combo'd with the Shrouding psychic power. Back then also, the Rifle Dreads with +1 strength to Psy Ammo was the meta.
Go back and check out Stern's Zone of Banishment ability in this codex, it's actually ridiculously powerful! This is in fact the last time people cared about him and he was cool.
The man the myth the legend need a army build guide with minimal purchase I havnt bought a codex yet but considering buying the boarding patrol, combat patrol, and hex fire half do you consider this a good start. I don't have a gk army yet but do enjoy the channel learned alot to play against the gk opponents from your channel love the insight
@CakemanWill Well, here's a quick take. It's a lot like this one, but for 3rd edition rules. You can have an Inquisitor as the HQ and Imperial Stormtroopers as a troops choices. I used to run 3 squads of 10 kasrkin painted up in red as the Stormtroopers. You could also include Sisters of Battle and Deathwatch in the same army. It was awesome. I never did get the Deathwatch part going, but I fielded the Inquisition and Grey Knights many times. It was way better than adding in servitors as a cheap troops choice.
Enjoy the lore my friend.it is the best part of the game.couldn’t you kitbash that character and some ghost guard,even if you just run them as regular paladins?would still look cool as hell on the tabletop.
hey, one last blade, if you had 30 strike squad marines, would you give them all halberts, greatswords or duel showstswords? or would you mix it around? which do you think would be best on the table
18:51 isn't there a thing that said that pretty much since Cicatrix Maledictum opened, the sword grew in power and manifests a bit more of it, but Crowe still contains it and doesn't let the daemon have his way?
@@onelastblade3913 Oh man, I don't know whether it's there or somewhere else; I just read it on Discord somewhere, since I don't own any of the Grey Knights lore except for 9th ed. Codex, if I'm wrong then I'd love to be corrected on that too :)
I read that entire Omnibus from start to finish on my kindle and I gotta say, it was decent read for me. Love Emperor's Gift need to give it a re read.
Don't hate older works of fiction because they lack all the modern context! Chuckle at them because in hindsight, they are now sometimes hilariously nuts. Cyberspace digital daemons, accidental champions of khorne, rogue inquisitors, original titan blueprints, fist fights with a canoness, evil plans and planets millennia in the making and more! Relax with a drink and enjoy the Omnibus wild ride
Honestly Bloodtide wasnt even the worst loyalist atrocity at the time, kinda got rolled in with the Dark Founding chapters, Badab War came out of this era.
Sorry if youve been asked this a million times, but have you played the Deamonhunters video game that released last year? I've loved it, and it tides me over between tabletop matchups.
i also have that codex lol but i hmm would like your opinion on the new 10th edition on the psychic phase .. etc .. im still confused as to how grey knights and thousand sons as they are both psychic heavy ???
what my hope is that they bring back justicar thawn, maybe make a grandmaster thawn and make the gk 1000 per brotherhood. they have so many catestrophic battles there would be no more grey knights as every battle is basically suicide... the custodes dont have that problem as they can replace thier numbers and have reserves, the grey knights dont. with how the story is going there wouldnt be a chapter left. so they need to improve things in tenth for us to survive. im already upscailing my models. to that purpose.
i also have the grey knights omnibus but it has a different cover published in 2011 .. cover illustration by ... clint langley .. not sure if its a uk or european edition ??? as iam from the UK ..
lol just last week I talked to one of my 40k buddies that I heard the story of Mordrak and I was hoping we would get him as a HQ in 10th and get the ghosts I did not realize that he used to be a thing. I am a bit sad now cuz I do not think GW will bring him back even tho we aka Grey knights "need" something new I say "need" cuz I myself am happy with what we have I love the termies and strike marine sculpts even tho they are shorter than most other stuff.
effectively grey knights were the custodes of 40k for a short wile. technically still the equal of in the story today. but it would be nice to have at least a couple of these now. the 10th ed index is so bland.
It's worth nothing also that no Daemon player would ever be stupid enough to play against Grey Knights, it was like GW seriously did not like them compared to today lol