wooot! it looks really good, hope it really goes back to the meta. i laughed a bit when you said "we are trying to replace scourge", i think you mean "we are trying to get our spot back" 😂
A viable budget rune is also rune of rebirth, trading only 125 healing power for 125 toughness for some more personal protection which I feel always comes neat when you get ganked or focused by some deadeyes or willies.
i think for bubble is Defiant Stance better, because often you have to go into enemy zerg (if they are not advancing towards you). for Battle Standard is shout heal better. nice video tho
played very similar build during the weapons beta, but i don't own soto. this build is very fun and it actually works in small scale skirmishes too! hammer as 2nd weapon set is good too, mega stuns
Nice video, i was looking for something different to play that i never played before. And how did it perform compared to other support classes? Have you made any major changes in the meantime? Cheers!
Barriers, good. Healing, good. Almost perma resistance, mediocre protection, low condi cleanses , great strips. I changed nothing, i think it works fine and can replace scourge. I let the condi cleanses to secondary supports like scrapper and druid
Nice stuff! Rn I either play a max boon duration hammer/staff spb focused on stunbreaks, boons and cc/strips And I got a dedicated healing build on core warrior to maximize healing and cleanses.
Was looking forward to seeing this video. I've been toying around with boonbreaker, but took a slightly different route with Hammer/Staff and karakosa relic, but I'll have to give this one a shot too. I like it, but I wish Staff 2 was a blast instead of leap finisher and then it would be *chef's kiss*
@@metallonegw2283 I agree, and to be completely honest, I forgot about warhorn. I was also trying to get hammer to work for the extra boon rip, but I like your idea of dagger/warhorn instead. I think we've only scratched the surface of what the build could be!
Eeeh idk, f1 is blockable (dagger f1 is unblockable) and super melee, so not the easiest skill to hit. Also if the enemy has stability you won't proc any boonrip.