@@Alienman51 So make it a paid dlc. The game has the 7th highest copies sold of all time, surely any DLC they put out would have made them fistfuls of cash. I think most people would pay $30 for a DLC with a completed Guarma you can revisit after ch.5. More content in new austin too.
I could of done without Guarma, but the thing that bugged me the most was all the animals I missed adding to the Compendium from there and not having the ability to go back.
You can go back by going off map and traveling through Mexico till you hit a point and fall through the map and die and when you respawn you respawn in guarma
I think the chapter was added to show that Dutch’s plan of an “island paradise” in Tahiti would be filled with the same violence they’re trying to escape on the mainland. It’s not the same island obviously, but I don’t think it’s a coincidence that Dutch is preaching an escape to a tropical island and the characters end up on one, and it turns to shit like everything else.
There is a glitch to get back!! I must warn you it is a pain to get to and a pain to get out once done. If you have the time and patience you can figure it out. I wanted to get 100% completion so I learned how to go back. I admit,I thought all the internet strategies were bullshit but if finally paid off. I got 100% completion,but there is a side mission animal that is not counted toward it. It's the Carolina Parakeet in the Bayou NWA north of St. Denis. It's only like 15 of them. I got 6 with dynamite and some fell in the swamp. I tried to retrieve them but was eaten by a gator. Anyway,sorry for the rant. KEEP TRYING AND GOOD LUCK!!👍
You can glitch to Gaurma with Arthur long before you go there in story mode and explore in peace with no sniper unless you start trouble, I got all the animals and went all the way back to the main map on a Guarma Donkey.
They should have delayed Lenny's death for Guarma. Mayhe he gets captured with Javier and is executed. Would have brought more depth to the storyline there.
nope, the original death is better. original was unexpected just like how it's like in real life where anyone can die at anytime and shows how dangerous these shootouts were
Nah, his death was perfect. No dramatic cutscene like Hosea, and no time to remorse like Sean. One second he's running with you, the next he's shot and gone. All you could do is keep moving. This unexpected shock adds to the story and demonstrates that the gang keeps getting in unnecessary dangerous situations and that Dutch's plans are getting sloppy.
@@carterskindle7086 2 options: 1. Lenny dies as he is scripted to die. 2. If you're fast enough to gun down the dudes that kill him, he should have survived and then die in Guarma.
It's almost 100% Puerto Rico. Dutch explains they are headed to northern Cuba after he speaks with the captain but the storm swept them south/east. And Hercule is from Haiti and needs a ship to get home so Guarma is not Cuba and not the island of Haiti/Dominican Republic. That only leaves Puerto Rico and a bunch of much smaller islands around there. It could be south/east Cuba, but on the map it seems we've landed near a bay on the north/west of whatever island we landed on and that wouldn't make sense if it was Cuba because north Cuba is where they wanted to go. So Puerto Rico makes the most sense to me but it could be Cuba.
No way it's Puerto Rico, even looking at Tahiti's map and then at full map of Guarma, you can clearly see that Guarm was inspired by Tahiti, even the unfinished volcano in the center of Guarm is a reference to Ronui at Tahiti
They should make a complete version of guarma with all the cut non story mission content. They could make it so you can only visit guarma when you have completed the entire main story (so after American venom) it could even have its own story if you choose to start it. I have a lot of ideas for a guarma update or dlc
I feel like they cut development of RDR2 because the felt that more effort should be put into GTA 6. Like they were: Rockstar: “Ah I gotta finish this island for RDR2…” Take-Two: “RDR2? Nah lets do it for GTA 6 instead”
You know that scene once you get back to america with the music and all? Well it would have been soo much better if we actually spent more time in guarma.
I feel like this is just rockstar going a step beyond and making three missions fun. They did this with older gta games where you go somewhere for a mission like in gta sa you got to go back to liberty city for JUST one mission. I feel like this is just a lil nod to that, personally don't really mind it actually. Super fun mission with a epic back drop.
It would be so cool if chapter 5 was long enough for us to really miss the other gang members and the United States, I would keep this chapter completely different from the others so when we get to the mission dear uncle tacitus the players feel like they are back home just like Arthur felt
I think they made the right choice. Guarma is cool but I think overextending it would take away from the story that was being told of the gradual fall of the gang, and Guarma fit into that story as being lost and trying to get home, instead of an explorable new world
They made the right choice cutting Guarma, it was way too long and a bad idea locking players out of the base map Any expansions or content due for Guarma, would likely have been for online
we see a lot of need "assets" for RDR1 in place people have found them so was RDR1 going to add on as DLC to RDR2 I ask my self the same question could they have done this? Yes
There was so much wasted potential in this game in general. Guarma focused story could have been an expansion, they could have added in a boat that you could buy a ticket to get you from Saint Denis to there, they could have added undead nightmare 2... They could have added Mexico, at least the RDR1 stuff with unique characters so it didn’t butt up against the John Marston story line. There were so many cool things they could have done but instead wanted to keep releasing these ridiculous flying vehicles for GTAV and that half baked definitive edition.
Hm I'm pretty sure I'm in the minority that's thankful that Guarma was cut 😅 Personally, I disliked Guarma for different reasons. Maybe where the story was just made me want to rush back home all the more. I think would have liked it even less if said content wasn't cut and the chapter was dragged out longer.
Guarma could be amazing but they ruined it for me straight away by making me limp walk for a solid 5 minutes before making me do it IMMEDIATELY AGAIN!!
@@armatroll From what I know Rockstar didn't wanna delay the game further so they cut Mexico, Full scale Guarma with stranger missions etc, New Austin before the epilogue. And there was going to be a prologue where you play as a younger Arthur where his son dies. We missed so so much. I wish Rockstar didn't drop single player, they could've dropped a director's cut with these features.
in reality chapter 4 wasnt really that long. Its just that people spend so much time exploring saint denis and doing side quests alongside chapter 4 having a mission with a massive payout that it feels longer
RDR2, as amazing as it was, was rushed to finish it. Guarma, West Elizabeth and New Austin are proof of this. Could have done with another year or developing.
@@tars3249 A DLC could have filled in much of what they missed when they rushed it. Thieves Landing is the poster child for it, like where is the hotel?
I wish they made a Undead nightmare 2 dlc wich is set on a fully fleshed out guarma island. Using the whole island and not just the tiny main story version.
with the rumor of GTA 6 having additional content set in either Colombia or Cuba, I wouldn't be surprised if Rockstar used the Guarma file as the location for one of those two places as well as used the content that was cut from RDR2 from there, additionally using the FULL Guarma map and just "modernizing" it to fit the story oft GTA 6.
@@Leo.Messi.3010They did that already with LCS, VCS, and somewhat with GTA 4 and its DLC, since they slightly differ. It’s nothing new for R* to Cut Content, and reuse or upgrade it for a new game.
I liked the potential of being stuck there with all the antagonists. I even started to appreciate Micah´s company. He was really useful and competent there and maybe also less self-centric than usual (he was also stuck there and needed the rest of us to survive). Also, him being the rat AFTER Guarma could have more impact than "Micah just being Micah" if the chapter was actually developed.
i wished Guarma chapter was like Cast Away, you need to build a shelter to hunt or fishing for food and all to survive in the island a wasted opportunity
They should've completely cut New Austin to round out Guarma. New Austin serves no purpose since John canonically doesn't go there until RDR1. All it really does is add nostalgia and give us a desert region for online mode. Guarma could've been a large chapter with deeper plot points and harsher survival elements. Going from the typical badass cowboy to a victim of the exhausting weather, exotic animals, and massive army would've been a nice change in tone.
One thing the guarma serves as now is a prime example for how Dutch has fall at that point. Old Dutch would’ve revelled his time on the island and would’ve served as a che Guevara type, freeing all the slaves and ridding the island of foreign despots. He almost certainly would’ve negotiated for him and his gang to get some free land and passage on the island, allowing them to essentially achieve his dream of fleeing America to a place close enough to Tahiti. But no, he doesn’t care about the common good at all in this point in the story. Just an animalistic desire for self preservation and to get back to his subjects in the land where they’re vehemently hunted. the wasted potential is certainly a disappointment, but the role this short chapter plays is still an important one.
just thought i’d correct you; the cuban land crab isn’t native to guarma, as you can also find them on the lizard island just outside the chapter 3 camp in clemens point.
Doesn't surprise me. Rockstar is known for making entire temporary maps, like the one in GTA in the introduction, or San Andreas, or even the Mexico town that can be seen in Red dead 2, but you can't go there. Adding to this, Rockstar knew what they were doing with the online, they knew that they would abandon it, and they had no plans on adding anything more to it, just sell it for 20 bucks seperately and be done with it. This game was a masterpiece for its single player, but everything else is just lost potential, so much shit they could have done with this game.. so much...
Honestly, thwy probably just at some point realized... wait why are we taking players completely away the already massive map? So instead of wasting time and money for what is simply an intermission and a reset for the story. So yeah it qould have been cool to be able to go back and maybe for more story. At the end of the day though, it wasnt part of the main story other than to break up the halves and the politics and story on the island would have just been completely disconnected from the entire rest of the game. So instead of making it an area like Mexico was in RDR1, they streamlined the Guarma story to focus on getting back to the story and place you've spent so many hours in already. Just wouldnt have added that much and would have only made many players stop when they realized you had to stay on the island until its own story was complete. That would be Luke, Han and Chewy stopping off at some random planet to go do something Han needed. Then going to rescue Leah despite what Han needed having nothing to do with the main story. It just wouldnt make sense to take such a long and wide turn when a quick jerk was all that was required to stop, relax and then get back on the main story.
Good god every time this game makes me cry. This. Mexico. The other things. We lost so hard with this game all cause of micro transactions. It should be the greatest of all time
should have been something like a island which is poor but people still manages to live happily because of there family and the drug lord there troubles the poor people there and u help those people by going against the villain step by step and you leave that place as a hero and freeing the people giving them life and for 100's of years they will remember u as an angel sent by god and u have your statues and all
Honestly they could have done much more with a lot of stuff. They could have made John's bank loan a mini game that required you to do stuff to pay it off, even potentially losing the house until you could make the payment, which could have had interesting dialogue as they were forced to live in the woods until they could pay, along with relevant side missions. They could have done a farming simulator style where you actually grow crops to make money. They could have also allowed you to actually be able to choose which house you want, buy stuff to decorate it, with costs adjusted accordingly, giving more reason to keep playing, because finding treasures are basically pointless long before even Arthur dies, and there's no point in getting much money with John. Even Blackwater is little more than a place to get supplies, get a picture taken, and do a few bounties, after which there is basically no reason to ever go back there, and the game even tells you that you shouldn't bother to go back there because it tells you when it's no longer offering bounties. Another issue is all the half-cut content that's in the game. You've got things like the guy looking for Gavin, but no Gavin is to ever be found. You've got the missing princess, but never to be found. No closure to any of them. You can't even free the girl in the shed, who is still there long after the manor is burned down. And there's probably a few dozen more things like that, including the old guy in the river and the monk on the mountain, and the king in the tree. They didn't even need to do much more work to make these full fledged side missions, and some of these could have been drawn out to be very long side quests with interesting lore and twists and special rewards. Imagine if the king in the tree was actually a king, and there was a hole in the tree that actually leads to another world. No more silly than other silly missions.
I don’t see how they could give the player a choice of houses to choose from since John’s house has to look the same as it does in RDR1, but other than that I agree with the points you made.
I with it had more of wildlife here on that pirate style caribbean tropical island like monkeys to later with rampage have wildlife predator times playing as animal predator hunting monkeys or deers in that cool island or potc scenarios with it..!!
New Austin & Mexico was originally intended as fully explorable with missions for Arthur in the early chapters of the game (mostly New Austin as Mexico was never gonna be more than bounty hunter missions for Arthur). Then you'd get cut off from it and pushed further west via story mode/Pinkertons. Then it would open back again in the Epilogue as a little playground for John / Nostalgia for RDR1 players. This part was mostly meant to be empty for John on purpose as canonically John never really goes there until RDR1 (and most players will do almost everything as Arthur anyway. This is where Guarma comes in). You were meant to get a small taste of Guarma in Chapter 5 with the small area for Arthur, and then this giant island opens up for John as he would have been able to travel back via ferry. Gives you all this new content for John, and all the New Austin/Mexico stuff for Arthur. John would have been able to access New Austin & Mexico for the players to explore if they want but he would have had no missions on purpose as "in canon" he never went there until RDR1. Problem is they ran out of time, and would have needed another year to finish it. Some side missions got cut, prologue got slimmed down,.They had all the land done for Mexico but hadn't finished with the landmark / building textures - so they just left them in as dummy files in the game and locked the area off. They also stopped everything on Guarma, cut it back to the small area in Chapter 5, and then didn't bother to really texture to the rest of the island and left in unfinished / locked off. This kind of left John without much Epilogue content, so they mostly locked Arthur out of New Austin entirely (there are still ways to explore here and there - but it's a pain) completely and just left it to John. This is why you can find remnants of Arthur's drawings in New Austin, remnants of missions he had in the area, etc. It sucks, but they had no more time and GTA online was making rockstar more money - so RDR2 didn't get much content. I've seen devs post about it - some of them wanted to do a DLC to add as much as they could back in; but they were also really burnt out. At least you can glitch back into Mexico as Arthur or John - same with Guarma.
I wish guarma had a reference to the RDR1 undead nightmare ending. Maybe that monastery crypt had another one of those jade masks or whatever like John finds, or a shrine to that goddess woman. Just a small wink or nod from one rushed ending to another
from a storytelling point of view i can understand why the content is cut. I mean, how long did they had to stay there? Months? Would be complicated to wind this up with the main story and the other characters left in the States and to find them.
I think for any red dead redemption, two game related content that was cut from the original should’ve been included as DLC and I bet everyone would’ve bought that.
You can find cuban crabs on the island across from the camp in chapter 3. They did right making guarma short i was bored to death with the guarma chapter
Sorry but you can find the Cuban crab on the beaches below van horn, and the green sea turtle isn’t even in the compendium, it doesn’t show up as anything, at least for me anyway
This would literally be a perfect dlc or a smaller spin-off made from rdr2s engine kinda of like some of the old assassins creed did with freedom cry and rogue
hot take but i HATED Guarma, I had to use guns that I disliked like the volcanic pistol, bolt action, and double barrel, I had a long beard that I couldnt shave for to long, I had no items, no ammo, the 2 missions leading up to the battle against the cuban warship were so dogwater doodie ass that I couldnt bring myself to enjoy even a second of the chapter.