Nice little nuget there! Been a software engineer for some time and always wanted to have a crack at doing some memory stuff in games. Nice to be able to do it in C#, and with all things programming, something simple to get the basic concepts down and some immediate value makes the entry gate so much lower! Cool tutorial and I appreciate it.
I would subscribe so much if this channel was about C++, i'm learning C++ to create cheats, not C#, but still, continue with the content! I'll try watching it to learn the concepts and try to implement everything in C++ anyways
Great vids man, tried learning C++ and failed miserably to learn as my first language (obviously), but ive gained a good grasp of C# minus the UI design aspect and DSA. Anyways man, keep making content because I think I can speak for everyone here when I say we all appreciate it. Some vid ideas that I think would be cool would be tutorials on making stuff somewhat undetected, or making your own injector, maybe teaching how to make a usable UI for your cheats or something like that? Either way, keep it up, much love from Canada!
Thx for the lovely comment! Making our own injector is definitely one of those things we will have to make in the future but I don't how much of making stuff undetected, it can be a sensitive issue. The UI, I if understand it correctly it would be coding something more loosely coupled between classes and methods? That would be a great idea, to make better code😊
@@SwedishTwatNo, thank you for the response. I always wondered why no one made tutorials on making your own driver or bypassing anti-cheats but it makes sense, no one wants a lawsuit. Thanks for the advice with the UI stuff, I will definitely try it out and keep watching your tutorials. Have a great day!
Nice video, maybe you could make a video that explaisns the process of injection copys in c# (I personally use memory.dll code cave for multi line asm patches but don't know how to approach this process)
Amazing tutorial but there was one thing that I got stuck on, when ever I would do a pointer scan it would say "If you do not use the compare results with other saved pointermap option you will get billions of useless results." I have no idea what to do?
Sounds like you are trying this on a large game, you can generate a pointer map in CE and then like it says pointer scan compared to that very pointer map. This will also make it faster between searches and when you want to scan for a another variable an so on.
not really, we have small differences like the finding the process, finding module addresses and array of byte scanning. But otherwise it's just a class of alternative returns of the read/writeprocessmemory import
you restart the underlying game/application and re-attach cheat engine to it, if the pointer still points to the correct value then it could be a valid pointer. This isn't guaranteed so we remove the invalid pointers as we go, just like in the video 🙂
Im not sure will you see this but I hope you do, I've been wanting to get into game hacking just because it looks like a interesting hobby to me, I have no intention of hacking in multiplayer games and therefore ruin the game for other legit players. I've tried couple of times already to create a simple ESP in Assault Cube and I always somehow end up staring at a screen and wondering is it really worth it. Your tutorials are nice and your tutorial about Assault Cube Aimbot & ESP I have watched around 20 times already but still can't code a simple ESP. Do you mind maybe creating a C# tutorial about ESP only without aimbot? Here's the basic idea : As simple as possibble, draw boxes/lines (whatever really) to enemy players. Only use necessary entity/player addresses and offsets. Like I said before, I've watched your video about assault cube atleast 20 times but still can't make it to work.
I've been in your shoes my friend😅 but don't worry, we will probably make a new version of that series pretty soon. It is requested by other people as well :)
@@SwedishTwat One guy created a video how to make ESP in C++ for Cod Zombies, I don't wanna sound like im advertising him but if you could check it out and make something like that only for C#, it doesnt matter the game really, Im trying to learn as much as possibble but can't seem to find any good tutorials exept yours on RU-vid. I can already see the progress, I can create a simple trainer, and I've learnt to reverse-engineer with Cheat Engine, I can find offsets pretty much of everything on my own im just having a struggle with writting a code.
I think that I actually created a c# version of that c++ tutorial 😄, just that I never got the point of releasing a tutorial. So yeah I should definitely create a new version and post it 🙂