Very good video explaining that people in group should wait on other before progressing next step. The smaller field during the last stage can be hard to see when you run around to avoid the large barrier like field, so that is also good to know that group need to take it slow following the large barrier and keep an eye for they can avoid the small one by stepping up on those objects that is there. The main problem here is for melee builds to do damage on Golem while avoiding getting hit by those fields. Using teleport skills (Utility, Profession skills or weapon) can also put yourself in a position where you can't avoid those fields, so here is ranged weapons better to keep hitting Golems and keep distance from fields. It is possible to solo this Dungeons, but you will have to be stubborn with those charged tiles to pass as it easy to move to fast into section that will be charged or haven't yet been turned off and be kicked back to start of ramp (with a large reduction of your HP - wait until you have full HP before getting up on ramp again in case you will get hit).
Nice guide, this would of been a godsend to me when I first did this. Excellent straight forward goodness :). Thank you for the time and spotlight on each fractal.
Don't know if you want this is the comments since it is a beginner guide just remove my comment if so. All classes with a blink like thief and ele and messmer can get under the terminals before they move up the ramp and blink up to them. Necros can use their flesh worm. This is specifically helpful if your party is struggling to get past this area and people getting stressed out for not making it to the terminals.