Youre the best dnd content creators ive come across because of your cadence and the way you dont do jump cuts and shit and it feels like youre teaching a class thats actually fascinating man. I watched your video about Sigil and you made it come to life in my mind usual visual aids and your musing on about the alignments but you dont try to force your thoughts down anyones throat you just sort of speculate and allow us to speculate. You do the same thing talented college professors do. Ty for the fascinating lore of a game i have never played in its tabletop form. You earned my sub
You have a real talent with your description of the planes, I saw your Outer Planes video a while ago, and I keep watching it today as I run my own Homebrew Campaign. You’re a really cool guy who explains everything perfectly, glad I saw this video as early as I did!
Nicely done. Since back in the 90's, I've always struggled with the Inner Planes as a DM. The single-mindedness inherent therein makes it difficult to avoid monotony. Recently (the past 10 years...) I've gambled in using the Inner Planes and I've found success in making use of what I think of as 'impure' pocket spaces. Working so far...
Yeah pocket spaces is a good idea. Other ways to avoid monotony are making use of the border zones of each plane and having settlements that people have built within the planes that work counter to the planes they're in (for instance one could imagine a civilization that's built inside a magic force field in the plane of water. It drifts through the plane of water like a bubble, but inside is a city with normal functioning gravity and air and everything else). Though I guess that second idea could already be what you're doing with pocket spaces, depending on if you mean pocket spaces in the sense of the naturally occurring ones in the inner planes or more like the artificially constructed one I described.
Recently the algorithm did pump up my Guide to the Outer Planes video. It went from like 10k views in September to 100k now. Maybe it'll do the same for this one
I've really enjoyed all of your planescape videos. A lot. I ran a high level planescape campaign when I was 17 to 19 (I was born in 1980 and started playing D&D by 1985). I ran the high level adventure from the Blood War boxed set. I kinda regret starting the players out at 18th level, but my players sure didn't. That made it that I couldn't pen them in, anywhere really. Especially once they spoke their own names to the Maeldur and gained the teleport ability of 2nd edition fiends. Of course they were all from the Fated too. I also ran a rough repeat of that campaign in 4e and took the party on a demon prince hunt. That all being said I would really enjoy seeing a video on the transient and prime mirror planes (astral, ethereal, faewild, shadowfell {with ravenloft}, famous pocket planes {plane of mirrors, etc.} and the far realms). Another one worth looking into would be a series of the powers published in planescape, with the addition of info from all the other editions there is on said powers. I know AJ Pickett has already done these but maybe you'll find some info he missed. Plus I like the way you cover things. I did just get the 5e planescape boxed set a few days ago and I think it is worth including from here on, but that's just my stinky opinion.
Inner planes feel more like a thought experiment than actual setting. Even more so than rest of Planescape. Most of the elemental planes are deliberately so hostile to the regular PCs, it makes no sense to go there at all. But still the writers made the effort to turn each plane into their own small setting with interaction between, power players with design on other planes, interesting places to visit, secrets to uncover etc... that it gives the DM and players plenty of reasons to invent reasons and means to go there.
Out of the bunch, the Negative Energy plane is probably my favorite because it fully embraces that hostility. An airless vacuum of true death, annihilation, nyctophobia, and undead that you'd basically need a magic spacesuit to survive in? Sounds like a fun pit stop, and for worldbuilding, a true terminus for all things to eventually end.
I always thought that the inner planes are really interesting and the ones that exercise your imagination on what happens in places of pure energy/or matter. I am really curious about the planes of positive and negative energy so it is wonderful you speak about it. I will recommend this video for sure
I too have ventured the planes and I thank you for your encyclopedia of them, I would dedicate an npc named Wade Allen as a guide when my party comes to start traversing the planes. They will say to "what a plain name!" that is for an NPC at least
The way the planes can be infinite while having borders is to assume extra dimensions. The planes can be infinite in the first three dimensions while finite in the additional dimensions.
I like to think of each plane as kind of conical in shape. The tip of the cone is going to an undescribed center of the inner planes. Where the bottom of the should be is the direction the plane is infinite in. Where the cones come close together, are the demi and quasi elemental planes. Now, most of the places described in the inner planes book would be relatively close to the tip, ie. close to the other planar borders.
Man I would love to see more in depth stuff about all the different elemental planes! Especially since you're currently doing that with the outer planes. Even if not, this video itself was amazing, just like all your other planescape videos!
I saw your video on the outer planes and it got me interessted enough to buy the new 5e campaign setting set. Now I am completely enthralled. Keep up the awesome videos, and I can't wait to see the one on the new books!
Awesome! I recently got the 5e box set too, so i still have to read the whole thing before I make a video on it, and then I have to figure out exactly what that video is. The next video that I'm working on now is a guide to Baator.
Yesterday RU-vid has suggested your channel to me. I’m currently on sick leave, and was watching all videos about planescape. I watched your previous videos and today you uploaded a new one 😂🎉 I’m lucky. Anyway, great work. Your presentations of advanced dnd topic (which planes are) are very well done, even for newbies. Keep it going!
I was thinking that it's been a bit since you last published something, and you come back with my favorite content from you! I definitely would watch everything Planescape from you.
I had to explain where the elemental planes "meet" as similar to portals on the prime. It is a place where the "energy or frequency" of the 2 planes overlap to create a portal. Because the elemental planes are so close in "frequency" the overlapping sections are so large they are essentially a separate plane.
You likely CAN walk across them in the same way you can walk across the corners into the different faces of a cube. They're different planes but they take up the same space, you just have to find a way through and it's likely because the elemental planes aren't 3-dimensional or linear.
I just so happened to stumble on your video from 2 years ago about the outer planes, like half an hour ago, and I loved it. Lo and behold you made this video today! What luck! Instant subscribe.
a little silly to me that salt is its own plane considering salt is itself a mineral. are there pockets in the mineral plane of specific minerals and gems? is there a place there populated entirely by quartz? a space of only diamond? an area of amethyst and nothing else?
I have to imagine that on theme spells are actually much more powerful in appropriate elemental planes. If you cast a fireball in the Plane of Fire, it should be really strong. Buuuut, given everything you would likely be fighting there would be made of, or at least immune to, fire it would do you no good.
Plane of air seems to be OP and exist within other planes the most. Neither life under water or fire cannot exist without air. Which suggests that plane of water and fire are both full of air.
If the plane of water has "laws of physics" like the plane of air and earth, regarding gravity, could you crush someone with your superior wisdom, just by thinking, that the place the other person currently swims is "down" so the water pressure is higher? And is the plane of water, like the plane of earth, in total darkness, considering the fact that there's no more light below 60 meters?
Description given in this video is inaccurate, at least according to the Inner Planes book. In the Plane of Water there's no gravity at all and water pressure is consistent throughout the plane
Maybe if you've got high enough wisdom (like above 20). I feel like most people wouldn't be capable of such a thing, as it wouldn't feel like flying, it would feel like falling, because gravity is pulling you. So to mentally overcome the very real sensation of falling through the sky and gaming the laws of the plane to your advantage would take a particularly exceptional person.
Gotta say, I'm not a fan of the elemental planes. A plane of solid rock, an entirely submarine plane, and being immersed into a sun just don't do it for me. Not the best planes for adventures on their own. The Negative Energy plane, though, is one of my _favorite_ planes in general. A plane of true death, annihilation, nyctophobia, and undead that you'd need a magic spacesuit to survive makes for a good adventure pit stop, and it's good worldbuilding utility to have an endpoint for all things.
Magic in every other setting besides dnd is generally based on the power of mind over matter meaning that no spellcaster should remotely have problems in any of the planes where personal belief plays a role. Lightning wont strike me because i imagine im surrounded in a metal cage to ground it, gravity is what i want it to be because i imagine the ground to be where i need it to be. This is why Mage is the superior ruleset when it comes to any form of belief based interactions. Why should i role for wisdom when the inherent nature of ny class should let me change how i view the world and my paradigm at will?
I grew up on (well thrown into the DEEP end, D2 Shrine of Kuo-Toa, lost my mate fav thief PC to the Elemental Plane of Water, Blibdoolpoolp was not happy!) 1st ed, but liked 2nd better, BUT I combine some 1st and 2nd edition (with some stuff from the Net Handbooks, like spells etc), still today at 57.