I felt like this game's crash physics were just soft enough to make impacts looks good, without being overly realistic or super stiff. I loved just driving around gta 4 because the wrecks looked great.
Imagine that you’re on your way to work, just drinking your coffee, and then you hear “ Why can’t anyone in this country drive” You’re in for a bad time.
Seriously though I wish all open world sandbox games had car physics like this. Can you imagine how different the gameplay would be if there was realistic damage for every vehicle including police?
Imagine you are playing those new online contents with physic system from gta iv. In gtav, there are way more chances you will have to fight an entire troop
These are real life car mods and graphic mods it looks nothing alike if you want to play something similar just get Gta tbogt it’s very similar or you can bu the pack gta eflc it contains both Gta tbogt and Gta tlad
9:17 sadly there is no animation of crumpling, it just turns into shriveled pile of iron in a moment. Still the best gta series in terms of car crush detalization!
@H wow Heres the thing bud u see what a car is Yes u see a building Yes Then simply just look at what ur saying n just accept the fact that idc about graphics
2:09 I remember a bug in GTA EfLC when the engine sound dosen't play but wind and tire effects do, i usually use the handbrake and rev the engine to solve the issue (it's a temporary problem) (also, imagine electric cars in GTA 4)
that escalade at the beginning with fucked up handling (they do float like that with bad handling.dat) and him honking was fun af hahahaha typical NY stuff cuz liberty city is like NY