I honestly wonder if the devs thought this was what people would naturally create, or if they just thought up new Tatterwing in a fever dream and chucked it in just to see players struggle to make it work. This version works, although it is definitely a Big Brain deck.
Another original and FUN deck to play, you’re the GOAT when it comes to keeping this game fun mate. Can’t wait for the card reveal and overview of 11.7
Gotta admit, I never liked Madoc decks, but this one is pretty original with the foglets and Vivienne. Always glad to see new videos from you Q! Are you planning on going review videos of "The Tide Rises" new cards as they're being revealed?
I'm genuinely so sad I never discovered your channel before now, seeing as I have played the game since closed beta. Love the detailed explanation at the start of every video and hearing your thought process as you play. Will be trying most of your decks, thanks!
We're just getting started! Although I'll continue covering Gwent during sunset, I'm sure there will be other fantasy card games that we'll all look into to fill the void. Thanks for joining the community.
Hey q for to say it nice to see another video but tried playing this deck 3 times and all 3 times my madoc got heatwave so either I got really bad luck or people are figuring out this deck quickly.
I have found sun set to be so valuable and a card I can kinda forget about and if need it just pops up for that 7-9 point boost in RD 1 but then can re draw into round 3 with the win of RD 1 can be a game changer especially with a Witcher deck.
15:15 I'm not quite sure why you didn't use your leader on the frost giant? It could've won you the round without sacrificing Morvudd. Am I missing something here?
Thoughts on doing some guides for summer cycle? I’ve been using a spin-off of your GN Shieldwall Witcher deck as well as a Cintrian Spellweaver deck to help power through some of the hard challenges.
Before this I tried Arachas for a bit and just spammed organic cards. I still took a low unit approach much like previous point slam decks I made guides on.
In this case I didn’t but could see why you’d mention it. Although it would need 3-4 turns to get its value, if left unchecked things could get nasty in a long round.