@@Marethyuu nope works just fine, probably your first time using navigator build, when navigating the projectile, try pressing your shoot button (im a ps gamer so R2 for me). Then the projectile will increase in speed.
As soon as I saw the title in my feed I immediately knew it was using her 2nd for the guided projectile, godspeed Ivara mains, I finally have a reason to use my Ivara fashion
LOL ! Tha'ts what I love about warframe, the crazy builds nobody is expecting. And since we're starting to have A LOT of frames, I'm pretty sure we haven't explored the half of it yet. Thanks for the video Knightmare !
There is a trick to save energy: When the ball is flying, you can double use the skill 2(navigator) to switch between waframe and ball, this can reset the skill cost and you can fly longer.
Ooooh boy does this build clear rooms!! Also it can scale upto 4mil Red Crits and that is just after half a day testing in SP MOT so has potential to go even higher. I have to say I have tested it with Rank5 Cascadia Overcharge with no issues with it bugging out yet also paired with Rank5 Molt Augmented and 3 normal and 2 Tau Crimson giving me 215% strength after dropping Umbral Intensify but HOLY S**T is this build insane!
I imagine dispensery would work extremely well with this build since u could stay in your navigator for way longer if not stay at full energy while dispensary is active
This was actually something I was planning to play around with. Not had time to experiment with it, however, since I have to experiment with a lot of other things. But good to know that the concept works.
Ivara is a good frame depending on how you use her, and if you're not satisfied with how slow she is while prowling, try Reave while invis, its an awesome feeling with a good dura/range build. ^^
Okay my Ivara Prime completes tomorrow so I will be testing this build for sure 🤣. I couldn't get your Red Crit Gara build to work properly yet but with a little personal tweaking I did love the Saryn build. Thanks for the build ideas and keep them coming ❤
for those of you that don't want to move/dont have arcane energize you can literally use dispensary and equilibrium and it still one shots, also you can go back into navigator over and over when the drain gets too high because the projectile stays for a bit before dissipating. also I use adarza kavat and arcane avenger personally for the juicy red crits. no fear of your companion dying because of invis and you can give yourself health from your damage taken from combat discipline using dispensary.
well, going strength and full duration with empowered quiver is better i think, cause u can stack the empowered quiver like crazy stacks with molt augmented. im talkin about 300 Critical damabe times 250 times so u can get cap dmg every single time easily. U can also put Eclipse on her 4 and cast it while in a iluminated are and go invisible to get infinite dmg buff without the disadvantage of being in dark rooms. it just breakes the game, even going with not just negative number but, with numbers like this: " - ,360. "
I balanced the build for more energy and duration and used vome canticle for strength and it got better, the supress mod is kinda useless If u can sustain the orb till its charged again so I putted toxin for corrosive
Try to use Vazarin instead for armor strip in a larger radius (no need to have that much power strength since the damage suffices). Also consider modding for flight speed since the kill speed of this build is really only limited by how fast you can get places.
You can also grab a Fosfor blue and Fosfor red from plains and apply both at once (they stack) to increase your base affinity range by 400m, while vazarin only applies it by 25m at max rank. Armor strip the entire map!
I've never liked Navigator as an ability but this is hilarious! I love it xD so memey and a solid way to use an ability that always seems so meh to me.
this is cool and does a lot of damage once everything is built up and working, but its slow, boring, and immobile, the 3 most fun things are missing from this build which automatically makes it not worthwhile.
Growing Power, stretch, primed flow and continuity, vitality, health conversion, equilibrium and finally the augments for his 3 and 4 Put on molt augmented and arcane blessing. Subsume gloom over his 1. If you're feeling really spicy drop vitality for augur reach and put one of the shield gating auras on.
Im an Ivara main, the 'he needs help felt personal'.. WHY?! I used Prime Glaive with navigator back in the day but this is something else and i like it!
@@KhristianM. it stil picks up the orb and procs energize thou on my other secondaries it’s not regen, just never used navigate with secondaries either so idk the interaction
when i don't put suppress, ivara take her invisibility off when i shoot the grimoire death ball and became invisible again during the navigation, so is suppress usefull? or does it prevent me to do the headshot damage multiplicator of prowl?
You cache the power strength of prowl by activating growing power/sling strength before casting. This holds the strength even after those effects wear off. When prowl get disabled for any reason (like shooting a non suppressed weapon) even for a split second it removes that cache. Meaning your setup right now will have 65% less power strength in the actual gameplay than what was displayed in the video
I wonder if this gains damage with Violet Archon Shards, since Navigator is scaling the damage, and the Violet shards can give 10/15% Ability Damage on enemies affected by Electricity...
@@noahedenborg4221 I only ask, because there are distinct cases where Ability Damage is counted from weapons, for example Zephyr's Tornado counts for both Ability damage and Weapon damage depending on which buff you're trying to achieve. Have you tested?
Duration for channeled abilities affects how much energy gets consumed per second, but only with negative duration (so building duration above 100% doesn't affect it EDIT: this isn't the case, testing on a 130 eff build increasing duration actually helped lower the drain rate). There's a weird interaction that building above 175% ability efficiency while your duration is negative that it'll lower your drain cost. One example I can give is looking at my equinox, switching up my mods very slightly I can have different consumptions: 67 duration/185 efficiency is 0.88 drain/second (r5 fleeting, r4 streamline) 78 duration/175 efficiency is 1.13 drain/second (r4 fleeting, r4 streamline) 78 duration/180 efficiency is 0.90 drain/second (r4 fleeting, r5 streamline) There just isn't a way to see what your "real" efficiency stat is, since it'll still just say 175.
hmm how about switch your companion with sentinel and use prisma burst laser and put augur pack and seeker so we don't need bring augur reach on the warframe :3
wouldn't it be better taking off the multishot mods as the extra projectiles wouldn't be in the navigator ability with the ball you control, so you could potentially do more damage in the ball by replacing those mods
qorvex is interesting since he can empower other players pillars(qorvex or subsumed) 8 pillars 1 spot 1 qorvex to empower (or u can use mandonel) funny stuff
Because it wont kill everything if it doesnt armor strip. Armor can very quickly scale up to be over 95% damage resistance and sometimes as high as 99%. If you strip that away completely, your doing 1000x more damage. Armor is so strong that Valkyr players dont actually ever HAVE to press 4 unless they feel like abusing the immortality, silly melee damage, and instant healing