The way it's meant to be played! I think the deck carryover effects fit the Northern Realms a lot. Really liked that Buff Hubert Rejk With Dandelion strategy, and I seem to really like this one as well.
I was about to ask "what happens when you don't get Mutagenerator in round 1? How do you set up the carryover?". But I remember leader fixes that. Amazing deck!
Just started playing gwent and this deck was the easiest for me to build based off of cards I've earned so far. Works like a charm at the low levels and slamming a huge Erland at the end rocks! Planning on using it to climb and unlock more cards for other northern realms decks, thanks for all your awesome builds!
Hey i started playing gwent yesterday, but already played some on wild Hunt 3 and i'm having lot of fun. I started with the nr so gonna try this asap, Thx for the vid mate
Also try the allgod stuff with NG Cultists, you can make your whole deck engines and also have it be boosted beforehand. Note: I haven’t tried this myself yet so I’m not sure if it can work out
But what if Generator got heatwaved, basically ruining the main combo ? Concede ? How about consider to put a defender into the deck or it's not so necessary ? P.S. Still gotta admit, the deck is cool. I liked very match the Reavers and now even funniest combo. Thanks for another video 👍
I have some questions - How to set up the carryover if your Mutagenerator gets heatwaved? - If your Erland gets removed by Igni or Scortch, does it mean you lost?
@@beastiebro that way you lose too much carryover for Erl. Makes this deck obsolete. It better to use Temple first bate out the heatwave. If they have several removals as you say then it's just a bad match up. No deck is 100%. Even meta decks have weaknesses to certain archetypes.
@@nimascolari1508 temple cant bait heatwave it’s immune. If you have knight scenario then them heatwaving muta gives you a strong push. It’s unexpected just like how Shupe Muta Erl was good when ppl didn’t see it coming.
Yo Qcento, i saw the community post and expected you to maybe make a video regarding the future of gwent, i see all people worried but i cant help to see a new world of possibilities, Theabeasty has said that they will give the community the tools to develop the game, and that the servers will stay Up, and i mean, is not like tte community havent done their own expasions, proposed their own balance changes or remaked new and old problematic or powercrept cards. We just need a way to create consensus and see how accesible the news tools are gonna be and we may have the game we all have dreamed of, running away of gwent now without that info regardinh the new tools, seems like accepting the loss when there is still a future
@@Qcento I agree but also feel that this attitude is kind of short term oriented, maybe the time to contact other content creators and group up to talk with CDPR about the tools they gonna give us is now and we can have our own set up prepared so we start to implement our changes as a communiy as soon as we can. Also many people feel that low numbers are bad, and because of right now we are talking about creating a "rebirth" of gwent, i believe that is indeed good, because we will be more united and close and that will help desing and communicate. U are a big representative of such community and i know how u feel about gwent, and in my oppinion this is the time to pay Gwent back what it has gave you, i sincerely encourage you to think about it ❤❤
@paulodigital7772 depends if the tools they provide is allow us to introduce new content, wich i honestly believe they will, because then they would not talk about such tools
Another question. when you look at you deck how do you tell the order? I can never figure that out. i watch draws but the don't always take cards in order. if the rows are shown where is the top and where is the end? So when i play mazii and it shows the deck what's is the order?
Nifty little deck, feels like an adaptable toolbox to address the meta right now which is impressive. Does take a good deal of piloting though, rewards skill, even you messed up a bit on the right order at times.
hello i need guide or info about GRACE..year ago i remember this grace stat in passive is not exist..pls explain me..and INFUSED..demn..i hope Qcento will make a video about all stat,explanation,how its work and in when to put the timing of the effect stat..i feel noob when more than 1 year i not play..but for now..only GRACE and INFUSED i need explanation ..tq
When you right-click a card, the game actually explains what is grace and also any other effect that particular card has. For example, if a unit has Grace 8, an effect will be triggered once you boost its power to 8. If your unit base power is 4, you need to boost it +4 times to reach grace 8. Infuse means you add an effect to another card, also infuse is a statues, so it can be purified. You should check out Northern realm Knights for this grace and infuse archetype.
Grace is a card condition where the effect of the unit is triggered the first time the unit reaches a specified power during a match. This number is typically higher than the cards base value which would mean we'd have to boost the card equal to or greater than the specific number for it to work. Infused is a status that that adds a condition to a card i.e "at the end of your turn boost self by one". It changes the way the card will act going forward. If the card is locked or purified the infusion stops working. Infusions can have either a positive or negative effect and can be referenced any time by hovering over the card.
can you do an MO or SY deck next? i’m not sure if you take requests like this but i haven’t been doing very well and unfortunately have no skill at deck building so i’d appreciate one of the two just to help my own deck lists against this new OP meta
It’s likely still playable if you give it a try. I may actually revisit this and see if I can make it better. I remember how broken it was when i first made it.
Runemage assures you the Legendaries you want, at least one or two of them, not just some random things that might work (or not) with your game plan. But of course, it's 10 provs and you have to take them from somewhere.
Too many games were decided by Igni or Yrden across all factions and gameplay became very stale. It was clear that the cards needed an adjustment to encourage variety and shake up the meta. Igni is still playable though.
@@Qcento I saw it! really good but too many cards i don't have. I'm trying to play this one. I just have trouble setting up the R3 Erland when i'm being bleed R2 after loosing R1.
@@Qcento I rearranged the deck to revolve around archgriffin. I loaded it with boosts in deck then win R1 with it from temple and point slam with Erland R2
If they Heatwave it then we could either use Erland early game for progressive carryover or just settle for a smaller Erland play along with the gold cards created from Temple.
I have learn so much from your vids but so often you state that you hate to go first but i hate to go second. You are a far better player than me so why is going second better?
Going first to me means that the opponent will probably start jamming gold cards to put me in a losing position with the same amount of cards in hand as them. They will then have the ability to go into round 2 and trade their bronze cards for the better gold cards I've drawn to bleed out our win conditions OR they just draw perfectly and see that I haven't and push for a 2-0 win. The stratagems are to make up for the disadvantage of going first but I almost feel that a couple of them could use a small buff.
Втретилась эта дека, а я на своей старой играл которая с рыцарями, переехал эту помойку, как нечего делать. Выкидывайте из деки всякий мусор типа геральта, храма, всебога и осадных, закидывайте сценарий и рыцарей.
Knights are meta right now so I'm sure they'd be strong. This deck is meant for carryover so cards like Allgod are required. Temple is arguably one of the best NR cards as well and I think you'd want it in just about every deck right now.