Don't hate on this guy. I mean he just did a lap on the Nurburgring in GT Sport with the fastest unrealistic car in the game, in fact, no one can drive faster than this. The Tomahawk VGT was made in GT Sport for players to test their hand-eye coordination and fast reaction time.
actually it was made for gt6 players to challange them selves with this hunk of SRT branding that ensures that the brand will be remembered for more then the dodge demon
Then it would literally not be F1, the regulations are what defined the brand, would be a whole lotta nothingness and would be even more prone to being dominated by one team than it is now
TheGeneralWolf I believe its Gran Turismo 6 that explains That it was purposely built for this car. If there are decades before rhis car is made, then in those decades they shpuld be able to produce a better suit. I just compared it to a fighter jets suit because I dont know if that type of suit has a name or not.
The real concept here isn't the car, it is the tires! To produce tires in reality that can provide such performance would be quite a technical challenge. First - the heat generated at the simulated cornering speeds would require based on current knowledge a very hard racing tire. Second - getting the tires up to temperature and keeping them there in order to maintain traction in cornering. Third - Massive pressure fluctuations if you do manage to get the tires to working temperature even if nitrogen is used. Fourth - Tire temperature operational window will be small compared to the temperature changes Fifth - Possible issues with hitting a kerb cornering at above 300km/h This would make for interesting research.
Corey Rogers The tires would need to be a Nanomaterial that can absorb massive amounts of heat while maintaining grip. Geckos are a great example to learn from here. they actually have nano fibres on their hands and feet that allow them to hang upside down without having to actually grip on things with their fingers. The main challenge would be tire pressure, like you said. because no matter how much pressure the tires have, those Gs would probably make them fly right off the rim during a 300km/h turn. Ultimately, the car would still need to be controlled either remotely or by an AI autopilot system. Humans would probably just die at those speeds. This is aircraft technology on the ground, where the car is substantially lighter than an aircraft. Giving it the ability to now create never before seen G output. And technically the Panel aerodynamics are plausible, but would also require nano infused alloys all thoughout the car to keep it from falling apart due to the sheer stress put on the frame.
did you even read the description, ofc there is no tires, and materials that could withstand such amount of force, and even if somehow tomorrow such things got invented, there is still two issues left, no human body can withstand it, and even with ultra instensive training, will anyone even DARE to do a lap on nurburgring?
The Tomahawk has a few systems which help with these issues. Namely that it can actively adjust camber angle and ride height at an extremely fast speed to keep up with the oncoming road surface. The pneumatic storage tanks in the Tomahawk also can provide a boost in downforce if necessary.
I mean it would make a little sense, you see how fast a jet turns with aerodynamics on it and they typically weigh 30,000 pounds and this car weighs like 1000 so pounds with more aerodynamics than jets today so I guess you can say it's possible
Man, now i want Dodge to make this Batmobile Supreme Deluxe. The more realistic, low power version will suffice, i'm not a Dodge stan, just a good ol incestoid
QZ- A.S.M.R do some research or drive the car in-game before you accuse a stranger of lying/cheating. I have this car and I've seen some damn impressive drivers too. No reason to believe this is fake.
Anyone that plays GT Sport would understand that this is the ONE and ONLY VGT car that is literally in the game for shits and giggles. It’s a concept just for fun which doesn’t exist within driving physics, stop being so bloody boring and just appreciate the difficulty of reacting that fast to corners at 300mph+.
asdeasdification gt is designed to be a racing Sim. just because there are fun aspects doesn't mean it takes away from the racing Sim part. who knows maybe in the next 400 years this will be a real thing
Audi A7 It’s actually a simcade. A mixture between both simulation racing and arcade racing. This is definitely the arcade aspect of gts but this car doesn’t exist in real life so you can’t say it is a arcade when you don’t know how it handles in real life. But I understand where you are coming from.
Audi A7 PD didnt design this car. Dodge did. VGT is when companies participate and design their own car for their future vision. Take a look at the VGT Mercedes, its on Justice League because its a real car now.
Today I was driving with my friend at rural road. I tried to keep up with him. The speed is such that the branches are off. I was scared a little bit. :D
With real physics, the car should take airflow from underneath literally flying away, as happened in this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-e21ZjwZGjiQ.html
The Mercedes CLR flew due to a _lack of downforce_ in the front. If you noticed, the SRT Tomahawk produces colossal levels of downforce which should keep it planted to the ground.
@@EmanueleFranca actually it also happens in gt sport. I made a Wheelie in the same situation with an other car and tottally flew away. The Car in this Video creates such a big downforce that the wheelie is too small
@WormDK Someone was still alive after being exposed to 80 Gs. Also that wasn't 28 Gs, someone made a calculating mistake using m/s instead of km/h apparently. It's only 10 Gs. F1 cars easily do 6-7 Gs, coming out at the end of the race without a scratch.
@@kerimca98 Kenny Bräck (born 21 March 1966) is a Swedish former race car driver. Until his retirement from racing, he competed in the CART, Indy Racing League and the IROCseries. He is the winner of the 1999 Indianapolis 500 and the 1998 driving champion of the Indy Racing League. He survived one of the racing sport's biggest accidents in Fort Worth, Texas, in 2003, in which a deceleration of 214g was measured. Eighteen months later he made a comeback at the Indy 500 and set the fastest qualifying time of the field. He retired from IndyCar racing after the race. Source: of course it's Wikipedia Another source: Kenny Bräck RU-vid vids
I never doubted You are a great simracer, and the extreme difficulty to push this car is notable, even you couldn't really push it at its limits. Great lap and great content.
Well it’s not easy for sure, you have to have perfect knowledge of the track and perfect timing when turning the wheel. But i’d say that driving an old overpowered super car with no assists is still going to be way more challenging, from a driving standpoint.
The Suzuki Esukudo was introduced in GT2. But anyone who remembers the Mitsubishi GTO and the mega exploit from having a Stage 4 Turbine (930 BHP) remembers being able to dominate 90% of the races in GT1...Long story short, there's always been a way to get a crazy fast car in the game, but this vehicle here, the SRT Tomahawk 'mouthful of a name' Concept Vehicle takes the cake, even in comparison to the Red Bull car.
"Sir, we've caught footage of an SRT Tomahawk X doing one lap around the Nurburgring! It did the lap in 3 minutes and 14 seconds!" "Well. I guess you can say...setting that record...must have been easy as PIE. YEAAAAAAAAAAAAAAAAAH!"
-4ourth- a concept that breaks the laws of physics because it's a video game and can do that. I mean even if you could generate enough downforce to make a car behave like this the tires wouldn't be able to cope with the forces.
Hotnoodles87 you know it's fair don't you? Look at the speed the assists are blinking and if you look close at the timer it has a slight Shadow where the real rubber is behind it.
Me: "Impossible, fake for sure!" THEN: *recognizes GT sport time stamp in left lower corner* Also me: *plays video at 0.25 speed* "Aaaaah, now this aaalmost as fast as I go around these corners!"
A trained human can sustain way more than that so it shouldn't be a problem. The problem is that there is no way the car can generate enough downforce to not get sent in the wall.
Damn bruh. I used this car in gt6 so I know it's for sure not sped up, but with how insanely well you control it, it looks so damn fast that I understand why people that never seen this car call it sped up.
@@willypro4949 even with driving aids, reflex are unhuman 😱 I can't manage to use neither the Tomhawk or RedBull X. They are way too fast for me and my slow reflex. GT3 are fast enough for my skills 😂
@@millbrick Nah nah nah, you gotta use that Vibranium, that way the breaks stop harder the longer you use them **Black Pather wants to know your location**
The really unrealistic aspect of this lap is that you can take the curbs without losing control^^ I mean maybe you get amazing downforce by some magic technology, the moment you hit the curbs you upset the balance so much that the car would just fly away^^ But good lap man, good lap^^
@@fredriksvard2603 well you would need the corner radius and the weight of the car +grip of tires etc. Thats a hard thing to calculate without simulations.
Evan Alex That's about 372mph to 90 mph in about 2 seconds which is about 15g. Enough to make you pass out but not enough to kill you. Watch the video of the worlds most powerful deceleration video where a guy endures 86g.
@@seeker21008 Yeah he ended up surviving for a month. Then he went...let's just say he wasn't really good. Go check it. So if the driver of this does survive after the race, he'll be...you know. Btw don't think I am forcing you to believe this, I wrote this in a not so serious manner after all it's just a game
Evan Alex The difference between 10g and 5g is big enough to make somone pass out as a result. I don't think its exactly appropriate to assume similar results from a 70g deficit. Btw yeah same here just fun argument is all lol. Edit: Agreed. after a full lap around the nurb his brain will be pudding haha
Typical Canadian Car Guy I just saw his video, you didn't understand what he is saying, he does not say it's impossible, he says you would need around 2000HP to make it. And at 300mph you can still use rubber if it's treated and producted well, the ssc that uses aluminum wheels is a project of a jetvpowered car to reach 2000km/h, that's around 1230mph over 4 times that speed you say it's imposible to do it, there are no rules in physics that won't let you reach 300 mph in a car. And electric cars will have it easier
Whex if the tires are moving it is really hard to do so but jet engined means the force moving the tires are not the tires but the engine itself. The tires just roll just like a funny car the front tires do not have to be replaced even if they stay on the ground.
Typical Canadian Car Guy the problem with tyres at high speeds is the acceleration that produces de rolling movement, which is (v^2)/r with v measured in international sistem units (metric m/s) and r measured in meters of the radius at which you are rolling, 300 mph is abot 130 m/s and a usual tire is 19'' which is like half a meter so if you do the maths, you'll end up with over 20.000 m/s^2 acceleration, sometjing like 2.000G's which is a lot, but not enough to shred a tire in parts, the tires wouldnt last long, but they could achieve that speed for a few seconds or maybe 1 or 2 minutes without ending up badly. You hace to consider that now already cars go at about 120m/s so the diference is not that much higher just multiply the actual force that tires are suffering by (13/12)^2 that is about 1.1 so tires actualy are suffering somewhre around 1.850 G's or so, and you ask them to suffer 2.000 not that much of a difference, if an actual tire couldn't resist 2000 Gs at 1850 Gs the tire couldn't handle nice any imperfection of the road