the first thing i think of is that the hammer could be depicted as a hair tie, akin to _chonmage_ (i took this from sumo wrestlers) but that's it i guess, you could go for josuke's hair but idk lmao
Idk I think you can play for a while and not know about the other guns. Especially if you're a kid who's playing an FPS for the first time. Like on lower difficulties, you don't normally see a shotgun until like the center lift in e1m2 (which you might miss).
Or, more accurately, they were very young children when they watched someone else play Doom. If something seems too wild to be true, and there's another, more plausible explanation, you should probably go with the latter
Why would they feel ashamed for being very young children watching someone else play the game and not understanding what was happening? That's obviously where this came from
@@fraggletNah. I played wolfenstein 3d when I was three and four years old and was able to beat it on the lowest difficulty. I honestly probably could have played on a higher difficulty but I think I always chose the lowest. In doom it doesn't take very long at all to pick up the next weapon, and it even auto switches when you get it.
@@LostBeetle I think you underestimate the stupidity/cowardice of some of us as kids. When I was very little I refused to leave the first room of E1M1 because I was too scared to actually fight the enemies.
@@kveller555 The very first time I played Doom, I thought the imp in the dark room just before the exit room of E1M1 was the boss monster for the level
me: I don't see it, I don't see it, I don't see it >Legs are added at the end of the hand me: OhhhHHHHHHHHHHHHHHHHHHHPPFFFFFFHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
i think i know what they saw. some people could have a smaller screen (they see less of the hand) so they may have thought the fingers were arms, the bottom of the hand was the torso, and the gun was a helmet.
after staring a LOT at this, what i could see was an ODST helmet on the base of the gun (under the hammer, which is on the helmet's forehead) turned towards the screen, which makes the hand seem like a brown mantle or something. but damn the helmet is almost perfect. block the gun from the sight up and you'll see.
Even as a literal toddler I could tell that was a pistol. You fire.. theres a muzzle flash.. the gun recoils, and the slide comes back? You can HEAR the gunshot??
You have to understand something, in 1994 you needed to have a very active and creative imagination to enjoy video game graphics. When the full power of this imagination was brought to bear on a sprite, anything could become anything
The only question I ever had about the weapons of doom has always been "Why does doomguy take off his gloves to punch demons?" (I mean it is cool, but isn't that counter productive. It'd be like Gordon Freeman taking off the HEV suit so he can crowbar that headcrab real quick). I really wonder what they saw xD
Okay...but, how did they think the handgun was a head? Have they never held a firearm before? And, what did they think happened to his head when DoomGuy picked up the BFG?
i remember as a kid watching my father play the shareware and thinking why the hell this third person shooter got the character facing the camera that makes no sense
my brother had one of these. he saw the warcraft 2 peon icon completely wrong, as some sort of grinning green pirate bird. but his made a LOT more sense than this lol
It is just a soundfont; I forget which soundfont I used. I saved this rendition years ago specifically because the violin sounds almost like it could be real and it made me laugh
Ironic, considering that all of the guns were done by digitizing actual photos into sprites. The pistol was a legit M9 and the shotgun was from a toy company called "Tootsie Toys." No joke.
So when they started moving, they thought he was rolling blading from side to side or something? And what about when they swapped weapons? I don't get it. Lol
I've wondered this as well, and I think the answer is to put yourself in the shoes of eg. an 8 year-old kid who's seeing Doom for the first time and trying to make sense of it. Kids like that probably aren't getting past the first level, and on E1M1 the only way to get a better weapon than the pistol is by playing on UV or finding the secret behind the imp tower
@@fragglet I played it when it was brand new and I was 6, and I don't remember how far I got in single player (my dad taught me how to use god mode so I'm sure it was further than EXM1) but that doesn't really matter cuz like back then single player wasn't it, it was all about deathmatch. This was before mouse wheels existed so I actually still used the number keys to change weapons and had them all memorized. By the time I was 8 I'd moved onto like Quake 1. Like I was rocket jumping at that point.