Was trying to see if possible with hammer warrior and satisfied with the time. Could be even better if I didn't nearly wipe a couple of times and also micro strength&honor/SoS for kanaxai fight. Also a couple of pulls can be done all in one go instead of bit by bit. It is all power once you get to kanaxai since you can quarter-knock for 35 seconds thanks to enduring harmony.
Builds are a modded version of 7 Hero Bip Melee Support. I opted for supp domm/supp FC on mes with supp vigor across all heroes and as many +30hp wep mods as I could get. Keybind important skills and use before each fight (enduring harmony, splinter, Bip, prot spirit).
Some of the long pulls are possible if you agro large groups while they patrol. This gives them longer agro range so you can setup better body blocks.
Builds:
*Sup. Vigor Across Board. Vitae as filler runes(usually 2), except Monk who has Attunement (2).
*Blessed Insig on ST Rit, Monk. Prodigy on Mes. Tormentor on Nec. Shaman's on SoS Rit.
+30 HP(2)=+60hp staff mods on nearly all heroes. +20% ench staff with SoS Rit.
-Rit(ST): Sup Commune (head), Major Spawn (gloves).
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-Nec: Maj Blood (head), Minor Soul (gloves).
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-Monk: Maj Divine (head), Minor heal (gloves).
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-Mes: Maj Domination (head), Sup Fast Cast (gloves), Minor inspiration (legs).
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-Rit(SoS): Sup Channeling (head), Minor Spawn (gloves).
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*Me (War): Sup Vigor (chest). Maj Hammer (head), Minor Str. (gloves). Attunement (2).
Sentinel's Insig except gloves (stonefist).
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Any other info you want I can answer.
7 сен 2024