Hey man just wanted to say that i really appreciate your sound design tutorials. You are one of the few youtubers that really explain why you are making different decisions when building a sound, so viewers can not only learn how to make your patch, but how to use these tools in the future for their own sounds. Keep up the great work. Would love to see a deep dubstep tutorial
As a new producer learning sound design has been somewhat troubling for me. Every single one of your tutorials are to the point. Clear. Well explained. You answer all questions before you're asked them it's actually ridiculously impressive. You have the biggest sub right now. Thank you for giving such clean cut awesome tutorials. Massive like.
Yoo i bought my first daw 2 weeks ago and i've been trying to make that type of sound since then, with no succes ofc xD I finally got that sound so thank you mate! keep doing what your doing
a tutorial on the main bass from Kyrist & Document One - Move This Way would be super cool or maybe those artificial things that travel in the stereo field around in the high frequency area
Dude, I know what will bring you many views. If you make a sound like in Doom - BFG edition song. The lead synth sound. It starts somewhere near third minute.
@@pest5373 Probably. Maybe not 100% sampled but morphed into a sine wave and noise. Mike Gordon used a plugin he mentioned it in GDC talk. But he talked about morphing chainsaw into guitar, I'm not sure about synth, though it sounds like he did.
Nice video ARTFX! I tried to recreate this bass a few times but I didn't get so similar sound as you got. Great job! If you wish, make a bass from 44s drop of Mizo - Dust Devil, such a crazy sound :)
First off I want to say thank you for making these tutorials, they really are made well and your explanations are on point. That being said, I this is my 3rd serum tutorial by you I have followed and in none of those cases was I able to recreate the sound you made. I followed the steps, set all the dials to the correct positions but it still sounds different, close, but definitely not nearly as good as it should. Could you maybe share the presets you create in these videos so we can download them and play with them?
Very helpful :) I would really like to see a recreation of the drop reese bass in Des McMahon - Breathe In, can't really recreate it with its rolling and gritty character
Would be amazing if you can give us a tutorial on how to design those massive upgrade-style basses like in his track Godzilla. Upgrade's music is a biiiig motivation for my producing :)
Hey, really digging your videos and streams! Keep up the great tutorials! I have a request: Could you perhaps make a tutorial on the squeeking sound at 1:16 and the buildup with that sound at 2:50 in Delta Heavy - Anarchy I really want to make a sample in that genre!
Absoutely love this tutorial thank you! However whenever I add the multiband compressor it seems to give me quite extreme clicks, how can I avoid this?
Hi men... The macro "Basic Shaper", where you took it out?, you are missing more things to say in the tutorial... The sound I'm creating, it's not like what you do...
If you don't even know about the most basic wavetable (not a macro) in Serum, then I would advise you to first watch some videos about the basics of Serum and how the plugin works, before diving into something more advanced like designing a bass patch yourself. Basic Shapes is the most basic wavetable in Serum because it contains the most fundamental waveforms you would see in most other synths. This is an advanced tutorial which is aimed at people who know how Serum works, not at beginners.
Let me give you some advice, never watch tutorials to make an exact sound, it usually doesn't work. A sound is just a sound and it is everything around it that will make it shine. What you should use tutorials for, is learning things about the production process or sound design process itself and then apply that to your own productions. Hunting for tutorials and copying them to each value specific is imo not going to teach you much, instead, try and understand why certain parameters are used.
I know it's not exact, that would be very hard without context of the track. I don't think it needs more saturation, you need to remember that the bass sound in the original is layered with noise or cymbals and probably other percussion giving the impression of it having more high frequencies, plus the additional gain boost that was added during the mastering stage helps as well.